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2、修复Dialog窗口连续弹出时,且带关闭动画情况下,有几率后续窗口关闭不了的问题 3、扩展GUI框架可配置是否触摸非窗口区域关闭 4、扩展GUI框架可配置是否打开窗口后显示背景遮罩 5、扩展GUI框架可配置是否缓存打开的界面,使下次打开立即显示 6、重构GUI框架,代码更简洁,源API使用体验不变
90 lines
2.9 KiB
TypeScript
90 lines
2.9 KiB
TypeScript
/*
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* @Author: dgflash
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* @Date: 2022-09-01 18:00:28
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* @LastEditors: dgflash
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* @LastEditTime: 2023-01-09 11:55:03
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*/
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import { Component, Node, _decorator } from "cc";
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import { oops } from "../../Oops";
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import { ViewParams } from "./Defines";
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const { ccclass } = _decorator;
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/** 窗口事件触发组件 */
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@ccclass('DelegateComponent')
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export class DelegateComponent extends Component {
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/** 视图参数 */
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vp: ViewParams = null!;
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/** 界面关闭回调 - 包括关闭动画播放完 */
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onHide: Function = null!;
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/** 窗口添加 */
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add() {
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// 触发窗口组件上添加到父节点后的事件
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this.applyComponentsFunction(this.node, "onAdded", this.vp.params);
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if (typeof this.vp.callbacks.onAdded === "function") {
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this.vp.callbacks.onAdded(this.node, this.vp.params);
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}
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}
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/** 删除节点,该方法只能调用一次,将会触发onBeforeRemoved回调 */
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remove(isDestroy?: boolean) {
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if (this.vp.valid) {
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// 触发窗口移除舞台之前事件
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this.applyComponentsFunction(this.node, "onBeforeRemove", this.vp.params);
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// 通知外部对象窗口组件上移除之前的事件(关闭窗口前的关闭动画处理)
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if (typeof this.vp.callbacks.onBeforeRemove === "function") {
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this.vp.callbacks.onBeforeRemove(
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this.node,
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() => {
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this.removed(this.vp, isDestroy);
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});
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}
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else {
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this.removed(this.vp, isDestroy);
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}
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}
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}
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/** 窗口组件中触发移除事件与释放窗口对象 */
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private removed(vp: ViewParams, isDestroy?: boolean) {
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vp.valid = false;
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if (typeof vp.callbacks.onRemoved === "function") {
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vp.callbacks!.onRemoved(this.node, vp.params);
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}
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// 界面移除舞台事件
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this.onHide && this.onHide(vp);
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if (isDestroy) {
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// 释放界面显示对象
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this.node.destroy();
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// 释放界面相关资源
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oops.res.release(vp.config.prefab);
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// oops.log.logView(`【界面管理】释放【${vp.config.prefab}】界面资源`);
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}
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else {
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this.node.removeFromParent();
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}
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}
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onDestroy() {
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// 触发窗口组件上窗口移除之后的事件
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this.applyComponentsFunction(this.node, "onRemoved", this.vp.params);
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this.vp = null!;
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}
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protected applyComponentsFunction(node: Node, funName: string, params: any) {
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for (let i = 0; i < node.components.length; i++) {
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let component: any = node.components[i];
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let func = component[funName];
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if (func) {
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func.call(component, params);
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}
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}
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}
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} |