Commit Graph

  • 1c93fac6ee upgrade as for google play target 31 master u0u0 2023-02-15 21:41:25 +08:00
  • 9d0822b821 换个调用方式,win上适配性更好 u0u0 2022-10-02 20:06:32 +08:00
  • 2b721c40d5 Build.VERSION_CODES need compileSdkVersion 28 u0u0 2021-12-15 16:21:08 +08:00
  • 1f72108bb8 sync tiled improve from 4.0.2 u0u0 2021-09-28 16:17:09 +08:00
  • bdc7c798e8 fix build param u0u0 2021-06-05 10:54:25 +08:00
  • 790e8cdfd0 add mac arm64 build script u0u0 2021-05-21 20:16:09 +08:00
  • da65b6e8cc update header u0u0 2021-02-23 10:59:54 +08:00
  • 5b8047de64 update version to 3.7.10 3.7.10_Release u0u0 2021-02-12 22:19:45 +08:00
  • 80af3bf59a fix xcode 12 build player error. u0u0 2021-02-12 21:35:58 +08:00
  • 6c46f82fa8 remove armv7 from VALID_ARCHS u0u0 2021-02-12 20:14:39 +08:00
  • 878714bd1a update luajit to 2021.1.12, iOS & Mac drop 32bit support. u0u0 2021-02-12 20:07:24 +08:00
  • ef781e3fe1 update luajit to 2021.1.12 u0u0 2021-02-06 16:41:50 +08:00
  • dd44acda88 修正可能的内存泄漏。 u0u0 2021-01-22 22:17:18 +08:00
  • 9e77b6df2d spine event同时导出当前值和默认值 u0u0 2020-12-28 20:50:12 +08:00
  • 5d8a8a84bd update luajit src to 2020.12.04 master code u0u0 2020-12-20 13:09:07 +08:00
  • 9067679a39 iOS & Mac remove respondsToSelector & performSelector u0u0 2020-12-19 23:26:38 +08:00
  • e5ab9cc16c 去dlopen u0u0 2020-12-15 13:58:55 +08:00
  • 9d624e3bac android build fix u0u0 2020-10-27 18:23:16 +08:00
  • 8801ed0dd2 xcode 12适配 u0u0 2020-09-27 16:37:06 +08:00
  • 5776c8d5f7 同步spine 3.8 master code。 u0u0 2020-09-13 09:32:20 +08:00
  • 6cc8db54a8 spine官方的Early exit if attachment is invisible修正 u0u0 2020-08-06 22:03:47 +08:00
  • 3135014d5c 3.7 暂只更新mac的luajit到2020.7.13. u0u0 2020-07-26 19:54:14 +08:00
  • 3681d574b2 更新编译脚本 u0u0 2020-07-26 19:49:37 +08:00
  • fc4540cf5a LUA_IDSIZE size和LJ_TARGET_DLOPEN配置。 u0u0 2020-07-26 08:31:37 +08:00
  • cefa692881 update luajit src to master commit 2020.7.13 u0u0 2020-07-26 08:27:59 +08:00
  • 5afb5db06c pc检查64,已加载64的luajit bytecode u0u0 2020-07-26 07:57:46 +08:00
  • ae93a2d4ca mac luajit 启用gc64,解决最新mac系统(PANIC: unprotected error in call to Lua API (not enough memory)) u0u0 2020-07-22 22:08:26 +08:00
  • 76e97c4a3f Merge pull request #142 from JianYueMingSha/JianYueMingSha-patch-1 u0u0 2020-07-21 14:03:15 +08:00
  • 797a9e9a05 修改购买项请求回调在cocos线程中执行。 JianYueMingSha 2020-07-21 12:12:00 +08:00
  • 55e69dcd24 Revert "Revert "Revert "Update CCStore.mm""" JianYueMingSha 2020-07-21 12:04:49 +08:00
  • cb07729983 Revert "Revert "Update CCStore.mm"" JianYueMingSha 2020-07-21 11:59:26 +08:00
  • 3f7864dda0 Revert "Update CCStore.mm" JianYueMingSha 2020-07-21 11:59:12 +08:00
  • 07e9aa378d Update CCStore.mm JianYueMingSha 2020-07-21 11:54:55 +08:00
  • 526a59b28c 同步4.0的保护代码。 u0u0 2020-07-17 14:20:50 +08:00
  • ffa430211b rename back to big char. u0u0 2020-07-13 17:09:05 +08:00
  • 94c88f3df0 rename u0u0 2020-07-13 17:07:29 +08:00
  • e16aaf458a pb解析double和float再优化,fix android release版本crash. u0u0 2020-07-08 10:22:50 +08:00
  • f405c68ece 刘海显示。 u0u0 2020-07-07 16:48:12 +08:00
  • 165a289caf 改进RDAudio::pause(),优化Android下暂停的性能损耗。 u0u0 2020-07-06 21:34:06 +08:00
  • 7df7bb1fa5 mac editbox crash fix when dealloc. u0u0 2020-06-29 08:16:45 +08:00
  • 5d578ca4e4 sync some fix from v4 u0u0 2020-06-21 22:19:14 +08:00
  • 569ba92416 重构updateBone的table遍历方法,添加active设置支持。 u0u0 2020-06-17 15:06:45 +08:00
  • d1f2ef377c spine渲染修正:附件透明时,如果slot有其他子slot,将影响子节点的顶点计算结果。屏蔽掉此处Early exit. u0u0 2020-06-17 10:23:15 +08:00
  • 59e1134fef sync spine master fix u0u0 2020-06-16 18:34:30 +08:00
  • c73891b154 COI判断修正,grid数据解析,碰撞数据坐标转换。 u0u0 2020-06-15 10:29:42 +08:00
  • de03a86286 支持tmx tile碰撞编辑器数据解析。添加tmx sample。 u0u0 2020-06-13 22:01:12 +08:00
  • aaf0ca3dce zlib update to 1.2.11 u0u0 2020-06-13 09:35:06 +08:00
  • ac30322adf sync spine 3.8 runtime master code, add spine test case. u0u0 2020-06-01 08:20:16 +08:00
  • 3ad65ee978 sync luajit to master code. u0u0 2020-06-01 08:03:05 +08:00
  • c6134195dc lua_spSkeletonData 内存泄漏修正。 u0u0 2020-05-30 21:22:51 +08:00
  • 9277a1a1e8 parse fix: tileset of single image for one gid, not correct set _images info. u0u0 2020-05-27 21:02:45 +08:00
  • 947f367104 update to 3.7.9 release 3.7.9_Release u0u0 2020-05-17 16:01:07 +08:00
  • 58d0fd2708 blendfunc 添加一个参数的支持。 u0u0 2020-05-08 11:45:53 +08:00
  • 9e601262ae png -> 1.6.37, openssh -> 1.0.2u u0u0 2020-05-05 11:12:55 +08:00
  • 9f73d045ee fix build worning in release mode. u0u0 2020-04-25 20:00:17 +08:00
  • cd05d346ad public 变量改用变量的封装方式get\set u0u0 2020-04-22 16:35:23 +08:00
  • 5df5b7b7dc 苹果又来搞事了,xcode 11.4 AudioUnit 需要mac target 10.11。强行抛弃老用户,还是xcode的bug~ u0u0 2020-04-12 17:53:52 +08:00
  • 5b5bfa8ff5 tmx解析csv修正,cc.mat4.new修正, AVAudioSessionCategoryPlayback -> AVAudioSessionCategorySoloAmbient u0u0 2020-04-08 12:15:54 +08:00
  • 85d5159ec5 添加tilemap tileset: collection of images 的支持. u0u0 2020-03-23 10:27:13 +08:00
  • 2ab58343aa setTouchEnabled return self, fix iOS 13.1 锁屏回游戏渲染卡死。 u0u0 2020-03-11 18:09:49 +08:00
  • 7cf8c27be5 fix dragonBones binding runtime error after RDAudio fix stack. add ActionTimeline:IsAnimationInfoExists(). u0u0 2020-02-14 20:36:24 +08:00
  • 220d9d525f The easiest way to support addClickEventListener u0u0 2020-01-29 08:59:26 +08:00
  • a410e2f35b 去无用事件。 u0u0 2020-01-28 10:37:31 +08:00
  • db6051af9b new building script for luajit android. u0u0 2020-01-25 16:36:23 +08:00
  • 9f123c3a20 fix: not resize textureatlas multiple times on Label::create(), https://github.com/cocos2d/cocos2d-x/pull/16358/ u0u0 2020-01-17 13:54:44 +08:00
  • ab6a42a638 盏平衡修正。 u0u0 2020-01-16 16:55:36 +08:00
  • 5798f3ea04 update event index. u0u0 2020-01-15 20:50:03 +08:00
  • 2b1fa9f73b spine runtime 3.8 u0u0 2020-01-14 12:00:32 +08:00
  • e91db27f40 openal 库 mac和iOS升级到1.20 , 同时 最小mac系统需求为10.9,最小iOS需求为9.0 u0u0 2020-01-09 11:00:01 +08:00
  • c43c2df99c update version to 3.7.8 3.7.8_Release u0u0 2020-01-01 10:04:40 +08:00
  • e140561e7b unset setProjection on player. u0u0 2019-12-30 21:49:30 +08:00
  • e54d0a9877 setFrameSize不应该影响_designResolutionSize u0u0 2019-12-10 11:04:06 +08:00
  • faf382359c 同步editbox优化,touchDownAction改为openKeyboard。 u0u0 2019-12-06 16:30:17 +08:00
  • 2d01f557cf 添加GrayScale着色器,Scale9Sprite添加setState,Button disable状态添加但图片置灰支持。 u0u0 2019-12-05 16:19:56 +08:00
  • 786ec8a22d tag for object u0u0 2019-12-02 22:39:04 +08:00
  • 3662c877e1 排序优化,localzorder修正。 u0u0 2019-12-02 21:25:27 +08:00
  • 82700f0c30 fix contentsize. u0u0 2019-11-30 17:15:17 +08:00
  • 225c178d27 矩形,多边形对象坐标处理。 u0u0 2019-11-30 15:42:39 +08:00
  • 2fcd54865b tmx支持格式1.2 u0u0 2019-11-30 13:30:36 +08:00
  • 55c9dae431 优化getResponseString, 避免二进制数据下,使用getResponseString获取数据出现异常数据。 u0u0 2019-11-27 21:48:36 +08:00
  • 48fdc54ae8 SQLITE_OMIT_LOAD_EXTENSION 1 u0u0 2019-11-21 14:16:57 +08:00
  • b7633b4ef6 Merge pull request #139 from Maxize/hotfix/fixConflictSqlite u0u0 2019-11-21 13:58:20 +08:00
  • 94875502bb fix: failed to open database, maybe it's conflict between these two files (sqlite3.h and sqlite3.c ) and firebase analytics in iOS update to Version 3.30.1, then it's ok! look this: https://github.com/firebase/firebase-ios-sdk/issues/3321 Amnon 2019-11-21 12:00:47 +08:00
  • 404eb5a208 Merge pull request #137 from superzscy/master u0u0 2019-11-18 09:35:17 +08:00
  • b2b5058df1 Fix bug: calling cc.Sprite.create with wrong parameters. chenyu 2019-11-17 22:50:42 +08:00
  • d8cd9851b5 搞事情的新版xcode中OpenAL.framework标记为即DEPRECATED,使用开源openal库替代,内部使用CoreAudio驱动。 u0u0 2019-11-17 14:14:04 +08:00
  • efe9f3bd53 openal source stop,应该主动释放buffer的引用。 u0u0 2019-11-16 15:15:21 +08:00
  • e7ba30a904 修正oggdecode 内存泄漏。 u0u0 2019-11-14 18:04:12 +08:00
  • e7e00bb999 removeTileAt添加cleanGID可选参数,默认为true。 u0u0 2019-11-06 11:36:44 +08:00
  • 0c3f26ac2a tileset纹理保护与释放,createTileSprite 处理摄像机掩码,getTileAt会自动创建tile u0u0 2019-11-05 16:27:31 +08:00
  • 20719629b0 调整setupTiles,TileMap创建中可可控是否初始化tile。 u0u0 2019-11-04 09:54:23 +08:00
  • 0f06ea9d6a tiledmap 移动黑线处理,配合纹理不开抗锯齿 u0u0 2019-10-31 13:11:15 +08:00
  • 8fcfe6bb5c tilemap 与tilemaplayer,数据管理职责整理,tmxxmlparser支持动画数据解析, tilemaplayer 支持tile动画. u0u0 2019-10-30 17:21:50 +08:00
  • 01900fca48 Merge pull request #135 from zhanggvi/master u0u0 2019-10-29 21:04:44 +08:00
  • 6261edf22e fix: 3rd party: WebP loading improvements WebP loaded as premultiplied alpha if it has. zhanggvi 2019-10-29 17:27:26 +08:00
  • a33a87fa94 Merge pull request #3 from u0u0/master GVI 2019-10-29 16:55:52 +08:00
  • da8f5b8803 龙骨AnimationState添加setTimeScale. 用法如下: local attackState = ani:getState("attack_01") attackState:setTimeScale(0.2) u0u0 2019-10-29 11:01:44 +08:00
  • 27e2bf16bf tilemap重构,同一layer只会多个tileset,tile下标、位置、zorder统一化处理。使用精灵渲染tile,去掉了batchnode的冗余实现。 u0u0 2019-10-24 15:53:38 +08:00
  • 6145679dd2 macos Catalina 系统ttf显示修正。 u0u0 2019-10-10 17:31:24 +08:00
  • 7182189f63 iOS mediaplayer 改为 VPlayer, 同步AV 相关该进. u0u0 2019-10-10 11:10:18 +08:00