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CocosCreatorTutorial/MeshDemo/assets/TrailEffect/TrailEffect.effect

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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: vs
frag: fs
depthStencilState:
depthTest: true
depthWrite: false
blendState:
targets:
- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
rasterizerState:
cullMode: none
properties:
texture: { value: white }
startColor: { value: [1, 1, 1, 1], editor : { type: color } }
endColor: { value: [1, 1, 1, 1], editor : { type: color } }
}%
CCProgram vs %{
precision highp float;
#include <cc-global>
#include <cc-local>
in vec3 a_position;
in vec2 a_uv0;
out vec2 v_uv0;
#if USE_TEXTURE
#endif
void main () {
vec4 pos = vec4(a_position, 1);
pos = cc_matViewProj * cc_matWorld * pos;
v_uv0 = a_uv0;
gl_Position = pos;
}
}%
CCProgram fs %{
precision highp float;
in vec2 v_uv0;
#if USE_TEXTURE
uniform sampler2D texture;
#endif
uniform color {
vec4 startColor;
vec4 endColor;
};
void main () {
vec4 o = vec4(1, 1, 1, 1);
#if USE_TEXTURE
o *= texture(texture, v_uv0);
#endif
vec4 fade = endColor - startColor;
fade *= v_uv0.x;
fade += startColor;
o *= fade;
gl_FragColor = o;
}
}%