- Adjusted step values for various configuration options to maintain order and consistency.
- Reintroduced "治疗药水" and "治疗石" for Warlock and Shaman with updated steps and properties.
- Removed "鲁莽药水" from Warrior configuration and added it back with updated properties.
- Ensured all changes maintain the integrity of the configuration structure.
- Introduced a new class `SpellFieldKey` to encapsulate constants and methods related to spell and aura identifiers.
- Added methods for generating keys for spells and auras, including parsing functionality for spell and aura strings.
- Implemented utility methods for stripping prefixes and canonicalizing aura IDs.
- Updated navigation item description in StatusForm for clarity.
- Added new item to the UI theme for customizable item foreground colors.
- Removed obsolete spell icon package building logic from the Python script.
- Updated documentation to reflect changes in spell icon handling and packaging.
- Introduced SpellIconPackageDownloadService for downloading and validating spell icon packages from GitHub.
- Replaced instances of ComboBox with a custom UiDropDown control in UnitEditorForm.
- Updated the StyleComboBox method to accept UiDropDown instead of ComboBox.
- Introduced UiDropDown class to provide a unified dark-themed dropdown control.
- Implemented custom drawing for dropdown items and buttons to improve UI consistency.
- Added functionality for handling dropdown item selection and display.
- Updated UiCardPanel to use UiTheme.CardCornerRadius for consistent corner styling.
- Modified UiPillTab to enable TabStop and set AccessibleRole to PageTab, enhancing keyboard navigation.
- Implemented keyboard handling in UiPillTab for Enter and Space keys to trigger click events.
- Enhanced focus visuals in UiPillTab with focus rectangle drawing.
- Introduced new constants in UiTheme for CardPadding, PageGap, ActionButtonHeight, GridRowHeight, TabBarHeight, CardCornerRadius, and ControlCornerRadius for better layout management.
- Updated UnitEditorForm to utilize new theming constants and improved layout with UiCardPanel for better visual structure.
- Refined action button styling in UnitEditorForm for consistent button sizes and margins.
- Adjusted labeled row height in UnitEditorForm for better alignment.
- Introduced a new column for rule comments in the ModuleEditorControl.
- Implemented a RuleTextEditorForm for editing comments.
- Enhanced the rules grid to support comment display and editing.
- Updated data handling to include comments in rule metadata.
- Improved UI responsiveness and aesthetics for the comment editor.
- Introduced `Download-WowSpellIcons.ps1` to fetch and cache spell icons from Wowhead and Zamimg.
- Implemented `SpellIconCatalog.cs` to provide a read-only directory mapping spell names/IDs to local embedded icons.
- The catalog loads spell data from a generated manifest, ensuring offline access during editor runtime.
- Added `HasUnsavedChanges` property to `ClassConfigEditorControl` and `ClassMacrosEditorControl` to track unsaved changes.
- Introduced `ModuleDependencyService` for handling module dependencies, including capturing and importing configurations and macros.
- Implemented atomic file writing in `AtomicFile` to ensure safe file operations.
- Enhanced `MainForm` to check for unsaved changes before importing module dependencies and added feedback mechanisms for users.
- Updated `ModuleEditorControl` to support dependency capturing and module reloading.
- Created data structures for module dependency snapshots, configurations, and macros.
- Improved error handling and user notifications during module import processes.
- Updated ModuleEditorControl to utilize UiCardPanel for sidebar and footer layouts, enhancing visual coherence.
- Introduced UiPillTab for tab navigation, providing a more modern and responsive design.
- Adjusted padding, margins, and background colors across various controls for a cleaner appearance.
- Implemented new methods for handling button styles and actions, including a new OpenModuleFolder method for better user experience.
- Refined StatusForm layout, integrating UiCardPanel for information display and adjusting component arrangements for clarity.
- Removed redundant graphics path creation methods, centralizing functionality in UiTheme.
- Enhanced overall code readability and maintainability through consistent styling and structure.
- Updated color definitions in UiTheme.cs for improved UI aesthetics.
- Introduced ButtonKind enum for better button styling options.
- Added CreateButton method to streamline button creation with different styles.
- Improved item height calculations in various controls for better layout.
- Implemented ListColumn and ListColumnLayoutState for dynamic ListView column management.
- Added FitListViewColumns method to ensure ListView columns adjust properly to available space.
- Created UiCardPanel class for rounded card-like UI elements with custom painting.
- Removed the UnitSelector class from UI and added a new UnitSelector class in Modules.
- Introduced RuntimeSessionCoordinator to manage runtime sessions, ensuring safe concurrent operations.
- Created ShigureRuntimeFactory to handle the creation of ShigureRuntime instances.
- Added WindowsTriggerKeyState and WindowsVirtualKeyMap for handling key states and virtual key mappings.
- Implemented IKeymapResolver interface for key mapping resolution.
- Established runtime dependencies with interfaces for screen scanning, state building, logic evaluation, and key output.
- Added a new DataGridView for displaying spellsList in ClassConfigEditorControl.
- Updated tab structure to include spellsList page and adjusted column counts accordingly.
- Implemented FillSpellsListGrid method to populate spellsList data.
- Modified ModuleEditorControl to include a button for fetching modules from the website.
- Improved button layout and styling for better user experience.
- Added watermark functionality in StatusForm with a transparent background for better aesthetics.
- Enhanced the About panel with additional information fields and improved layout.
- Modified warrior keymap to change the unit for "拳击" and ensure proper formatting.
- Introduced a new ReservedUnit class to manage reserved units and their display names.
- Added a comprehensive priest keymap with multiple skills and corresponding hotkeys, enhancing gameplay functionality.