Files
oops-plugin-framework/assets/libs/gui/language/LanguagePack.ts

145 lines
4.8 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-07-03 16:13:17
* @LastEditors: dgflash
* @LastEditTime: 2023-08-22 16:34:28
*/
import { director, error, JsonAsset, TTFFont } from "cc";
import { resLoader } from "../../../core/common/loader/ResLoader";
import { Logger } from "../../../core/common/log/Logger";
import { JsonUtil } from "../../../core/utils/JsonUtil";
import { LanguageData } from "./LanguageData";
import { LanguageLabel } from "./LanguageLabel";
import { LanguageSpine } from "./LanguageSpine";
import { LanguageSprite } from "./LanguageSprite";
export class LanguagePack {
/**
* 刷新语言文字
* @param lang
*/
updateLanguage(lang: string) {
let rootNodes = director.getScene()!.children;
for (let i = 0; i < rootNodes.length; ++i) {
// 更新所有的LanguageLabel节点
let labels = rootNodes[i].getComponentsInChildren(LanguageLabel);
for (let j = 0; j < labels.length; j++) {
labels[j].language();
}
// 更新所有的LanguageSprite节点
let sprites = rootNodes[i].getComponentsInChildren(LanguageSprite);
for (let j = 0; j < sprites.length; j++) {
sprites[j].language();
}
// 更新所有的LanguageSpine节点
let spines = rootNodes[i].getComponentsInChildren(LanguageSpine);
for (let j = 0; j < spines.length; j++) {
spines[j].language();
}
}
}
/**
* 下载对应语言包资源
* @param lang 语言标识
* @param callback 下载完成回调
*/
async loadLanguageAssets(lang: string, callback: Function) {
await this.loadTexture(lang);
await this.loadSpine(lang);
await this.loadJson(lang);
await this.loadTable(lang);
callback(lang);
}
/** 多语言Excel配置表数据 */
private loadTable(lang: string) {
return new Promise(async (resolve, reject) => {
LanguageData.excel = await JsonUtil.loadAsync("Language");
if (LanguageData.excel) {
Logger.logConfig("config/game/Language", "下载语言包 table 资源");
}
resolve(null);
});
}
/** 纹理多语言资源 */
private loadTexture(lang: string) {
return new Promise((resolve, reject) => {
const path = `${LanguageData.path_texture}/${lang}`;
resLoader.loadDir(path, (err: any, assets: any) => {
if (err) {
error(err);
resolve(null);
return;
}
Logger.logConfig(path, "下载语言包 textures 资源");
resolve(null);
});
});
}
/** Json格式多语言资源 */
private loadJson(lang: string) {
return new Promise(async (resolve, reject) => {
const path = `${LanguageData.path_json}/${lang}`;
const jsonAsset = await resLoader.loadAsync(path, JsonAsset);
if (jsonAsset) {
LanguageData.json = jsonAsset.json;
Logger.logConfig(path, "下载语言包 json 资源");
}
else {
resolve(null);
return;
}
resLoader.load(path, TTFFont, (err: Error | null, font: TTFFont) => {
if (err == null) Logger.logConfig(path, "下载语言包 ttf 资源");
LanguageData.font = font;
resolve(null);
});
});
}
/** SPINE动画多语言资源 */
private loadSpine(lang: string) {
return new Promise(async (resolve, reject) => {
const path = `${LanguageData.path_spine}/${lang}`;
resLoader.loadDir(path, (err: any, assets: any) => {
if (err) {
error(err);
resolve(null);
return;
}
Logger.logConfig(path, "下载语言包 spine 资源");
resolve(null);
})
});
}
/**
* 释放某个语言的语言包资源包括json
* @param lang
*/
releaseLanguageAssets(lang: string) {
let langTexture = `${LanguageData.path_texture}/${lang}`;
resLoader.releaseDir(langTexture);
let langJson = `${LanguageData.path_json}/${lang}`;
let json = resLoader.get(langJson, JsonAsset);
if (json) {
json.decRef();
}
let font = resLoader.get(langJson, TTFFont);
if (font) {
font.decRef();
}
let langSpine = `${LanguageData.path_spine}/${lang}`;
resLoader.release(langSpine);
}
}