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This commit introduces a new markdown file detailing the texture layout protocol for Fuyutsui. It explains how ClassBlocks assigns states, auras, spells, and group pixels, as well as the independent layout of auxiliary bars. The document includes sections on output areas, sorting order, and specific coding conventions for states, auras, spells, and group configurations. It serves as a comprehensive reference for developers working with the Fuyutsui project.
32 lines
1.3 KiB
XML
32 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net10.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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<AssemblyName>Shigure</AssemblyName>
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<RootNamespace>Shigure</RootNamespace>
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<Company>Arasaka Corporation</Company>
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<Version>1.2.1.2</Version>
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<AssemblyVersion>1.2.1.2</AssemblyVersion>
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<FileVersion>1.2.1.2</FileVersion>
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<ApplicationIcon>Assets\arasaka-icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Include="Assets\*.ico" />
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<EmbeddedResource Include="Assets\*.png" />
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<EmbeddedResource Include="Assets\*.svg" />
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<EmbeddedResource Include="Assets\Class\*.jpg" />
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<EmbeddedResource Include="Assets\Spec\*.jpg" />
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<None Include="config\*.json" CopyToOutputDirectory="PreserveNewest" />
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<None Include="keymap\*.json" CopyToOutputDirectory="PreserveNewest" />
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<None Include="module\**\*.json" CopyToOutputDirectory="PreserveNewest" />
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<None Include="wow_process.txt" CopyToOutputDirectory="PreserveNewest" />
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<None Update="Fuyutsui\**\*" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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