Files
Shigure/Modules/ModuleSpecialActions.cs
waynebian01 232fa91aa2 Add SpellFieldKey class for managing spell and aura keys
- Introduced a new class `SpellFieldKey` to encapsulate constants and methods related to spell and aura identifiers.
- Added methods for generating keys for spells and auras, including parsing functionality for spell and aura strings.
- Implemented utility methods for stripping prefixes and canonicalizing aura IDs.
2026-08-30 10:22:51 +08:00

86 lines
2.8 KiB
C#

using System.Globalization;
namespace Shigure;
internal static class ModuleSpecialActions
{
public const string PauseSpell = "暂停";
public const string InsertSpellState = "插入法术";
public const string FailedSpell = "自动插入法术";
public const string OneKeySpell = "一键法术";
public static bool IsPauseSpell(string? spell)
{
return string.Equals(spell?.Trim(), PauseSpell, StringComparison.Ordinal);
}
public static bool IsFailedSpell(string? spell)
{
return string.Equals(spell?.Trim(), FailedSpell, StringComparison.Ordinal);
}
/// <summary>旧模块动作中的“插入法术”迁移为新的特殊动作名,条件字段不在此处改写。</summary>
public static string NormalizeSpellAction(string? spell)
{
var normalized = spell?.Trim() ?? string.Empty;
return string.Equals(normalized, InsertSpellState, StringComparison.Ordinal)
? FailedSpell
: normalized;
}
public static bool IsOneKeySpell(string? spell)
{
return string.Equals(spell?.Trim(), OneKeySpell, StringComparison.Ordinal);
}
public static long? GetFailedSpell(GameState state, IReadOnlyDictionary<int, long>? failedSpellMap)
{
var failedSpellId = state.GetInt(InsertSpellState);
if (failedSpellMap is null || !failedSpellMap.TryGetValue(failedSpellId, out var spellId))
{
return null;
}
return state.Spells.TryGetValue($"{spellId}.{SpellFieldKey.SpellCooldown}", out var cooldown)
&& IsZero(cooldown)
? spellId
: null;
}
public static long? GetOneKeySpell(GameState state, IReadOnlyDictionary<int, long>? oneKeySpellMap)
{
var oneKeyAssist = state.GetInt("一键辅助");
return oneKeySpellMap is not null && oneKeySpellMap.TryGetValue(oneKeyAssist, out var spellId)
? spellId
: null;
}
private static bool IsZero(object? value)
{
return value switch
{
int i => i == 0,
long l => l == 0,
float f => Math.Abs(f) < float.Epsilon,
double d => Math.Abs(d) < double.Epsilon,
decimal m => m == 0,
bool b => !b,
string s => TryParseZero(s, out var isZero) && isZero,
_ => false
};
}
private static bool TryParseZero(string text, out bool isZero)
{
isZero = false;
if (!double.TryParse(text, NumberStyles.Float, CultureInfo.InvariantCulture, out var parsed)
&& !double.TryParse(text, NumberStyles.Float, CultureInfo.CurrentCulture, out parsed))
{
return false;
}
isZero = Math.Abs(parsed) < double.Epsilon;
return true;
}
}