mirror of
https://gitee.com/dgflash/oops-plugin-framework.git
synced 2026-05-08 03:16:49 +08:00
173 lines
5.4 KiB
TypeScript
173 lines
5.4 KiB
TypeScript
/*
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* @Author: dgflash
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* @Date: 2023-01-19 10:33:49
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* @LastEditors: dgflash
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* @LastEditTime: 2023-01-19 14:37:19
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*/
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import { Component, game } from "cc";
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import { StringUtil } from "../../utils/StringUtil";
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import { Timer } from "./Timer";
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/** 时间管理 */
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export class TimerManager extends Component {
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/** 倒计时数据 */
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private times: any = {};
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/** 服务器时间 */
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private date_s: Date = new Date();
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/** 服务器初始时间 */
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private date_s_start: Date = new Date();
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/** 服务器时间后修正时间 */
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private polymeric_s: number = 0;
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/** 客户端时间 */
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private date_c: Date = new Date();
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/** 后台管理倒计时完成事件 */
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protected update(dt: number) {
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for (let key in this.times) {
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let data = this.times[key];
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let timer = data.timer as Timer;
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if (timer.update(dt)) {
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if (data.object[data.field] > 0) {
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data.object[data.field]--;
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// 倒计时结束触发
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if (data.object[data.field] == 0) {
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this.onTimerComplete(data);
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}
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// 触发每秒回调事件
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else if (data.onSecond) {
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data.onSecond.call(data.object);
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}
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}
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}
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}
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}
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/** 触发倒计时完成事件 */
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private onTimerComplete(data: any) {
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if (data.onComplete) data.onComplete.call(data.object);
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if (data.event) this.node.dispatchEvent(data.event);
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delete this.times[data.id];
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}
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/**
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* 在指定对象上注册一个倒计时的回调管理器
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* @param object 注册定时器的对象
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* @param field 时间字段
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* @param onSecond 每秒事件
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* @param onComplete 倒计时完成事件
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* @returns
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* @example
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export class Test extends Component {
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private timeId!: string;
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start() {
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// 在指定对象上注册一个倒计时的回调管理器
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this.timeId = oops.timer.register(this, "countDown", this.onSecond, this.onComplete);
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}
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private onSecond() {
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console.log("每秒触发一次");
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}
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private onComplete() {
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console.log("倒计时完成触发");
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}
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}
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*/
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register(object: any, field: string, onSecond: Function, onComplete: Function): string {
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const timer = new Timer();
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timer.step = 1;
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let data: any = {};
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data.id = StringUtil.guid();
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data.timer = timer;
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data.object = object; // 管理对象
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data.field = field; // 时间字段
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data.onSecond = onSecond; // 每秒事件
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data.onComplete = onComplete; // 倒计时完成事件
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this.times[data.id] = data;
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return data.id;
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}
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/**
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* 在指定对象上注销一个倒计时的回调管理器
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* @param id 时间对象唯一表示
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* @example
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export class Test extends Component {
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private timeId!: string;
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start() {
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this.timeId = oops.timer.register(this, "countDown", this.onSecond, this.onComplete);
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}
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onDestroy() {
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// 在指定对象上注销一个倒计时的回调管理器
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oops.timer.unRegister(this.timeId);
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}
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}
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*/
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unRegister(id: string) {
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if (this.times[id]) delete this.times[id];
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}
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/**
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* 服务器时间与本地时间同步
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* @param value 服务器时间刻度
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*/
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setServerTime(value: number): void {
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this.polymeric_s = this.getTime();
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this.date_s_start.setTime(value);
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}
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/** 获取写服务器同步的时间刻度 */
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getServerTime(): number {
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return this.date_s_start.getTime() + this.getTime() - this.polymeric_s;
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}
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/** 获取服务器时间对象 */
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getServerDate(): Date {
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this.date_s.setTime(this.getServerTime());
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return this.date_s;
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}
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/** 获取本地时间刻度 */
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getClientTime(): number {
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return Date.now();
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}
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/** 获取本地时间对象 */
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getClientDate(): Date {
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this.date_c.setTime(this.getClientTime());
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return this.date_c;
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}
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/** 获取游戏开始到现在逝去的时间 */
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getTime(): number {
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return game.totalTime;
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}
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/** 游戏最小化时记录时间数据 */
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save(): void {
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for (let key in this.times) {
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this.times[key].startTime = this.getTime();
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}
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}
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/** 游戏最大化时回复时间数据 */
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load(): void {
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for (let key in this.times) {
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let interval = Math.floor((this.getTime() - (this.times[key].startTime || this.getTime())) / 1000);
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let data = this.times[key];
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data.object[data.field] = data.object[data.field] - interval;
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if (data.object[data.field] <= 0) {
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data.object[data.field] = 0;
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this.onTimerComplete(data);
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}
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else {
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this.times[key].startTime = null;
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}
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}
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}
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}
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