mirror of
https://github.com/waynebian01/Shigure.git
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- Modified warrior keymap to change the unit for "拳击" and ensure proper formatting. - Introduced a new ReservedUnit class to manage reserved units and their display names. - Added a comprehensive priest keymap with multiple skills and corresponding hotkeys, enhancing gameplay functionality.
48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System.Globalization;
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namespace Shigure;
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/// <summary>
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/// keymap 中团队槽位 1-30 之外的保留单位,以及模块编辑器使用的中文显示名称。
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/// </summary>
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internal static class ReservedUnit
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{
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public const int None = 0;
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public const int Player = 31;
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public const int Target = 32;
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public const int Focus = 33;
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public const int Cursor = 34;
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public const int Mouseover = 35;
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public static string ToDisplayText(int unit)
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{
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return unit switch
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{
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None => "无目标",
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Player => "玩家",
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Target => "目标",
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Focus => "焦点",
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Cursor => "地面",
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Mouseover => "鼠标",
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_ => unit.ToString(CultureInfo.InvariantCulture)
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};
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}
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public static int? ParseDisplayText(string? text)
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{
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var value = text?.Trim() ?? string.Empty;
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return value switch
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{
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"无目标" => None,
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"玩家" => Player,
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"目标" => Target,
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"焦点" => Focus,
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"地面" => Cursor,
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"鼠标" => Mouseover,
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_ => int.TryParse(value, NumberStyles.Integer, CultureInfo.InvariantCulture, out var unit)
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? unit
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: null
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};
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}
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}
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