u0u0
|
9ec5d276e2
|
log输出:优先用WritablePath,未设置则用ProjectDir。
|
2019-06-18 11:10:50 +08:00 |
|
u0u0
|
eabdb56819
|
log path change to writablePath
|
2018-11-09 13:57:50 +08:00 |
|
u0u0
|
5757f030ff
|
framework 优先加载项目下的。
|
2017-05-26 01:24:27 +08:00 |
|
dancingfish
|
ce617ac9f8
|
add: command line param -multi-log-files.
|
2017-01-04 15:45:29 +08:00 |
|
dancingfish
|
ca0c411fd1
|
modify: debug.log name. create one new log file once start game. e.g. debug_20161128_141807.log.
目的是方便单机运行多个模拟器调试。
|
2016-11-28 14:19:38 +08:00 |
|
u0u0
|
c37d8b1b53
|
remove cocos code ide debug
|
2015-10-04 17:51:38 +08:00 |
|
u0u0
|
f988a56da2
|
change version string.
|
2015-10-02 22:20:39 +08:00 |
|
u0u0
|
db03f8c295
|
Fork from Cocos2d-lua 3.3 final.
Add new Lua Binding for spSkeletonData.
Integrate win32 Player.
Add "exact_fit" mode for display
|
2015-09-07 20:03:29 +08:00 |
|