Files
test-all/lua-test/lua/module/TestData.lua
2024-12-10 16:52:17 +08:00

63 lines
1.3 KiB
Lua

--- 数据测试
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by 無心道(15388152619).
--- DateTime: 2024/11/1 13:38
require('GameDebug')
--print("Current directory: ", gameDebug.getCurrentDirectory())
--print("Current directory: ", paths)
--
--require('ClassTest')
--require('test1')
--
--print(package.path)
TestData = {}
TestData.__index = TestData
function TestData.new()
local tmp = {
id = 1,
name = "test1",
level = 1,
}
return tmp
end
function TestData.print(data)
gameDebug.print(data)
end
function TestData.Lv(data, change)
if change then
data.level = (data.level or 0) + change
end
return data.level or 0
end
function TestData.print2(...)
local string = gameDebug.toStrings0(false, false, " ", "dd", ...)
print(string)
end
function test33(o1, o2, o3)
gameDebug.print("o1", o1, "o2", o2, "o3", o3)
end
function testActor(actor)
gameDebug.print(actor, actor:getUid(), actor:getName(), actor["lv"])
end
--test33(1, nil, 3)
--local var = TestData.new()
--print(TestData.Lv(var, 33))
--TestData.print(var)
--TestData.print2(var)
--gameDebug.assertPrintTrace(var.level == 33, "TestData.Lv(data, change) 测试失败")
--gameDebug.assertTrue(var.level == 33, "TestData.Lv(data, change) 测试失败")
return TestData