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[WIN32SS][NTGDI] Don't use FLOAT in IntEscapeMatrix (#1572)
Appendum to 1a40284. Use a 16.16 fixed point value instead of FLOAT. CORE-15838
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@@ -719,8 +719,8 @@ VOID FASTCALL IntWidthMatrix(FT_Face face, FT_Matrix *pmat, LONG lfWidth)
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VOID FASTCALL IntEscapeMatrix(FT_Matrix *pmat, LONG lfEscapement)
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{
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FT_Vector vecAngle;
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/* Convert from angle in tenths of degrees to 'FT_Angle' degrees */
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FT_Angle angle = FT_FixedFromFloat((FLOAT)lfEscapement / 10);
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/* Convert the angle in tenths of degrees into degrees as a 16.16 fixed-point value */
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FT_Angle angle = INT_TO_FIXED(lfEscapement) / 10;
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FT_Vector_Unit(&vecAngle, angle);
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pmat->xx = vecAngle.x;
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pmat->xy = -vecAngle.y;
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