- Removed the UnitSelector class from UI and added a new UnitSelector class in Modules.
- Introduced RuntimeSessionCoordinator to manage runtime sessions, ensuring safe concurrent operations.
- Created ShigureRuntimeFactory to handle the creation of ShigureRuntime instances.
- Added WindowsTriggerKeyState and WindowsVirtualKeyMap for handling key states and virtual key mappings.
- Implemented IKeymapResolver interface for key mapping resolution.
- Established runtime dependencies with interfaces for screen scanning, state building, logic evaluation, and key output.
- Added a new DataGridView for displaying spellsList in ClassConfigEditorControl.
- Updated tab structure to include spellsList page and adjusted column counts accordingly.
- Implemented FillSpellsListGrid method to populate spellsList data.
- Modified ModuleEditorControl to include a button for fetching modules from the website.
- Improved button layout and styling for better user experience.
- Added watermark functionality in StatusForm with a transparent background for better aesthetics.
- Enhanced the About panel with additional information fields and improved layout.
- Modified warrior keymap to change the unit for "拳击" and ensure proper formatting.
- Introduced a new ReservedUnit class to manage reserved units and their display names.
- Added a comprehensive priest keymap with multiple skills and corresponding hotkeys, enhancing gameplay functionality.