mirror of
https://github.com/Leo501/CocosCreatorTutorial.git
synced 2026-05-08 14:48:40 +08:00
优化滚动代码,把函数拆分
This commit is contained in:
@@ -81,16 +81,19 @@
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},
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{
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"__id__": 42
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},
|
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{
|
||||
"__id__": 45
|
||||
}
|
||||
],
|
||||
"_tag": -1,
|
||||
"_active": true,
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||||
"_components": [
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||||
{
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"__id__": 45
|
||||
"__id__": 49
|
||||
},
|
||||
{
|
||||
"__id__": 46
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"__id__": 50
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}
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],
|
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"_prefab": null,
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@@ -696,7 +699,7 @@
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}
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],
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"_tag": -1,
|
||||
"_active": false,
|
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"_active": true,
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||||
"_components": [
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{
|
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"__id__": 21
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@@ -732,8 +735,8 @@
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"_scaleY": 1,
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"_position": {
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"__type__": "cc.Vec2",
|
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"x": -176,
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||||
"y": 54
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||||
"x": 273,
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"y": -6
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},
|
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"_skewX": 0,
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"_skewY": 0,
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||||
@@ -803,14 +806,14 @@
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},
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"_enabled": true,
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||||
"_useOriginalSize": false,
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||||
"_actualFontSize": 40,
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||||
"_actualFontSize": 20,
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"_fontSize": 20,
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||||
"_lineHeight": 40,
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"_enableWrapText": false,
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||||
"_N$file": null,
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"_isSystemFontUsed": true,
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"_spacingX": 0,
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"_N$string": "位数",
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"_N$string": "滚动",
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"_N$horizontalAlign": 1,
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"_N$verticalAlign": 1,
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"_N$fontFamily": "Arial",
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@@ -915,8 +918,8 @@
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"target": {
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"__id__": 2
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},
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"component": "",
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"handler": "onClick",
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"component": "test",
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"handler": "onEventClicked2",
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"customEventData": "fixed"
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},
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{
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@@ -1731,6 +1734,11 @@
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"frameSpeedOffset": 0.04,
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"lap": 2,
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"finallyNumber": 0,
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"offset": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0
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},
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"prefab": {
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"__uuid__": "4639edfe-5f74-45f9-9fe3-65a79e365fd3"
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},
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@@ -1767,6 +1775,149 @@
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}
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]
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},
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{
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"__type__": "cc.Node",
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"_name": "Rolling",
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"_objFlags": 0,
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"_parent": {
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"__id__": 2
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},
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"_children": [],
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"_tag": -1,
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"_active": true,
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"_components": [
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{
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"__id__": 46
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},
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{
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"__id__": 47
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},
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{
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"__id__": 48
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}
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],
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"_prefab": null,
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"_id": "a5h4CTcz9Ai4soBe15Mb/r",
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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},
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"_cascadeOpacityEnabled": true,
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 26,
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"height": 36
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},
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"_rotationX": 0,
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"_rotationY": 0,
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"_scaleX": 1,
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"_scaleY": 1,
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"_position": {
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"__type__": "cc.Vec2",
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"x": 88,
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"y": 0
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},
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"_skewX": 0,
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"_skewY": 0,
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"_localZOrder": 0,
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"_globalZOrder": 0,
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"_opacityModifyRGB": false,
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"groupIndex": 0
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},
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{
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"__type__": "cc.Mask",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 45
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},
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"_enabled": true,
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"_type": 0,
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"_segements": 64,
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"_N$spriteFrame": null,
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"_N$alphaThreshold": 1,
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"_N$inverted": false
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},
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{
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"__type__": "55881U56qZAU5XddPHd1QyV",
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"_name": "",
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||||
"_objFlags": 0,
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||||
"node": {
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||||
"__id__": 45
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},
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"_enabled": true,
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"offset": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 2
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},
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"prefab": {
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||||
"__uuid__": "4639edfe-5f74-45f9-9fe3-65a79e365fd3"
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}
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},
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{
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"__type__": "518e9EgIzFM3Lka4q1/ErXu",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 45
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},
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"_enabled": true,
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"direction": 0,
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"rollingBase": {
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"__id__": 47
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},
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"speedNormal": 1,
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"offsetElastic": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 2
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},
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"timeBack": 0.4,
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"showCount": 1,
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"rollingCount": 13,
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"spriteFrames": [
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{
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"__uuid__": "187189c9-582f-4213-a754-1c33a9512de9"
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},
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{
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"__uuid__": "8f1c5e92-c9a1-4d23-bc65-dd6d43a0aa33"
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},
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{
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"__uuid__": "4490822e-9312-49ac-8771-d7c0a3efeb9b"
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},
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{
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"__uuid__": "2f6db5a8-c805-44cd-8952-904323d03081"
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},
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{
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"__uuid__": "161c849c-248e-4c24-b6be-3c0ad93f875d"
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},
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{
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||||
"__uuid__": "32663112-ad42-4e3f-bbad-74d8466d3aa7"
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||||
},
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||||
{
|
||||
"__uuid__": "435cc795-491d-4683-ad4e-9497e2dfca39"
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||||
},
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||||
{
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||||
"__uuid__": "bd1c6114-80cb-488f-9240-3f19ebce5786"
|
||||
},
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||||
{
|
||||
"__uuid__": "abf1a450-4e37-496f-8197-2a4b902dbc1a"
|
||||
},
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||||
{
|
||||
"__uuid__": "7f70d486-1fdd-42ad-91df-e729d7eacce3"
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||||
}
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||||
]
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},
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{
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"__type__": "cc.Canvas",
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"_name": "",
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@@ -1794,6 +1945,9 @@
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"rolling": {
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"__id__": 42
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},
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"rolling3": {
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"__id__": 45
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},
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"editBox": {
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"__id__": 39
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}
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162
RollingNumber/assets/script/RollingBase.js
Normal file
162
RollingNumber/assets/script/RollingBase.js
Normal file
@@ -0,0 +1,162 @@
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const RollingModel = require('RollingModel');
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const Direction = cc.Enum({
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'Vertical': 0,
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'Horizontal': 1,
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});
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cc.Class({
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extends: cc.Component,
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properties: {
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offset: cc.Vec2, //偏移值
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prefab: cc.Prefab, //显示item
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},
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onLoad() {
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this.node.model = new RollingModel();
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},
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start() {
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this.direction = this.node.model.direction;
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},
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//清除item
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initClearItem() {
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this.node.children.forEach((node) => {
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node.destroy();
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});
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},
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//初始化需要滚动的item 个数为count+1
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initItem(count) {
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let len = count, height, width, posStart;
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this.node.model.items = [];
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let node = cc.instantiate(this.prefab);
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height = node.height + this.offset.y;
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width = node.width + this.offset.x;
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if (this.direction == Direction.Vertical) {
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posStart = cc.v2(0, -height * 0.5 * (len - 1));
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} else if (this.direction == Direction.Horizontal) {
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posStart = cc.v2(-width * 0.5 * (len - 1), 0);
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}
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//确定边界
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this.initBorder(posStart, width, height, count);
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this.node.model.posStart = posStart;
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function initNode(node, i) {
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if (this.direction == Direction.Vertical) {
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node.y = posStart.y + i * height;
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} else if (this.direction == Direction.Horizontal) {
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node.x = posStart.x += i * width;
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}
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this.node.model.items.push(node);
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this.node.addChild(node);
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}
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initNode.bind(this)(node, 0);
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//添加count+1个
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for (let i = 1; i < len + 1; i++) {
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let node = cc.instantiate(this.prefab);
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initNode.bind(this)(node, i);
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}
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},
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//初始化边界
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initBorder(posStart, width, height, index) {
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if (this.direction == Direction.Vertical) {
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this.node.model.borderUp = cc.v2(0, posStart.y + height * index);
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this.node.model.borderDown = cc.v2(0, posStart.y - height);
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} else {
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this.node.model.borderLeft = cc.v2(posStart.x - width, 0);
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this.node.model.borderRight = cc.v2(posStart.x + width * index, 0);
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}
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||||
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},
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//移动item
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||||
onMoveItem(node, delta) {
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||||
if (this.direction == Direction.Vertical) {
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node && (node.y += delta);
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||||
} else if (this.direction == Direction.Horizontal) {
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||||
node && (node.x += delta);
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||||
}
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||||
},
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||||
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//是否越界
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||||
onCheckBorder(node, borderPos) {
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||||
if (this.direction == Direction.Vertical) {
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||||
if (node.y < borderPos.y) {
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||||
return true;
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||||
} else {
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||||
return false;
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||||
}
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||||
} else if (this.direction == Direction.Horizontal) {
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||||
if (node.x > borderPos.x) {
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||||
return true;
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||||
} else {
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||||
return false;
|
||||
}
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||||
}
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||||
},
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||||
|
||||
//设置新位置,
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setStartPos(node, startPos, borderPos) {
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||||
//得到偏移
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||||
if (this.direction == Direction.Vertical) {
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||||
let offset = node.y - borderPos.y;
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||||
node.y = startPos.y + offset;
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||||
} else if (this.direction == Direction.Horizontal) {
|
||||
let offset = node.x - borderPos.x;
|
||||
node.x = startPos.x + offset;
|
||||
}
|
||||
},
|
||||
|
||||
//接近终点
|
||||
getNearZeroNode(items) {
|
||||
let result = items[0];
|
||||
if (this.direction == Direction.Vertical) {
|
||||
for (let i = 1; i < items.length; i++) {
|
||||
let item = items[i];
|
||||
if (item.y < result.y) {
|
||||
result = item;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
} else if (this.direction == Direction.Horizontal) {
|
||||
for (let i = 1; i < items.length; i++) {
|
||||
let item = items[i];
|
||||
if (item.x > result.x) {
|
||||
result = item;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
},
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||||
|
||||
//接近起点
|
||||
getNearUpNode(items) {
|
||||
let result = items[0];
|
||||
if (this.direction == Direction.Vertical) {
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||||
for (let i = 1; i < items.length; i++) {
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||||
let item = items[i];
|
||||
if (item.y > result.y) {
|
||||
result = item;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
} else if (this.direction == Direction.Horizontal) {
|
||||
for (let i = 1; i < items.length; i++) {
|
||||
let item = items[i];
|
||||
if (item.x < result.x) {
|
||||
result = item;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
},
|
||||
|
||||
});
|
||||
9
RollingNumber/assets/script/RollingBase.js.meta
Normal file
9
RollingNumber/assets/script/RollingBase.js.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "55881539-eaa6-4053-95dd-74f1ddd50c95",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
||||
19
RollingNumber/assets/script/RollingModel.js
Normal file
19
RollingNumber/assets/script/RollingModel.js
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
|
||||
class RollingModel {
|
||||
constructor() {
|
||||
this.direction = 0;
|
||||
this.time = 0;
|
||||
this.curIndex = 0;
|
||||
this.items = [];
|
||||
this.posStart = null;
|
||||
this.borderUp = null;
|
||||
this.borderDown = null;
|
||||
this.borderLeft = null;
|
||||
this.borderRight = null;
|
||||
this.rollNumbers = [];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
module.exports = RollingModel;
|
||||
9
RollingNumber/assets/script/RollingModel.js.meta
Normal file
9
RollingNumber/assets/script/RollingModel.js.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "fa7ec7df-cefb-4016-baa0-c4a443c3baa7",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
||||
@@ -30,6 +30,7 @@ cc.Class({
|
||||
this.finallyNumber = data * 1;
|
||||
|
||||
this.initRollNumbers(this.lap, this.finallyNumber);
|
||||
this.onRemoveItem();
|
||||
this.initItme();
|
||||
for (let i = 0; i < this.items.length; i++) {
|
||||
let item = this.items[i];
|
||||
|
||||
205
RollingNumber/assets/script/RollingNumber3.js
Normal file
205
RollingNumber/assets/script/RollingNumber3.js
Normal file
@@ -0,0 +1,205 @@
|
||||
|
||||
const Direction = cc.Enum({
|
||||
'Vertical': 0,
|
||||
'Horizontal': 1,
|
||||
});
|
||||
const RollingBase = require('RollingBase');
|
||||
|
||||
//返回int
|
||||
Math.randomInt = function (min, max) {
|
||||
let numb = Math.random() * (max - min + 1);
|
||||
return min + parseInt(numb);
|
||||
};
|
||||
cc.Class({
|
||||
extends: cc.Component,
|
||||
|
||||
properties: {
|
||||
direction: {
|
||||
default: Direction.Vertical,
|
||||
type: Direction
|
||||
}, //Vertical or Horizontal
|
||||
rollingBase: RollingBase,
|
||||
speedNormal: 10, //移动时速度
|
||||
offsetElastic: cc.Vec2,
|
||||
timeBack: 0.4,
|
||||
showCount: 1,
|
||||
rollingCount: 13,
|
||||
spriteFrames: [cc.SpriteFrame], //切换item的texture
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
this.isOver = true;
|
||||
},
|
||||
|
||||
//
|
||||
init(data) {
|
||||
this.state = 0;
|
||||
this.time = 0;
|
||||
this.curIndex = 0;
|
||||
this.isOver = true;
|
||||
this.speed = this.speedNormal;
|
||||
this.direction = this.rollingBase.direction;
|
||||
|
||||
this.rollingBase.initClearItem();
|
||||
this.rollingBase.initItem(this.showCount);
|
||||
this.initRollNumbers(this.showCount, true);
|
||||
|
||||
for (let i = 0; i < this.showCount; i++) {
|
||||
let item = this.node.model.items[i];
|
||||
this.onSwithSpriteFrame(item, this.rollNumbers[this.curIndex++]);
|
||||
}
|
||||
},
|
||||
|
||||
//滚动显示结果 data=[]
|
||||
initResult(data, soundFn, fn) {
|
||||
this.state = 0;
|
||||
this.time = 0;
|
||||
this.curIndex = 0;
|
||||
this.isOver = false;
|
||||
this.speed = this.speedNormal;
|
||||
this.direction = this.node.model.direction;
|
||||
|
||||
this.fn = fn;
|
||||
this.soundFn = soundFn;
|
||||
//初始化要显示数据,
|
||||
this.initRollNumbers(this.rollingCount - this.showCount, true, data);
|
||||
|
||||
let item = this.rollingBase.getNearUpNode(this.node.model.items);
|
||||
this.onSwithSpriteFrame(item, this.rollNumbers[this.curIndex++]);
|
||||
},
|
||||
|
||||
//初始化滚动数据
|
||||
initRollNumbers(count, isClear = false, list = []) {
|
||||
if (isClear) {
|
||||
this.rollNumbers = [];
|
||||
}
|
||||
let i = 0, len = count, spriteCount = this.spriteFrames.length;
|
||||
for (i = 0; i < len; i++) {
|
||||
this.rollNumbers.push(Math.randomInt(0, spriteCount - 1));
|
||||
}
|
||||
for (i = 0; i < list.length; i++) {
|
||||
this.rollNumbers.push(list[i]);
|
||||
}
|
||||
},
|
||||
|
||||
//清除item
|
||||
initClearItem() {
|
||||
this.node.children.forEach((node) => {
|
||||
node.destroy();
|
||||
});
|
||||
},
|
||||
|
||||
//当前滚动的数字
|
||||
getCurIndex() {
|
||||
return this.rollNumbers[this.curIndex++];
|
||||
},
|
||||
|
||||
//结果后回弹,然后回调
|
||||
resetLocation() {
|
||||
let zeroNode = this.rollingBase.getNearZeroNode(this.node.model.items), v2;
|
||||
if (this.direction == Direction.Vertical) {
|
||||
let offset = this.node.model.posStart.y - zeroNode.y;
|
||||
v2 = cc.v2(0, offset);
|
||||
} else if (this.direction == Direction.Horizontal) {
|
||||
let offset = this.node.model.posStart.x - zeroNode.x;
|
||||
v2 = cc.v2(offset, 0);
|
||||
}
|
||||
for (let i = 0; i < this.node.model.items.length; i++) {
|
||||
let item = this.node.model.items[i];
|
||||
item.runAction(cc.moveBy(this.timeBack, v2).easing(cc.easeElasticOut(0.4)));
|
||||
}
|
||||
//结果回调
|
||||
this.scheduleOnce(() => {
|
||||
this.fn && this.fn();
|
||||
}, this.timeBack);
|
||||
},
|
||||
|
||||
onSwithSpriteFrame(node, index) {
|
||||
let sprite = node.getComponent(cc.Sprite);
|
||||
sprite.spriteFrame = this.spriteFrames[index] || null;
|
||||
},
|
||||
|
||||
setSpeed() {
|
||||
//状态1下,减速
|
||||
if (this.state == 1) {
|
||||
if (this.direction == Direction.Vertical) {
|
||||
if (this.speed - this.offsetElastic.y > 0.01) {
|
||||
this.speed = this.offsetElastic.y;
|
||||
} else {
|
||||
this.speed = 0;
|
||||
}
|
||||
} else if (this.direction == Direction.Horizontal) {
|
||||
if (this.speed - this.offsetElastic.x > 0.01) {
|
||||
this.speed = this.offsetElastic.x;
|
||||
} else {
|
||||
this.speed = 0;
|
||||
}
|
||||
}
|
||||
this.soundFn && this.soundFn();
|
||||
}
|
||||
},
|
||||
|
||||
//如果结果了,回弹
|
||||
onCheckRollingOver() {
|
||||
if (this.speed == 0) {
|
||||
if (this.isOver == false) {
|
||||
// console.log('time=', this.time);
|
||||
this.resetLocation();
|
||||
}
|
||||
this.isOver = true;
|
||||
|
||||
return;
|
||||
}
|
||||
},
|
||||
|
||||
//当移动到最后一个时,
|
||||
judgeRollingOver() {
|
||||
if (this.curIndex == this.rollNumbers.length + 1) {
|
||||
this.state = 1;
|
||||
}
|
||||
},
|
||||
|
||||
update(dt) {
|
||||
if (this.isOver) {
|
||||
return;
|
||||
}
|
||||
this.time += dt;
|
||||
//状态为1时时,减速到0
|
||||
this.setSpeed();
|
||||
//结束后,回弹
|
||||
this.onCheckRollingOver();
|
||||
|
||||
let i = 0;
|
||||
//移动
|
||||
for (i = 0; i < this.node.model.items.length; i++) {
|
||||
let item = this.node.model.items[i];
|
||||
this.rollingBase.onMoveItem(item, -this.speed);
|
||||
}
|
||||
|
||||
//是否过界
|
||||
for (i = 0; i < this.node.model.items.length; i++) {
|
||||
let item = this.node.model.items[i], isBorder;
|
||||
if (this.direction == Direction.Vertical) {
|
||||
isBorder = this.rollingBase.onCheckBorder(item, this.node.model.borderDown);
|
||||
} else if (this.direction == Direction.Horizontal) {
|
||||
isBorder = this.rollingBase.onCheckBorder(item, this.node.model.borderRight);
|
||||
}
|
||||
if (isBorder) {
|
||||
if (this.direction == Direction.Vertical) {
|
||||
this.rollingBase.setStartPos(item, this.node.model.borderUp, this.node.model.borderDown);
|
||||
} else if (this.direction == Direction.Horizontal) {
|
||||
this.rollingBase.setStartPos(item, this.node.model.borderLeft, this.node.model.borderRight);
|
||||
}
|
||||
let index = this.getCurIndex();
|
||||
this.onSwithSpriteFrame(item, index);
|
||||
//是否结束,设置state=1 减速状态
|
||||
this.judgeRollingOver();
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
onDestroy() {
|
||||
|
||||
}
|
||||
});
|
||||
9
RollingNumber/assets/script/RollingNumber3.js.meta
Normal file
9
RollingNumber/assets/script/RollingNumber3.js.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "518e9120-2331-4cdc-b91a-e2ad7f12b5ee",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
||||
@@ -3,11 +3,19 @@ cc.Class({
|
||||
|
||||
properties: {
|
||||
rolling: cc.Node,
|
||||
rolling3: cc.Node,
|
||||
editBox: cc.EditBox,
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
this.rollingNubmer = this.rolling.getComponent('RollingNumber');
|
||||
this.rollingNumber3 = this.rolling3.getComponent('RollingNumber3');
|
||||
|
||||
},
|
||||
|
||||
start() {
|
||||
this.rollingNumber3.init();
|
||||
|
||||
},
|
||||
|
||||
registerEvent() {
|
||||
@@ -24,6 +32,12 @@ cc.Class({
|
||||
this.rollingNubmer.init(number * 1);
|
||||
},
|
||||
|
||||
onEventClicked2() {
|
||||
let number = this.editBox.string;
|
||||
console.log(number);
|
||||
this.rollingNumber3.initResult([number * 1]);
|
||||
},
|
||||
|
||||
update(dt) {
|
||||
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user