Files
oops-plugin-framework/assets/core/utils/PhysicsUtil.ts
2022-07-25 15:18:56 +08:00

47 lines
1.3 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2022-07-21 17:30:59
* @LastEditors: dgflash
* @LastEditTime: 2022-07-21 17:30:59
*/
import { Node } from "cc";
export class GroupItem {
private _value: number;
public get value(): number {
return this._value;
}
private _name!: string;
public get name(): string {
return this._name;
}
public get mask(): number {
return 1 << this._value;
}
constructor(value: number, name: string) {
this._value = value;
this._name = name;
}
}
/***
* 为了方便使用,将编辑器中的物理分组定义到代码。如果编辑器中有修改,确保同步到这里。
*/
export class PhysicsUtil {
public static DEFAULT = new GroupItem(0, 'DEFAULT');
/** 能通过屏幕触摸中发出的射线检查到的游戏对象 */
public static GAME_OBJECT_SELECT = new GroupItem(1, 'GAME_OBJECT_SELECT');
/** 玩家自己 */
public static GAME_OWNER = new GroupItem(2, 'GAME_OWNER');
public static setNodeLayer(item: GroupItem, node: Node) {
node.layer = item.mask;
node.children.forEach(n => {
n.layer = item.mask;
PhysicsUtil.setNodeLayer(item, n);
});
}
}