Files
oops-plugin-framework/assets/core/Root.ts

110 lines
3.3 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-07-03 16:13:17
* @LastEditors: dgflash
* @LastEditTime: 2022-09-23 15:20:46
*/
import { Component, director, game, Game, log, Node, sys, view, _decorator } from "cc";
import { ecs } from "../libs/ecs/ECS";
import { LanguageManager } from "../libs/gui/language/Language";
import { HttpRequest } from "../libs/network/HttpRequest";
import { config } from "../module/config/Config";
import { AudioManager } from "./common/audio/AudioManager";
import { EventMessage } from "./common/event/EventMessage";
import { MessageManager } from "./common/event/MessageManager";
import { TimerManager } from "./common/manager/TimerManager";
import { StorageManager } from "./common/storage/StorageManager";
import { GameManager } from "./game/GameManager";
import { GUI } from "./gui/GUI";
import { LayerManager } from "./gui/layer/LayerManager";
import { oops, version } from "./Oops";
const { ccclass, property } = _decorator;
/** 框架显示层根节点 */
export class Root extends Component {
/** 游戏层节点 */
@property({
type: Node,
tooltip: "游戏层"
})
game: Node | null = null;
/** 界面层节点 */
@property({
type: Node,
tooltip: "界面层"
})
gui: Node | null = null;
onLoad() {
console.log(`Oops Framework v${version}`);
this.init();
config.init(this.run.bind(this));
}
update(dt: number) {
oops.ecs.execute(dt);
}
/** 初始化游戏界面 */
protected initGui() {
}
/** 初始化游戏业务模块 */
protected initEcsSystem() {
}
/** 加载完引擎配置文件后执行 */
protected run() {
}
protected init() {
oops.message = MessageManager.Instance;
oops.storage = new StorageManager();
oops.language = new LanguageManager();
oops.timer = new TimerManager(this);
oops.audio = AudioManager.instance;
oops.http = new HttpRequest();
oops.game = new GameManager(this.game!);
oops.gui = new LayerManager(this.gui!);
this.initGui();
oops.ecs = new ecs.RootSystem();
this.initEcsSystem();
oops.ecs.init();
// 游戏显示事件
game.on(Game.EVENT_SHOW, () => {
log("Game.EVENT_SHOW");
oops.timer.load(); // 平台不需要在退出时精准计算时间,直接暂时游戏时间
oops.audio.resumeAll();
director.resume();
game.resume();
oops.message.dispatchEvent(EventMessage.GAME_ENTER);
});
// 游戏隐藏事件
game.on(Game.EVENT_HIDE, () => {
log("Game.EVENT_HIDE");
oops.timer.save(); // 平台不需要在退出时精准计算时间,直接暂时游戏时间
oops.audio.pauseAll();
director.pause();
game.pause();
oops.message.dispatchEvent(EventMessage.GAME_EXIT);
});
// 游戏尺寸修改事件
if (sys.isMobile == false) {
var c_gui = this.gui?.addComponent(GUI)!;
view.setResizeCallback(() => {
c_gui.resize();
oops.message.dispatchEvent(EventMessage.GAME_RESIZE);
});
}
}
}