Files
cocos-engine/native/cocos/editor-support/MiddlewareManager.cpp
zhakesi c7761e5c19 middleware2d components rendering in native mode (#12788)
* middleware2d components rendering in native mode

* support spine/dragonbones set enable batch

* support spine rendering in batching mode

* get batcher2d instance from root

* process about with type conversion

* fix some code style

* use material hash to merge draw batch

* deal with fill z

* fix dragonbones fill z

* remove some code no used any more

* refactoring some code

* modify some code

* add free memory

* fix clang-tidy

* delete mesh-buffer-layout in destructor

* byte alignment
2022-09-20 13:31:33 +08:00

203 lines
5.9 KiB
C++

/****************************************************************************
Copyright (c) 2020-2021 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "MiddlewareManager.h"
#include <algorithm>
#include "SeApi.h"
#include "2d/renderer/Batcher2d.h"
#include "core/Root.h"
MIDDLEWARE_BEGIN
MiddlewareManager *MiddlewareManager::instance = nullptr;
MiddlewareManager::MiddlewareManager() : _renderInfo(se::Object::TypedArrayType::UINT32),
_attachInfo(se::Object::TypedArrayType::FLOAT32) {
}
MiddlewareManager::~MiddlewareManager() {
for (auto it : _mbMap) {
auto *buffer = it.second;
delete buffer;
}
_mbMap.clear();
}
MeshBuffer *MiddlewareManager::getMeshBuffer(int format) {
MeshBuffer *mb = _mbMap[format];
if (!mb) {
mb = new MeshBuffer(format);
_mbMap[format] = mb;
}
return mb;
}
void MiddlewareManager::clearRemoveList() {
for (auto *editor : _removeList) {
auto it = std::find(_updateList.begin(), _updateList.end(), editor);
if (it != _updateList.end()) {
_updateList.erase(it);
}
}
_removeList.clear();
}
void MiddlewareManager::update(float dt) {
isUpdating = true;
_attachInfo.reset();
auto *attachBuffer = _attachInfo.getBuffer();
if (attachBuffer) {
attachBuffer->writeUint32(0);
}
for (auto *editor : _updateList) {
if (!_removeList.empty()) {
auto removeIt = std::find(_removeList.begin(), _removeList.end(), editor);
if (removeIt == _removeList.end()) {
editor->update(dt);
}
} else {
editor->update(dt);
}
}
isUpdating = false;
clearRemoveList();
}
void MiddlewareManager::render(float dt) {
for (auto it : _mbMap) {
auto *buffer = it.second;
if (buffer) {
buffer->reset();
}
}
isRendering = true;
for (auto *editor : _updateList) {
if (!_removeList.empty()) {
auto removeIt = std::find(_removeList.begin(), _removeList.end(), editor);
if (removeIt == _removeList.end()) {
editor->render(dt);
}
} else {
editor->render(dt);
}
}
isRendering = false;
for (auto it : _mbMap) {
auto *buffer = it.second;
if (buffer) {
buffer->uploadIB();
buffer->uploadVB();
}
uint16_t accID = 65534;
auto* batch2d = Root::getInstance()->getBatcher2D();
if (it.first == VF_XYZUVCC) {
accID = 65535;
}
ccstd::vector<UIMeshBuffer *> uiMeshArray;
auto &uiBufArray = buffer->uiMeshBuffers();
for (auto &item : uiBufArray) {
uiMeshArray.push_back((UIMeshBuffer *)item);
}
batch2d->syncMeshBuffersToNative(accID, std::move(uiMeshArray));
}
clearRemoveList();
}
void MiddlewareManager::addTimer(IMiddleware *editor) {
auto it0 = std::find(_updateList.begin(), _updateList.end(), editor);
if (it0 != _updateList.end()) {
return;
}
auto it1 = std::find(_removeList.begin(), _removeList.end(), editor);
if (it1 != _removeList.end()) {
_removeList.erase(it1);
}
_updateList.push_back(editor);
}
void MiddlewareManager::removeTimer(IMiddleware *editor) {
if (isUpdating || isRendering) {
_removeList.push_back(editor);
} else {
auto it = std::find(_updateList.begin(), _updateList.end(), editor);
if (it != _updateList.end()) {
_updateList.erase(it);
}
}
}
se_object_ptr MiddlewareManager::getVBTypedArray(int format, int bufferPos) {
MeshBuffer *mb = _mbMap[format];
if (!mb) return nullptr;
return mb->getVBTypedArray(bufferPos);
}
se_object_ptr MiddlewareManager::getIBTypedArray(int format, int bufferPos) {
MeshBuffer *mb = _mbMap[format];
if (!mb) return nullptr;
return mb->getIBTypedArray(bufferPos);
}
SharedBufferManager *MiddlewareManager::getRenderInfoMgr() {
return &_renderInfo;
}
SharedBufferManager *MiddlewareManager::getAttachInfoMgr() {
return &_attachInfo;
}
std::size_t MiddlewareManager::getVBTypedArrayLength(int format, std::size_t bufferPos) {
MeshBuffer *mb = _mbMap[format];
if (!mb) return 0;
return mb->getVBTypedArrayLength(bufferPos);
}
std::size_t MiddlewareManager::getIBTypedArrayLength(int format, std::size_t bufferPos) {
MeshBuffer *mb = _mbMap[format];
if (!mb) return 0;
return mb->getIBTypedArrayLength(bufferPos);
}
std::size_t MiddlewareManager::getBufferCount(int format) {
MeshBuffer *mb = getMeshBuffer(format);
if (!mb) return 0;
return mb->getBufferCount();
}
MIDDLEWARE_END