mirror of
https://gitee.com/dgflash/oops-plugin-framework.git
synced 2026-05-08 03:16:49 +08:00
81 lines
2.2 KiB
TypeScript
81 lines
2.2 KiB
TypeScript
import { AudioClip, Button, EventTouch, _decorator, game } from "cc";
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import { oops } from "../../../core/Oops";
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import { resLoader } from "../../../core/common/loader/ResLoader";
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const { ccclass, property, menu } = _decorator;
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/**
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* 通用按钮
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* 1、防连点
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* 2、按钮点击触发音效
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*/
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@ccclass("UIButton")
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@menu('OopsFramework/Button/UIButton (通用按钮)')
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export default class UIButton extends Button {
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@property({
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tooltip: "每次触发间隔"
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})
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private interval: number = 500;
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@property({
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tooltip: "是否只触发一次"
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})
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private once: boolean = false;
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@property({
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tooltip: "触摸音效",
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type: AudioClip
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})
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private effect: AudioClip = null!;
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// private effectIds: number[] = [];
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/** 触摸次数 */
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private _touchCount = 0;
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/** 触摸结束时间 */
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private _touchEndTime = 0;
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/** 触摸结束 */
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protected _onTouchEnded(event: EventTouch) {
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// 是否只触发一次
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if (this.once) {
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if (this._touchCount > 0) {
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event.propagationStopped = true;
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return;
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}
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this._touchCount++;
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}
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// 防连点500毫秒出发一次事件
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if (this._touchEndTime && game.totalTime - this._touchEndTime < this.interval) {
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event.propagationStopped = true;
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}
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else {
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this._touchEndTime = game.totalTime;
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super._onTouchEnded(event);
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// 短按触摸音效
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this.playEffect();
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}
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}
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/** 短按触摸音效 */
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protected async playEffect() {
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if (this.effect) {
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oops.audio.playEffect(this.effect);
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// const effectId = await oops.audio.playEffect(this.effect, resLoader.defaultBundleName, () => {
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// this.effectIds.remove(effectId);
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// });
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// if (effectId > 0) this.effectIds.push(effectId);
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}
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}
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// onDestroy() {
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// if (this.effect) {
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// this.effectIds.forEach(effectId => {
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// console.log(effectId);
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// oops.audio.putEffect(effectId, this.effect);
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// });
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// }
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// }
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}
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