Files

380 lines
10 KiB
Lua

--[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
--[[--
针对 cc.Node 的扩展
]]
local c = cc
local Node = c.Node
-- cocos2dx events
c.NODE_EVENT = 1
c.NODE_ENTER_FRAME_EVENT = 2
c.NODE_TOUCH_EVENT = 3
c.KEYPAD_EVENT = 4
c.ACCELEROMETER_EVENT = 5
-- touch
c.TOUCH_MODE_ALL_AT_ONCE = cc.TOUCHES_ALL_AT_ONCE
c.TOUCH_MODE_ONE_BY_ONE = cc.TOUCHES_ONE_BY_ONE
local function isPointIn( rc, pt )
local rect = c.rect(rc.x, rc.y, rc.width, rc.height)
return c.rectContainsPoint(rect, pt)
end
function Node:align(anchorPoint, x, y)
self:setAnchorPoint(display.ANCHOR_POINTS[anchorPoint])
if x and y then self:setPosition(x, y) end
return self
end
function Node:schedule(callback, interval)
local seq = c.Sequence:create(
c.DelayTime:create(interval),
c.CallFunc:create(callback)
)
local action = c.RepeatForever:create(seq)
self:runAction(action)
return action
end
function Node:performWithDelay(callback, delay)
local action = c.Sequence:create(
c.DelayTime:create(delay),
c.CallFunc:create(callback)
)
self:runAction(action)
return action
end
--[[--
测试一个点是否在当前结点区域中
@param tabel point cc.p的点位置,世界坐标
@return boolean 是否在结点区域中
]]
function Node:hitTest(point)
local nsp = self:convertToNodeSpace(point)
local rect = self:getContentSize()
rect.x = 0
rect.y = 0
if c.rectContainsPoint(rect, nsp) then
return true
end
return false
end
function Node:removeSelf()
self:removeFromParent(true)
end
-- override me for setNodeEventEnabled(true)
function Node:onEnter()
end
-- override me for setNodeEventEnabled(true)
function Node:onExit()
end
-- override me for setNodeEventEnabled(true)
function Node:onEnterTransitionFinish()
end
-- override me for setNodeEventEnabled(true)
function Node:onExitTransitionStart()
end
-- override me for setNodeEventEnabled(true)
function Node:onCleanup()
end
function Node:setAccelerometerEnabled(enabled)
cc.Device:setAccelerometerEnabled(enabled)
if not enabled then
return
end
local listener = cc.EventListenerAcceleration:create(function(event, x, y, z, timestamp)
-- call listener
self._LuaListeners[c.ACCELEROMETER_EVENT]{
x = x,
y = y,
z = z,
timestamp = timestamp
}
end)
self:getEventDispatcher():addEventListenerWithSceneGraphPriority(listener, self)
end
function Node:setNodeEventEnabled(enabled)
if enabled then
local listener = function(event)
local name = event.name
if name == "enter" then
self:onEnter()
elseif name == "exit" then
self:onExit()
elseif name == "enterTransitionFinish" then
self:onEnterTransitionFinish()
elseif name == "exitTransitionStart" then
self:onExitTransitionStart()
elseif name == "cleanup" then
self:onCleanup()
end
end
self:addNodeEventListener(c.NODE_EVENT, listener)
else
self:removeNodeEventListener(c.NODE_EVENT)
end
return self
end
local function KeypadEventCodeConvert(code)
local key
if code == 6 then
key = "back"
elseif code == 16 then
key = "menu"
else
key = tostring(code)
end
return key
end
function Node:setKeypadEnabled(enable)
if enable == self:isKeypadEnabled() then
return self
end
local eventDispatcher = self:getEventDispatcher()
if enable then
local onKeyPressed = function(keycode, event)
-- call listener
self._LuaListeners[c.KEYPAD_EVENT]{
code = keycode,
key = KeypadEventCodeConvert(keycode),
type = "Pressed"
}
end
local onKeyReleased = function(keycode, event)
-- call listener
self._LuaListeners[c.KEYPAD_EVENT]{
code = keycode,
key = KeypadEventCodeConvert(keycode),
type = "Released"
}
end
local listener = c.EventListenerKeyboard:create()
listener:registerScriptHandler(onKeyPressed, c.Handler.EVENT_KEYBOARD_PRESSED)
listener:registerScriptHandler(onKeyReleased, c.Handler.EVENT_KEYBOARD_RELEASED)
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self)
self.__key_event_handle__ = listener
else
eventDispatcher:removeEventListener(self.__key_event_handle__)
self.__key_event_handle__ = nil
end
return self
end
function Node:isKeypadEnabled()
if self.__key_event_handle__ then
return true
end
return false
end
function Node:scheduleUpdate()
local listener = function (dt)
-- call listener
self._LuaListeners[c.NODE_ENTER_FRAME_EVENT](dt)
end
self:scheduleUpdateWithPriorityLua(listener, 0)
return self
end
function Node:setTouchMode(mode)
if mode ~= c.TOUCH_MODE_ALL_AT_ONCE and mode ~= c.TOUCHES_ONE_BY_ONE then
print("== wrong mode", mode)
return
end
self._luaTouchMode = mode
end
function Node:setTouchEnabled(enable)
-- remove old
local eventDispatcher = self:getEventDispatcher()
if self._luaTouchListener then
eventDispatcher:removeEventListener(self._luaTouchListener)
self._luaTouchListener = nil
end
if not enable then
return self
end
assert(self._LuaListeners, "Error: addNodeEventListener(cc.NODE_TOUCH_EVENT, func) first!")
assert(self._LuaListeners[c.NODE_TOUCH_EVENT], "Error: addNodeEventListener(cc.NODE_TOUCH_EVENT, func) first!")
local isSingle = true
if self._luaTouchMode and self._luaTouchMode == c.TOUCH_MODE_ALL_AT_ONCE then
isSingle = false
end
-- add new
if isSingle then
self._luaTouchListener = c.EventListenerTouchOneByOne:create()
self._luaTouchListener:setSwallowTouches(true)
local dealFunc = function(touch, name)
local tp = touch:getLocation()
local sp = touch:getStartLocation()
local pp = touch:getPreviousLocation()
if name == "began" then
if not self:isVisible(true) or not self:hitTest(tp) then
return false
end
elseif name == "ended" then
if not self:hitTest(tp) then -- out of touch area
name = "cancelled"
end
end
-- call listener
return self._LuaListeners[c.NODE_TOUCH_EVENT]{
name = name,
x = tp.x,
y = tp.y,
startX = sp.x,
startY = sp.y,
prevX = pp.x,
prevY = pp.y,
}
end
self._luaTouchListener:registerScriptHandler(function(touch, event)
return dealFunc(touch, "began")
end, c.Handler.EVENT_TOUCH_BEGAN)
self._luaTouchListener:registerScriptHandler(function(touch, event)
dealFunc(touch, "moved")
end, c.Handler.EVENT_TOUCH_MOVED)
self._luaTouchListener:registerScriptHandler(function(touch, event)
dealFunc(touch, "ended")
end, c.Handler.EVENT_TOUCH_ENDED)
self._luaTouchListener:registerScriptHandler(function(touch, event)
dealFunc(touch, "cancelled")
end, c.Handler.EVENT_TOUCH_CANCELLED)
else
self._luaTouchListener = c.EventListenerTouchAllAtOnce:create()
local dealFunc = function(touchs, name)
local points = {}
for _, touch in pairs(touchs) do
local tp = touch:getLocation()
local sp = touch:getStartLocation()
local pp = touch:getPreviousLocation()
points[touch:getId()] = {
x = tp.x,
y = tp.y,
startX = sp.x,
startY = sp.y,
prevX = pp.x,
prevY = pp.y,
}
end
-- call listener
self._LuaListeners[c.NODE_TOUCH_EVENT]{
name = name,
points = points,
}
end
self._luaTouchListener:registerScriptHandler(function(touchs, event)
dealFunc(touchs, "began")
end, c.Handler.EVENT_TOUCHES_BEGAN)
self._luaTouchListener:registerScriptHandler(function(touchs, event)
dealFunc(touchs, "moved")
end, c.Handler.EVENT_TOUCHES_MOVED)
self._luaTouchListener:registerScriptHandler(function(touchs, event)
dealFunc(touchs, "ended")
end, c.Handler.EVENT_TOUCHES_ENDED)
self._luaTouchListener:registerScriptHandler(function(touchs, event)
dealFunc(touchs, "cancelled")
end, c.Handler.EVENT_TOUCHES_CANCELLED)
end
eventDispatcher:addEventListenerWithSceneGraphPriority(self._luaTouchListener, self)
return self
end
function Node:setTouchSwallowEnabled(enable)
if self._luaTouchListener then
self._luaTouchListener:setSwallowTouches(enable)
end
end
function Node:addNodeEventListener(evt, hdl)
self._LuaListeners = self._LuaListeners or {}
if evt == c.NODE_EVENT then
self:registerScriptHandler(function(evt)
-- call listener
self._LuaListeners[c.NODE_EVENT]{name = evt}
end)
end
self._LuaListeners[evt] = hdl
end
function Node:removeNodeEventListener(evt)
if not self._LuaListeners then return end
if evt == c.KEYPAD_EVENT then
self:setKeypadEnabled(false)
elseif evt == c.NODE_EVENT then
self:unregisterScriptHandler()
elseif evt == c.NODE_ENTER_FRAME_EVENT then
self:unscheduleUpdate()
elseif evt == c.NODE_TOUCH_EVENT then
self:setTouchEnabled(false)
elseif evt == c.ACCELEROMETER_EVENT then
cc.Device:setAccelerometerEnabled(false)
end
self._LuaListeners[evt] = nil
end
function Node:removeAllNodeEventListeners()
self:removeNodeEventListener(c.NODE_EVENT)
self:removeNodeEventListener(c.NODE_ENTER_FRAME_EVENT)
self:removeNodeEventListener(c.NODE_TOUCH_EVENT)
self:removeNodeEventListener(c.KEYPAD_EVENT)
self:removeNodeEventListener(c.ACCELEROMETER_EVENT)
end