Files
reactos/rosapps/net/telnet/src/tconsole.cpp
Steven Edwards c98929fa7e New Telnet Client
svn path=/trunk/; revision=2458
2001-12-30 10:05:48 +00:00

1009 lines
29 KiB
C++

///////////////////////////////////////////////////////////////////////////////
//Telnet Win32 : an ANSI telnet client.
//Copyright (C) 1998-2000 Paul Brannan
//Copyright (C) 1998 I.Ioannou
//Copyright (C) 1997 Brad Johnson
//
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//I.Ioannou
//roryt@hol.gr
//
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//
// Module: tconsole.cpp
//
// Contents: screen functions
//
// Product: telnet
//
//
// Revisions: Mar. 29, 2000 pbranna@clemson (Paul Brannan)
// June 15, 1998 pbranna@clemson.edu
// May 16, 1998 pbranna@clemson.edu
// 05. Sep.1997 roryt@hol.gr (I.Ioannou)
// 11.May,1997 roryt@hol.gr
// 06.April,1997 roryt@hol.gr
// 30.M„rz.1997 Titus_Boxberg@public.uni-hamburg.de
// 5.Dec.1996 jbj@nounname.com
// Version 2.0
// 02.Apr.1995 igor.milavec@uni-lj.si
// Original code
//
///////////////////////////////////////////////////////////////////////////////
#include <windows.h>
#include "tconsole.h"
// argsused doesn't work on MSVC++
#ifdef __BORLANDC__
#pragma argsused
#endif
TConsole::TConsole(HANDLE h) {
hConsole = h;
GetConsoleScreenBufferInfo(hConsole, &ConsoleInfo);
// Start with correct colors
int fg = ini.get_normal_fg();
int bg = ini.get_normal_bg();
if(fg == -1)
fg = defaultfg = origfg = ConsoleInfo.wAttributes & 0xF;
else
defaultfg = origfg = fg;
if(bg == -1)
bg = defaultbg = origbg = (ConsoleInfo.wAttributes >> 4) & 0xF;
else
defaultbg = origbg = bg;
wAttributes = fg | (bg << 4);
reverse = blink = underline = false;
SetConsoleTextAttribute(hConsole, wAttributes);
insert_mode = 0;
// Set the screen size
SetWindowSize(ini.get_term_width(), ini.get_term_height());
iScrollStart = -1;
iScrollEnd = -1;
}
TConsole::~TConsole() {
wAttributes = origfg | (origbg << 4);
SetCursorPosition(0, CON_HEIGHT);
SetConsoleTextAttribute(hConsole, wAttributes);
WriteCtrlChar('\x0a');
}
// Paul Brannan 8/2/98
void TConsole::SetWindowSize(int width, int height) {
SMALL_RECT sr = {
CON_LEFT,
CON_TOP,
(width == -1) ? CON_RIGHT : CON_LEFT + width - 1,
(height == -1) ? CON_BOTTOM : CON_TOP + height - 1
};
ConsoleInfo.dwSize.X = width;
if(ConsoleInfo.dwSize.Y < height) ConsoleInfo.dwSize.Y = height;
SetConsoleScreenBufferSize(hConsole, ConsoleInfo.dwSize);
SetConsoleWindowInfo(hConsole, TRUE, &sr);
SetConsoleScreenBufferSize(hConsole, ConsoleInfo.dwSize);
sync();
}
// Paul Brannan 5/15/98
void TConsole::sync() {
GetConsoleScreenBufferInfo(hConsole, &ConsoleInfo);
}
void TConsole::HighVideo() {
wAttributes = wAttributes | (unsigned char) 8;
}
void TConsole::LowVideo() {
wAttributes = wAttributes & (unsigned char) (0xff-8);
}
void TConsole::Normal() {
// I.Ioannou 11 May 1997
// Color 7 is correct on some systems (for example Linux)
// but not with others (for example SCO)
// we must preserve the colors :
// 06/04/98 thanks to Paul a .ini parameter from now on
BlinkOff();
UnderlineOff();
if(ini.get_preserve_colors()) {
ReverseOff();
LowVideo();
} else {
fg = defaultfg;
bg = defaultbg;
wAttributes = (unsigned char)fg | (bg << 4);
reverse = false;
}
}
void TConsole::SetForeground(unsigned char wAttrib) {
if(reverse) bg = wAttrib; else fg = wAttrib;
wAttributes = (wAttributes & (unsigned char)0x88) |
(unsigned char)fg | (bg << 4);
}
void TConsole::SetBackground(unsigned char wAttrib) {
if(reverse) fg = wAttrib; else bg = wAttrib;
wAttributes = (wAttributes & (unsigned char)0x88) |
(unsigned char)fg | (bg << 4);
}
// As far as I can tell, there's no such thing as blink in Windows Console.
// I tried using some inline asm to turn off high-intensity backgrounds,
// but I got a BSOD. Perhaps there is an undocumented function?
// (Paul Brannan 6/27/98)
void TConsole::BlinkOn() {
blink = 1;
if(underline) {
UlBlinkOn();
} else {
if(ini.get_blink_bg() != -1) {
wAttributes &= 0x8f; // turn off bg
wAttributes |= ini.get_blink_bg() << 4;
}
if(ini.get_blink_fg() != -1) {
wAttributes &= 0xf8; // turn off fg
wAttributes |= ini.get_blink_fg();
}
if(ini.get_blink_bg() == -1 && ini.get_blink_fg() == -1)
wAttributes |= 0x80;
}
}
// Added by I.Ioannou 06 April, 1997
void TConsole::BlinkOff() {
blink = 0;
if(underline) {
UlBlinkOff();
} else {
if(ini.get_blink_bg() != -1) {
wAttributes &= 0x8f; // turn off bg
wAttributes |= defaultbg << 4;
}
if(ini.get_blink_fg() != -1) {
wAttributes &= 0xf8; // turn off fg
wAttributes |= defaultfg;
}
if(ini.get_blink_bg() == -1 && ini.get_blink_fg() == -1)
wAttributes &= 0x7f;
}
}
// Paul Brannan 6/27/98
void TConsole::UnderlineOn() {
underline = 1;
if(blink) {
UlBlinkOn();
} else {
if(ini.get_underline_bg() != -1) {
wAttributes &= 0x8f; // turn off bg
wAttributes |= ini.get_underline_bg() << 4;
}
if(ini.get_underline_fg() != -1) {
wAttributes &= 0xf8; // turn off fg
wAttributes |= ini.get_underline_fg();
}
if(ini.get_underline_bg() == -1 && ini.get_underline_fg() == -1)
wAttributes |= 0x80;
}
}
// Paul Brannan 6/27/98
void TConsole::UnderlineOff() {
underline = 0;
if(blink) {
UlBlinkOff();
} else {
if(ini.get_blink_bg() != -1) {
wAttributes &= 0x8f; // turn off bg
wAttributes |= defaultbg << 4;
}
if(ini.get_blink_fg() != -1) {
wAttributes &= 0xf8; // turn off fg
wAttributes |= defaultfg;
}
if(ini.get_blink_bg() == -1 && ini.get_blink_fg() == -1)
wAttributes &= 0x7f;
}
}
// Paul Brannan 6/27/98
void TConsole::UlBlinkOn() {
if(ini.get_ulblink_bg() != -1) {
wAttributes &= 0x8f; // turn off bg
wAttributes |= ini.get_ulblink_bg() << 4;
}
if(ini.get_ulblink_fg() != -1) {
wAttributes &= 0xf8; // turn off fg
wAttributes |= ini.get_ulblink_fg();
}
if(ini.get_ulblink_bg() == -1 && ini.get_ulblink_fg() == -1)
wAttributes |= 0x80;
}
// Paul Brannan 6/27/98
void TConsole::UlBlinkOff() {
if(blink) {
BlinkOn();
} else if(underline) {
UnderlineOn();
} else {
Normal();
}
}
// Paul Brannan 6/26/98
void TConsole::Lightbg() {
WORD *pAttributes = new WORD[CON_COLS];
DWORD Result;
// Paul Brannan 8/5/98
// Correction: processing more than one line at a time causes a segfault
// if the screen width != 80
for(int i = CON_TOP; i <= CON_BOTTOM; i++) {
COORD Coord = {CON_LEFT, i};
ReadConsoleOutputAttribute(hConsole, pAttributes, (DWORD)(CON_COLS),
Coord, &Result);
for(DWORD j = 0; j < Result; j++) pAttributes[j] |= 0x80;
WriteConsoleOutputAttribute(hConsole, pAttributes, Result, Coord,
&Result);
}
delete[] pAttributes; // clean up
wAttributes |= (unsigned char)0x80;
bg |= 8;
}
// Paul Brannan 6/26/98
void TConsole::Darkbg() {
WORD *pAttributes = new WORD[CON_COLS];
DWORD Result;
// Paul Brannan 8/5/98
// Correction: processing more than one line at a time causes a segfault
// if the screen width != 80
for(int i = CON_TOP; i <= CON_BOTTOM; i++) {
COORD Coord = {CON_LEFT, i};
ReadConsoleOutputAttribute(hConsole, pAttributes, (DWORD)(CON_COLS),
Coord, &Result);
for(DWORD j = 0; j < Result; j++) pAttributes[j] &= 0x7f;
WriteConsoleOutputAttribute(hConsole, pAttributes, Result, Coord,
&Result);
}
delete[] pAttributes; // clean up
wAttributes &= (unsigned char)0x7f;
bg &= 7;
}
// Added by I.Ioannou 11.May,1997
void TConsole::ReverseOn() {
if (!reverse) {
reverse = true;
// atl : forground attributes without the intensity
// ath : backgound attributes without the blink
// bl : the blink state
// ints : the intensity
unsigned char atl = wAttributes & (unsigned char) 0x07;
unsigned char ath = wAttributes & (unsigned char) 0x70;
unsigned char bl = wAttributes & (unsigned char) 0x80;
unsigned char ints = wAttributes & (unsigned char) 0x08;
wAttributes = bl | (atl << 4) | ints | (ath >> 4);
}
}
// Added by I.Ioannou 11.May,1997
void TConsole::ReverseOff() {
if (reverse) {
reverse = false;
wAttributes = fg | (bg << 4);
}
}
unsigned long TConsole::WriteText(const char *pszString, unsigned long cbString) {
DWORD Result;
if(insert_mode) {
InsertCharacter(cbString);
}
WriteConsoleOutputCharacter(hConsole, (char *)pszString, cbString,
ConsoleInfo.dwCursorPosition, &Result);
FillConsoleOutputAttribute(hConsole, wAttributes, cbString,
ConsoleInfo.dwCursorPosition, &Result);
return Result;
}
// Formerly ConWriteString (Paul Brannan 6/28/98)
unsigned long TConsole::WriteStringFast(const char* pszString, unsigned long cbString) {
DWORD Result;
SetConsoleTextAttribute(hConsole, wAttributes);
//check to see if the line is longer than the display
if (!getLineWrap() && ((unsigned)CON_CUR_X + cbString) >= (unsigned)CON_COLS) {
// Take care of the last line last colum exception...
// The display scrolls up if you use the normal char out
// function even if you only write to the last place
// on the line. :-(
if ((unsigned)CON_CUR_Y >= (unsigned)CON_HEIGHT) {
unsigned long iFakeResult = cbString;
cbString = CON_COLS - CON_CUR_X - 1;
// FIX ME !!! This will avoid the exception when cbString
// is <= 0 but still doesn't work :-(
if (cbString > 0)
WriteConsole(hConsole, pszString, cbString, &Result, 0);
COORD dwBufferCoord;
dwBufferCoord.X = 0;
dwBufferCoord.Y = 0;
CHAR_INFO ciBuffer;
ciBuffer.Char.AsciiChar = *(pszString+cbString);
ciBuffer.Attributes = wAttributes;
SMALL_RECT srWriteRegion;
srWriteRegion.Top = (SHORT) CON_BOTTOM;
srWriteRegion.Bottom = (SHORT) CON_BOTTOM;
srWriteRegion.Left = (SHORT) CON_RIGHT;
srWriteRegion.Right = (SHORT) CON_RIGHT;
COORD bufSize = {1,1};
WriteConsoleOutput(hConsole, &ciBuffer, bufSize,
dwBufferCoord, &srWriteRegion);
// We need to update the ConsoleInfo struct now (Paul Brannan 5/9/98)
ConsoleInfo.dwCursorPosition.X = CON_RIGHT;
return iFakeResult; // Skip the chars that did not fit
}
// just write the line up to the end
else {
int iFakeResult = cbString;
cbString = CON_COLS - CON_CUR_X;
if(cbString > 0) {
WriteConsole(hConsole, pszString, cbString, &Result, 0);
// We need to update the ConsoleInfo struct now (Paul Brannan 5/9/98)
ConsoleInfo.dwCursorPosition.X += (unsigned short)Result;
}
return iFakeResult; // Skip the chars that did not fit
}
} else {
// If custom scrolling is enabled we must take care of it
if(iScrollStart != -1 || iScrollEnd != -1) {
return WriteString(pszString, cbString);
}
// Apparently VT100 terminals have an invisible "81st" column that
// can hold a cursor until another character is printed. I'm not sure
// exactly how to handle this, but here's a hack (Paul Brannan 5/28/98)
if(ini.get_vt100_mode() && cbString + (unsigned)CON_CUR_X == (unsigned)CON_COLS) {
cbString--;
if(cbString >= 0) WriteConsole(hConsole, pszString, cbString, &Result, 0);
COORD dwBufferCoord;
dwBufferCoord.X = 0;
dwBufferCoord.Y = 0;
CHAR_INFO ciBuffer;
ciBuffer.Char.AsciiChar = *(pszString+cbString);
ciBuffer.Attributes = wAttributes;
SMALL_RECT srWriteRegion;
srWriteRegion.Top = (SHORT) ConsoleInfo.dwCursorPosition.Y;
srWriteRegion.Bottom = (SHORT) ConsoleInfo.dwCursorPosition.Y;
srWriteRegion.Left = (SHORT) CON_RIGHT;
srWriteRegion.Right = (SHORT) CON_RIGHT;
COORD bufSize = {1,1};
WriteConsoleOutput(hConsole, &ciBuffer, bufSize,
dwBufferCoord, &srWriteRegion);
// Update the ConsoleInfo struct
ConsoleInfo.dwCursorPosition.X = CON_RIGHT + 1;
return Result + 1;
}
// normal line will wrap normally or not to the end of buffer
WriteConsole(hConsole, pszString, cbString, &Result, 0);
// We need to update the ConsoleInfo struct now (Paul Brannan 5/9/98)
// FIX ME!!! This is susceptible to the same problem as above.
// (e.g. we write out 160 characters)
ConsoleInfo.dwCursorPosition.X += (unsigned short)Result;
while(CON_CUR_X > CON_WIDTH) {
ConsoleInfo.dwCursorPosition.X -= ConsoleInfo.dwSize.X;
if((unsigned)CON_CUR_Y < (unsigned)CON_HEIGHT) {
ConsoleInfo.dwCursorPosition.Y++;
} else {
// If we aren't at the bottom of the window, then we need to
// scroll down (Paul Brannan 4/14/2000)
if(ConsoleInfo.srWindow.Bottom < ConsoleInfo.dwSize.Y - 1) {
ConsoleInfo.srWindow.Top++;
ConsoleInfo.srWindow.Bottom++;
ConsoleInfo.dwCursorPosition.Y++;
SetConsoleWindowInfo(hConsole, TRUE, &ConsoleInfo.srWindow);
}
}
}
}
return Result;
}
unsigned long TConsole::WriteString(const char* pszString, unsigned long cbString) {
DWORD Result = 0;
SetConsoleTextAttribute(hConsole, wAttributes);
//check to see if the line is longer than the display
if (!getLineWrap()){
unsigned long iFakeResult = cbString;
if((CON_CUR_X + cbString) >= (unsigned int)CON_COLS)
cbString = CON_COLS - CON_CUR_X;
if(cbString > 0)
Result = WriteText(pszString, cbString);
// We need to update the ConsoleInfo struct now (Paul Brannan 5/9/98)
ConsoleInfo.dwCursorPosition.X += (unsigned short)Result;
SetConsoleCursorPosition(hConsole, ConsoleInfo.dwCursorPosition);
return iFakeResult; // Skip the chars that did not fit
} else {
// Write up to the end of the line
unsigned long temp = cbString;
if((CON_CUR_X + temp) > (unsigned int)CON_COLS) {
temp = CON_COLS - CON_CUR_X;
} else {
Result = WriteText(pszString, temp);
ConsoleInfo.dwCursorPosition.X += (unsigned short)Result;
SetConsoleCursorPosition(hConsole, ConsoleInfo.dwCursorPosition);
return Result;
}
if(temp > 0) {
Result = WriteText(pszString, temp);
ConsoleInfo.dwCursorPosition.X += (unsigned short)Result;
temp = (unsigned short)Result;
}
// keep writing lines until we get to less than 80 chars left
while((temp + (unsigned int)CON_COLS) < cbString) {
index(); // LF
ConsoleInfo.dwCursorPosition.X = 0; // CR
Result = WriteText(&pszString[temp], CON_COLS);
temp += (unsigned short)Result;
}
// write out the last bit
if(temp < cbString) {
index();
ConsoleInfo.dwCursorPosition.X = 0;
Result = WriteText(&pszString[temp], cbString - temp);
temp += (unsigned short)Result;
}
// Apparently VT100 terminals have an invisible "81st" column that
// can hold a cursor until another character is printed. I'm not sure
// exactly how to handle this, but here's a hack (Paul Brannan 5/28/98)
if(!ini.get_vt100_mode() && cbString + (unsigned)ConsoleInfo.dwCursorPosition.X
== (unsigned int)CON_COLS) {
index();
ConsoleInfo.dwCursorPosition.X = 0;
}
SetConsoleCursorPosition(hConsole, ConsoleInfo.dwCursorPosition);
return temp;
}
return 0;
}
// This is for multi-character control strings (Paul Brannan 6/26/98)
unsigned long TConsole::WriteCtrlString(const char *pszString, unsigned long cbString) {
unsigned long total = 0;
while(total < cbString) {
unsigned long Result = WriteCtrlChar(*(pszString + total));
if(Result == 0) {
Result = WriteStringFast(pszString + total, 1);
if(Result == 0) return total;
}
total += Result;
}
return total;
}
// This is for printing single control characters
// WriteCtrlString uses this (Paul Brannan 6/26/98)
unsigned long TConsole::WriteCtrlChar(char c) {
// The console does not handel the CR/LF chars as we might expect
// when using color. The attributes are not set correctly, so we
// must interpret them manualy to preserve the colors on the screen.
unsigned long Result = 0; // just in case (Paul Brannan 6/26/98)
switch (c) {
case '\x09': // horizontal tab
SetCursorPosition((((CON_CUR_X/8)+1)*8), CON_CUR_Y);
Result = 1;
break;
case '\x0a': // line feed
index();
Result = 1;
break;
case '\x0d': // carrage return
SetCursorPosition(CON_LEFT, CON_CUR_Y); // move to beginning of line
Result = 1;
break;
case '\b': // backspace
// Added support for backspace so the cursor position can be changed
// (Paul Brannan 5/25/98)
MoveCursorPosition(-1, 0);
Result = 1;
default : // else just write it like normal
break;
}
return Result;
}
void TConsole::index() {
// if on the last line scroll up
// This must work with scrolling (Paul Brannan 5/13/98)
if(iScrollEnd != -1 && (signed)CON_CUR_Y >= iScrollEnd) {
ScrollDown(iScrollStart, iScrollEnd, -1);
} else if ((iScrollEnd == -1 && (signed)CON_CUR_Y >= (signed)CON_HEIGHT)) {
DWORD Result;
WriteConsole(hConsole, "\n", 1, &Result, NULL);
// If we aren't at the bottom of the buffer, then we need to
// scroll down (Paul Brannan 4/14/2000)
if(iScrollEnd == -1 && ConsoleInfo.srWindow.Bottom < ConsoleInfo.dwSize.Y - 1) {
ConsoleInfo.srWindow.Top++;
ConsoleInfo.srWindow.Bottom++;
ConsoleInfo.dwCursorPosition.Y++;
// SetConsoleWindowInfo(hConsole, TRUE, &ConsoleInfo.srWindow);
} else {
ClearLine();
}
} else { // else move cursor down to the next line
SetCursorPosition(CON_CUR_X, CON_CUR_Y + 1);
}
}
void TConsole::reverse_index() {
// if on the top line scroll down
// This must work with scrolling (Paul Brannan 5/13/98)
// We should be comparing against iScrollStart, not iScrollEnd (PB 12/2/98)
if (iScrollStart == -1 && (signed)CON_CUR_Y <= 0) {
ScrollDown(iScrollStart, -1, 1);
} else if (iScrollStart != -1 && (signed)CON_CUR_Y <= iScrollStart) {
ScrollDown(iScrollStart, iScrollEnd, 1);
} else // else move cursor up to the previous line
SetCursorPosition(CON_CUR_X,CON_CUR_Y - 1);
}
void TConsole::ScrollDown( int iStartRow , int iEndRow, int bUp ){
CHAR_INFO ciChar;
SMALL_RECT srScrollWindow;
// Correction from I.Ioannou 11 May 1997
// check the scroll region
if (iStartRow < iScrollStart) iStartRow = iScrollStart;
// Correction from I.Ioannou 11 May 1997
// this will make Top the CON_TOP
if ( iStartRow == -1) iStartRow = 0;
// Correction from I.Ioannou 18 Aug 97
if ( iEndRow == -1) {
if ( iScrollEnd == -1 )
iEndRow = CON_HEIGHT;
else
iEndRow = ((CON_HEIGHT <= iScrollEnd) ? CON_HEIGHT : iScrollEnd);
}
//
if ( iStartRow > CON_HEIGHT) iStartRow = CON_HEIGHT;
if ( iEndRow > CON_HEIGHT) iEndRow = CON_HEIGHT;
srScrollWindow.Left = (CON_LEFT);
srScrollWindow.Right = (SHORT) (CON_RIGHT);
srScrollWindow.Top = (SHORT) (CON_TOP + iStartRow );
srScrollWindow.Bottom = (SHORT) (CON_TOP + iEndRow); // don't subtract 1 (PB 5/28)
ciChar.Char.AsciiChar = ' '; // fill with spaces
ciChar.Attributes = wAttributes; // fill with current attrib
// This should speed things up (Paul Brannan 9/2/98)
COORD dwDestOrg = {srScrollWindow.Left, srScrollWindow.Top + bUp};
// Note that iEndRow and iStartRow had better not be equal to -1 at this
// point. There are four cases to consider for out of bounds. Two of
// these cause the scroll window to be cleared; the others cause the
// scroll region to be modified. (Paul Brannan 12/3/98)
if(dwDestOrg.Y > CON_TOP + iEndRow) {
// We are scrolling past the end of the scroll region, so just
// clear the window instead (Paul Brannan 12/3/98)
ClearWindow(CON_TOP + iStartRow, CON_TOP + iEndRow);
return;
} else if(dwDestOrg.Y + (iEndRow-iStartRow+1) < CON_TOP + iStartRow) {
// We are scrolling past the end of the scroll region, so just
// clear the window instead (Paul Brannan 12/3/98)
ClearWindow(CON_TOP + iStartRow, CON_TOP + iEndRow);
return;
} else if(dwDestOrg.Y < CON_TOP + iStartRow) {
// Modify the scroll region (Paul Brannan 12/3/98)
dwDestOrg.Y = CON_TOP + iStartRow;
srScrollWindow.Top -= bUp;
} else if(dwDestOrg.Y + (iEndRow-iStartRow+1) > CON_TOP + iEndRow) {
// Modify the scroll region (Paul Brannan 12/3/98)
srScrollWindow.Bottom -= bUp;
}
ScrollConsoleScreenBuffer(hConsole, &srScrollWindow,
0, dwDestOrg, &ciChar);
}
// This allows us to clear the screen with an arbitrary character
// (Paul Brannan 6/26/98)
void TConsole::ClearScreen(char c) {
DWORD dwWritten;
COORD Coord = {CON_LEFT, CON_TOP};
FillConsoleOutputCharacter(hConsole, c, (DWORD)(CON_COLS)*
(DWORD)(CON_LINES), Coord, &dwWritten);
FillConsoleOutputAttribute(hConsole, wAttributes, (DWORD)(CON_COLS)*
(DWORD)(CON_LINES), Coord, &dwWritten);
}
// Same as clear screen, but only affects the scroll region
void TConsole::ClearWindow(int iStartRow, int iEndRow, char c) {
DWORD dwWritten;
COORD Coord = {CON_LEFT, CON_TOP + iStartRow};
FillConsoleOutputCharacter(hConsole, c, (DWORD)(CON_COLS)*
(DWORD)(iEndRow-iStartRow+1), Coord, &dwWritten);
FillConsoleOutputAttribute(hConsole, wAttributes, (DWORD)(CON_COLS)*
(DWORD)(CON_LINES), Coord, &dwWritten);
}
// Clear from cursor to end of screen
void TConsole::ClearEOScreen(char c)
{
DWORD dwWritten;
COORD Coord = {CON_LEFT, CON_TOP + CON_CUR_Y + 1};
FillConsoleOutputCharacter(hConsole, c, (DWORD)(CON_COLS)*
(DWORD)(CON_HEIGHT - CON_CUR_Y), Coord, &dwWritten);
FillConsoleOutputAttribute(hConsole, wAttributes, (DWORD)(CON_COLS)*
(DWORD)(CON_LINES - CON_CUR_Y), Coord, &dwWritten);
ClearEOLine();
}
// Clear from beginning of screen to cursor
void TConsole::ClearBOScreen(char c)
{
DWORD dwWritten;
COORD Coord = {CON_LEFT, CON_TOP};
FillConsoleOutputCharacter(hConsole, c, (DWORD)(CON_COLS)*
(DWORD)(CON_CUR_Y), Coord, &dwWritten);
FillConsoleOutputAttribute(hConsole, wAttributes, (DWORD)(CON_COLS)*
(DWORD)(CON_CUR_Y), Coord, &dwWritten);
ClearBOLine();
}
void TConsole::ClearLine(char c)
{
DWORD dwWritten;
COORD Coord = {CON_LEFT, CON_TOP + CON_CUR_Y};
FillConsoleOutputCharacter(hConsole, c, (DWORD)(CON_COLS),
Coord, &dwWritten);
FillConsoleOutputAttribute(hConsole, wAttributes, (DWORD)(CON_COLS),
Coord, &dwWritten);
GetConsoleScreenBufferInfo(hConsole, &ConsoleInfo);
}
void TConsole::ClearEOLine(char c)
{
DWORD dwWritten;
COORD Coord = {CON_LEFT + CON_CUR_X, CON_TOP + CON_CUR_Y};
FillConsoleOutputAttribute(hConsole, wAttributes,
(DWORD)(CON_RIGHT - CON_CUR_X) +1, Coord, &dwWritten);
FillConsoleOutputCharacter(hConsole, c, (DWORD)(CON_RIGHT - CON_CUR_X) +1,
Coord, &dwWritten);
GetConsoleScreenBufferInfo(hConsole, &ConsoleInfo);
}
void TConsole::ClearBOLine(char c)
{
DWORD dwWritten;
COORD Coord = {CON_LEFT, CON_TOP + CON_CUR_Y};
FillConsoleOutputCharacter(hConsole, c, (DWORD)(CON_CUR_X) + 1, Coord,
&dwWritten);
FillConsoleOutputAttribute(hConsole, wAttributes, (DWORD)(CON_CUR_X) + 1,
Coord, &dwWritten);
GetConsoleScreenBufferInfo(hConsole, &ConsoleInfo);
}
// Inserts blank lines to the cursor-y-position
// scrolls down the rest. CURSOR MOVEMENT (to Col#1) ???
void TConsole::InsertLine(int numlines)
{
COORD to;
SMALL_RECT from;
SMALL_RECT clip;
CHAR_INFO fill;
int acty;
// Rest of screen would be deleted
if ( (acty = GetCursorY()) >= CON_LINES - numlines ) {
ClearEOScreen(); // delete rest of screen
return;
} /* IF */
// Else scroll down the part of the screen which is below the
// cursor.
from.Left = CON_LEFT;
from.Top = CON_TOP + (SHORT)acty;
from.Right = CON_LEFT + (SHORT)CON_COLS;
from.Bottom = CON_TOP + (SHORT)CON_LINES;
clip = from;
to.X = 0;
to.Y = (SHORT)(from.Top + numlines);
fill.Char.AsciiChar = ' ';
fill.Attributes = 7; // WHICH ATTRIBUTES TO TAKE FOR BLANK LINE ??
ScrollConsoleScreenBuffer(hConsole, &from, &clip, to, &fill);
} /* InsertLine */
// Inserts blank characters under the cursor
void TConsole::InsertCharacter(int numchar)
{
int actx;
SMALL_RECT from;
SMALL_RECT clip;
COORD to;
CHAR_INFO fill;
if ( (actx = GetCursorX()) >= CON_COLS - numchar ) {
ClearEOLine();
return;
} /* IF */
from.Left = CON_LEFT + (SHORT)actx;
from.Top = CON_TOP + (SHORT)GetCursorY();
from.Right = CON_LEFT + (SHORT)CON_COLS;
from.Bottom = CON_TOP + (SHORT)from.Top;
clip = from;
to.X = (SHORT)(actx + numchar);
to.Y = from.Top;
fill.Char.AsciiChar = ' ';
fill.Attributes = wAttributes; // WHICH ATTRIBUTES TO TAKE FOR BLANK CHAR ??
ScrollConsoleScreenBuffer(hConsole, &from, &clip, to, &fill);
} /* InsertCharacter */
// Deletes characters under the cursor
// Note that there are cases in which all the following lines should shift by
// a character, but we don't handle these. This could break some
// VT102-applications, but it shouldn't be too much of an issue.
void TConsole::DeleteCharacter(int numchar)
{
int actx;
SMALL_RECT from;
SMALL_RECT clip;
COORD to;
CHAR_INFO fill;
if ( (actx = GetCursorX()) >= CON_COLS - numchar ) {
ClearEOLine();
return;
} /* IF */
from.Left = CON_LEFT + (SHORT)actx;
from.Top = CON_TOP + (SHORT)GetCursorY();
from.Right = CON_LEFT + (SHORT)CON_COLS;
from.Bottom = CON_TOP + from.Top;
clip = from;
to.X = (SHORT)(actx - numchar);
to.Y = from.Top;
fill.Char.AsciiChar = ' ';
fill.Attributes = wAttributes; // WHICH ATTRIBUTES TO TAKE FOR BLANK CHAR ??
ScrollConsoleScreenBuffer(hConsole, &from, &clip, to, &fill);
} /* DeleteCharacter */
void TConsole::SetRawCursorPosition(int x, int y) {
if (x > CON_WIDTH) x = CON_WIDTH;
if (x < 0) x = 0;
if (y > CON_HEIGHT) y = CON_HEIGHT;
if (y < 0) y = 0;
COORD Coord = {(short)(CON_LEFT + x), (short)(CON_TOP + y)};
SetConsoleCursorPosition(hConsole, Coord);
// Update the ConsoleInfo struct (Paul Brannan 5/9/98)
ConsoleInfo.dwCursorPosition.Y = Coord.Y;
ConsoleInfo.dwCursorPosition.X = Coord.X;
// bug fix in case we went too far (Paul Brannan 5/25/98)
if(ConsoleInfo.dwCursorPosition.X < CON_LEFT)
ConsoleInfo.dwCursorPosition.X = CON_LEFT;
if(ConsoleInfo.dwCursorPosition.X > CON_RIGHT)
ConsoleInfo.dwCursorPosition.X = CON_RIGHT;
if(ConsoleInfo.dwCursorPosition.Y < CON_TOP)
ConsoleInfo.dwCursorPosition.Y = CON_TOP;
if(ConsoleInfo.dwCursorPosition.Y > CON_BOTTOM)
ConsoleInfo.dwCursorPosition.Y = CON_BOTTOM;
}
// The new SetCursorPosition takes scroll regions into consideration
// (Paul Brannan 6/27/98)
void TConsole::SetCursorPosition(int x, int y) {
if (x > CON_WIDTH) x = CON_WIDTH;
if (x < 0) x = 0;
if(iScrollEnd != -1) {
if(y > iScrollEnd) y = iScrollEnd;
} else {
if(y > CON_HEIGHT) y = CON_HEIGHT;
}
if(iScrollStart != -1) {
if(y < iScrollStart) y = iScrollStart;
} else {
if(y < 0) y = 0;
}
COORD Coord = {(short)(CON_LEFT + x), (short)(CON_TOP + y)};
SetConsoleCursorPosition(hConsole, Coord);
// Update the ConsoleInfo struct
ConsoleInfo.dwCursorPosition.Y = Coord.Y;
ConsoleInfo.dwCursorPosition.X = Coord.X;
}
void TConsole::MoveCursorPosition(int x, int y) {
SetCursorPosition(CON_CUR_X + x, CON_CUR_Y + y);
}
void TConsole::SetExtendedMode(int iFunction, BOOL bEnable)
{
// Probably should do something here...
// Should change the screen mode, but do we need this?
}
void TConsole::SetScroll(int start, int end) {
iScrollStart = start;
iScrollEnd = end;
}
void TConsole::Beep() {
if(ini.get_do_beep()) {
if(!ini.get_speaker_beep()) printit("\a");
else ::Beep(400, 100);
}
}
void TConsole::SetCursorSize(int pct) {
CONSOLE_CURSOR_INFO ci = {(pct != 0)?pct:1, pct != 0};
SetConsoleCursorInfo(hConsole, &ci);
}
void saveScreen(CHAR_INFO *chiBuffer) {
HANDLE hStdout;
CONSOLE_SCREEN_BUFFER_INFO ConsoleInfo;
SMALL_RECT srctReadRect;
COORD coordBufSize;
COORD coordBufCoord;
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hStdout, &ConsoleInfo);
srctReadRect.Top = CON_TOP; /* top left: row 0, col 0 */
srctReadRect.Left = CON_LEFT;
srctReadRect.Bottom = CON_BOTTOM; /* bot. right: row 1, col 79 */
srctReadRect.Right = CON_RIGHT;
coordBufSize.Y = CON_BOTTOM-CON_TOP+1;
coordBufSize.X = CON_RIGHT-CON_LEFT+1;
coordBufCoord.X = CON_TOP;
coordBufCoord.Y = CON_LEFT;
ReadConsoleOutput(
hStdout, /* screen buffer to read from */
chiBuffer, /* buffer to copy into */
coordBufSize, /* col-row size of chiBuffer */
coordBufCoord, /* top left dest. cell in chiBuffer */
&srctReadRect); /* screen buffer source rectangle */
}
void restoreScreen(CHAR_INFO *chiBuffer) {
HANDLE hStdout;
CONSOLE_SCREEN_BUFFER_INFO ConsoleInfo;
SMALL_RECT srctReadRect;
COORD coordBufSize;
COORD coordBufCoord;
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hStdout, &ConsoleInfo);
// restore screen
srctReadRect.Top = CON_TOP; /* top left: row 0, col 0 */
srctReadRect.Left = CON_LEFT;
srctReadRect.Bottom = CON_BOTTOM; /* bot. right: row 1, col 79 */
srctReadRect.Right = CON_RIGHT;
coordBufSize.Y = CON_BOTTOM-CON_TOP+1;
coordBufSize.X = CON_RIGHT-CON_LEFT+1;
coordBufCoord.X = CON_TOP;
coordBufCoord.Y = CON_LEFT;
WriteConsoleOutput(
hStdout, /* screen buffer to write to */
chiBuffer, /* buffer to copy from */
coordBufSize, /* col-row size of chiBuffer */
coordBufCoord, /* top left src cell in chiBuffer */
&srctReadRect); /* dest. screen buffer rectangle */
// end restore screen
}
CHAR_INFO* newBuffer() {
CONSOLE_SCREEN_BUFFER_INFO ConsoleInfo;
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hStdout, &ConsoleInfo);
CHAR_INFO * chiBuffer;
chiBuffer = new CHAR_INFO[(CON_BOTTOM-CON_TOP+1)*(CON_RIGHT-CON_LEFT+1)];
return chiBuffer;
}
void deleteBuffer(CHAR_INFO* chiBuffer) {
delete[] chiBuffer;
}