Add texture layout documentation for Fuyutsui

This commit introduces a new markdown file detailing the texture layout protocol for Fuyutsui. It explains how ClassBlocks assigns states, auras, spells, and group pixels, as well as the independent layout of auxiliary bars. The document includes sections on output areas, sorting order, and specific coding conventions for states, auras, spells, and group configurations. It serves as a comprehensive reference for developers working with the Fuyutsui project.
This commit is contained in:
waynebian01
2026-08-14 19:01:14 +08:00
parent 1b445dcd60
commit 00c4e9d655
44 changed files with 7 additions and 4 deletions

View File

@@ -9,9 +9,9 @@
<AssemblyName>Shigure</AssemblyName>
<RootNamespace>Shigure</RootNamespace>
<Company>Arasaka Corporation</Company>
<Version>1.2.3</Version>
<AssemblyVersion>1.2.3</AssemblyVersion>
<FileVersion>1.2.3</FileVersion>
<Version>1.2.1.2</Version>
<AssemblyVersion>1.2.1.2</AssemblyVersion>
<FileVersion>1.2.1.2</FileVersion>
<ApplicationIcon>Assets\arasaka-icon.ico</ApplicationIcon>
</PropertyGroup>

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@@ -10,7 +10,10 @@ from pathlib import Path
OLD_NAME = "Shigure"
ADDON_OLD_NAME = "Fuyutsui"
OLD_NAMES = (OLD_NAME, ADDON_OLD_NAME)
PROTECTED_TEXTS = ("https://www.shigure.club",)
PROTECTED_TEXTS = (
"https://www.shigure.club",
"访问 Shigure 官网,浏览并获取可用模块",
)
SKIP_DIRS = {
".git",