--[[ Copyright (c) 2011-2014 chukong-inc.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] --[[-- 针对 cc.Node 的扩展 ]] local c = cc local Node = c.Node -- cocos2dx events c.NODE_EVENT = 1 c.NODE_ENTER_FRAME_EVENT = 2 c.NODE_TOUCH_EVENT = 3 c.KEYPAD_EVENT = 4 c.ACCELEROMETER_EVENT = 5 -- touch c.TOUCH_MODE_ALL_AT_ONCE = cc.TOUCHES_ALL_AT_ONCE c.TOUCH_MODE_ONE_BY_ONE = cc.TOUCHES_ONE_BY_ONE local function isPointIn( rc, pt ) local rect = c.rect(rc.x, rc.y, rc.width, rc.height) return c.rectContainsPoint(rect, pt) end function Node:align(anchorPoint, x, y) self:setAnchorPoint(display.ANCHOR_POINTS[anchorPoint]) if x and y then self:setPosition(x, y) end return self end function Node:schedule(callback, interval) local seq = c.Sequence:create( c.DelayTime:create(interval), c.CallFunc:create(callback) ) local action = c.RepeatForever:create(seq) self:runAction(action) return action end function Node:performWithDelay(callback, delay) local action = c.Sequence:create( c.DelayTime:create(delay), c.CallFunc:create(callback) ) self:runAction(action) return action end --[[-- 测试一个点是否在当前结点区域中 @param tabel point cc.p的点位置,世界坐标 @return boolean 是否在结点区域中 ]] function Node:hitTest(point) local nsp = self:convertToNodeSpace(point) local rect = self:getContentSize() rect.x = 0 rect.y = 0 if c.rectContainsPoint(rect, nsp) then return true end return false end function Node:removeSelf() self:removeFromParent(true) end -- override me for setNodeEventEnabled(true) function Node:onEnter() end -- override me for setNodeEventEnabled(true) function Node:onExit() end -- override me for setNodeEventEnabled(true) function Node:onEnterTransitionFinish() end -- override me for setNodeEventEnabled(true) function Node:onExitTransitionStart() end -- override me for setNodeEventEnabled(true) function Node:onCleanup() end function Node:setAccelerometerEnabled(enabled) cc.Device:setAccelerometerEnabled(enabled) if not enabled then return end local listener = cc.EventListenerAcceleration:create(function(event, x, y, z, timestamp) -- call listener self._LuaListeners[c.ACCELEROMETER_EVENT]{ x = x, y = y, z = z, timestamp = timestamp } end) self:getEventDispatcher():addEventListenerWithSceneGraphPriority(listener, self) end function Node:setNodeEventEnabled(enabled) if enabled then local listener = function(event) local name = event.name if name == "enter" then self:onEnter() elseif name == "exit" then self:onExit() elseif name == "enterTransitionFinish" then self:onEnterTransitionFinish() elseif name == "exitTransitionStart" then self:onExitTransitionStart() elseif name == "cleanup" then self:onCleanup() end end self:addNodeEventListener(c.NODE_EVENT, listener) else self:removeNodeEventListener(c.NODE_EVENT) end return self end local function KeypadEventCodeConvert(code) local key if code == 6 then key = "back" elseif code == 16 then key = "menu" else key = tostring(code) end return key end function Node:setKeypadEnabled(enable) if enable == self:isKeypadEnabled() then return self end local eventDispatcher = self:getEventDispatcher() if enable then local onKeyPressed = function(keycode, event) -- call listener self._LuaListeners[c.KEYPAD_EVENT]{ code = keycode, key = KeypadEventCodeConvert(keycode), type = "Pressed" } end local onKeyReleased = function(keycode, event) -- call listener self._LuaListeners[c.KEYPAD_EVENT]{ code = keycode, key = KeypadEventCodeConvert(keycode), type = "Released" } end local listener = c.EventListenerKeyboard:create() listener:registerScriptHandler(onKeyPressed, c.Handler.EVENT_KEYBOARD_PRESSED) listener:registerScriptHandler(onKeyReleased, c.Handler.EVENT_KEYBOARD_RELEASED) eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self) self.__key_event_handle__ = listener else eventDispatcher:removeEventListener(self.__key_event_handle__) self.__key_event_handle__ = nil end return self end function Node:isKeypadEnabled() if self.__key_event_handle__ then return true end return false end function Node:scheduleUpdate() local listener = function (dt) -- call listener self._LuaListeners[c.NODE_ENTER_FRAME_EVENT](dt) end self:scheduleUpdateWithPriorityLua(listener, 0) return self end function Node:setTouchMode(mode) if mode ~= c.TOUCH_MODE_ALL_AT_ONCE and mode ~= c.TOUCHES_ONE_BY_ONE then print("== wrong mode", mode) return end self._luaTouchMode = mode end function Node:setTouchEnabled(enable) -- remove old local eventDispatcher = self:getEventDispatcher() if self._luaTouchListener then eventDispatcher:removeEventListener(self._luaTouchListener) self._luaTouchListener = nil end if not enable then return self end assert(self._LuaListeners, "Error: addNodeEventListener(cc.NODE_TOUCH_EVENT, func) first!") assert(self._LuaListeners[c.NODE_TOUCH_EVENT], "Error: addNodeEventListener(cc.NODE_TOUCH_EVENT, func) first!") local isSingle = true if self._luaTouchMode and self._luaTouchMode == c.TOUCH_MODE_ALL_AT_ONCE then isSingle = false end -- add new if isSingle then self._luaTouchListener = c.EventListenerTouchOneByOne:create() self._luaTouchListener:setSwallowTouches(true) local dealFunc = function(touch, name) local tp = touch:getLocation() local sp = touch:getStartLocation() local pp = touch:getPreviousLocation() if name == "began" then if not self:isVisible(true) or not self:hitTest(tp) then return false end elseif name == "ended" then if not self:hitTest(tp) then -- out of touch area name = "cancelled" end end -- call listener return self._LuaListeners[c.NODE_TOUCH_EVENT]{ name = name, x = tp.x, y = tp.y, startX = sp.x, startY = sp.y, prevX = pp.x, prevY = pp.y, } end self._luaTouchListener:registerScriptHandler(function(touch, event) return dealFunc(touch, "began") end, c.Handler.EVENT_TOUCH_BEGAN) self._luaTouchListener:registerScriptHandler(function(touch, event) dealFunc(touch, "moved") end, c.Handler.EVENT_TOUCH_MOVED) self._luaTouchListener:registerScriptHandler(function(touch, event) dealFunc(touch, "ended") end, c.Handler.EVENT_TOUCH_ENDED) self._luaTouchListener:registerScriptHandler(function(touch, event) dealFunc(touch, "cancelled") end, c.Handler.EVENT_TOUCH_CANCELLED) else self._luaTouchListener = c.EventListenerTouchAllAtOnce:create() local dealFunc = function(touchs, name) local points = {} for _, touch in pairs(touchs) do local tp = touch:getLocation() local sp = touch:getStartLocation() local pp = touch:getPreviousLocation() points[touch:getId()] = { x = tp.x, y = tp.y, startX = sp.x, startY = sp.y, prevX = pp.x, prevY = pp.y, } end -- call listener self._LuaListeners[c.NODE_TOUCH_EVENT]{ name = name, points = points, } end self._luaTouchListener:registerScriptHandler(function(touchs, event) dealFunc(touchs, "began") end, c.Handler.EVENT_TOUCHES_BEGAN) self._luaTouchListener:registerScriptHandler(function(touchs, event) dealFunc(touchs, "moved") end, c.Handler.EVENT_TOUCHES_MOVED) self._luaTouchListener:registerScriptHandler(function(touchs, event) dealFunc(touchs, "ended") end, c.Handler.EVENT_TOUCHES_ENDED) self._luaTouchListener:registerScriptHandler(function(touchs, event) dealFunc(touchs, "cancelled") end, c.Handler.EVENT_TOUCHES_CANCELLED) end eventDispatcher:addEventListenerWithSceneGraphPriority(self._luaTouchListener, self) return self end function Node:setTouchSwallowEnabled(enable) if self._luaTouchListener then self._luaTouchListener:setSwallowTouches(enable) end end function Node:addNodeEventListener(evt, hdl) self._LuaListeners = self._LuaListeners or {} if evt == c.NODE_EVENT then self:registerScriptHandler(function(evt) -- call listener self._LuaListeners[c.NODE_EVENT]{name = evt} end) end self._LuaListeners[evt] = hdl end function Node:removeNodeEventListener(evt) if not self._LuaListeners then return end if evt == c.KEYPAD_EVENT then self:setKeypadEnabled(false) elseif evt == c.NODE_EVENT then self:unregisterScriptHandler() elseif evt == c.NODE_ENTER_FRAME_EVENT then self:unscheduleUpdate() elseif evt == c.NODE_TOUCH_EVENT then self:setTouchEnabled(false) elseif evt == c.ACCELEROMETER_EVENT then cc.Device:setAccelerometerEnabled(false) end self._LuaListeners[evt] = nil end function Node:removeAllNodeEventListeners() self:removeNodeEventListener(c.NODE_EVENT) self:removeNodeEventListener(c.NODE_ENTER_FRAME_EVENT) self:removeNodeEventListener(c.NODE_TOUCH_EVENT) self:removeNodeEventListener(c.KEYPAD_EVENT) self:removeNodeEventListener(c.ACCELEROMETER_EVENT) end