更新 Rogue 和 Warrior 类的配置,添加增压层数字段;在核心模块中注册新的事件并更新相关逻辑

This commit is contained in:
waynebian01
2026-08-14 14:18:27 +08:00
parent 943848837a
commit dacfef5e4f
6 changed files with 27 additions and 1 deletions

View File

@@ -25,6 +25,7 @@ Fuyutsui.ClassBlocks = {
},
["能量"] = {
"能量值",
"增压层数",
},
["目标"] = {
"类型",
@@ -87,6 +88,7 @@ Fuyutsui.ClassBlocks = {
},
["能量"] = {
"能量值",
"增压层数",
},
["目标"] = {
"类型",
@@ -151,6 +153,7 @@ Fuyutsui.ClassBlocks = {
},
["能量"] = {
"能量值",
"增压层数",
},
["目标"] = {
"类型",

View File

@@ -294,5 +294,6 @@ Fuyutsui.spellsList = {
[335096] = { index = 36, name = "浴血奋战" },
[335100] = { index = 37, name = "碎甲猛击" },
[228920] = { index = 38, name = "破坏者" },
[280735] = { index = 39, name = "斩杀(点了屠杀天赋)" },
[280735] = { index = 39, name = "斩杀" },
[1269382] = { index = 40, name = "英勇打击" },
}

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@@ -112,6 +112,7 @@ function Fuyutsui:OnEnable()
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_STOP")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
self:RegisterEvent("UNIT_POWER_UPDATE")
self:RegisterEvent("UNIT_POWER_POINT_CHARGE")
self:RegisterEvent("UNIT_HEALTH")
self:RegisterEvent("UNIT_MAXHEALTH")
self:RegisterEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED")

View File

@@ -28,6 +28,7 @@ function Fuyutsui:PLAYER_ENTERING_WORLD()
self:UpdateHolyArmaments(375576)
self:UpdateHeroTalent()
self:GetMountsInfo()
self:UpdateChargedComboPoints()
C_Timer.After(5, function()
self:UpdateGroup()
end)
@@ -36,6 +37,7 @@ end
function Fuyutsui:PLAYER_TALENT_UPDATE()
self:UpdatePlayerSpecInfo()
self:UpdateGroup()
self:UpdateChargedComboPoints()
end
function Fuyutsui:RefreshPlayerDeathValid()
@@ -265,6 +267,18 @@ end
function Fuyutsui:UNIT_POWER_UPDATE(_, unit, powerType)
if unit ~= "player" then return end
self:UpdatePlayerPower(powerType)
if powerType == "COMBO_POINTS" then
C_Timer.After(0, function()
self:UpdateChargedComboPoints()
end)
end
end
function Fuyutsui:UNIT_POWER_POINT_CHARGE(_, unit)
if unit ~= "player" then return end
C_Timer.After(0, function()
self:UpdateChargedComboPoints()
end)
end
function Fuyutsui:SPELL_UPDATE_USES(_, spellID, baseSpellID)

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@@ -123,6 +123,12 @@ function Fuyutsui:UpdatePlayerPower(powerType)
self:UpdateBareStateBlock(powerName, { "能量", "状态" })
end
function Fuyutsui:UpdateChargedComboPoints()
local chargedPoints = GetUnitChargedPowerPoints("player")
state.chargedComboPoints = (chargedPoints and #chargedPoints or 0) / 255
self:UpdateStateBlock("能量", "增压层数")
end
function Fuyutsui:UpdatePlayerPowerType()
state.power = {}
for powerType in pairs(EnumPowerType) do

View File

@@ -214,6 +214,7 @@ local stateBlockGetters = {
},
["能量"] = {
["符文"] = function() return GetRunePixel() end,
["增压层数"] = function() return state.chargedComboPoints or 0 end,
},
["物品"] = {
["治疗药水"] = function(self) return GetItemCooldownPixel(self, "HealthPotionCount", 241304) end,