Files
oops-plugin-framework/assets/libs/gui/button/UIButton.ts
donggang 3040668482 1、添加通用按钮,支持短按触发、长按触发、按钮点击触发音效、防连点
2、音乐支持直接通过音乐资源对象播放音效、添加释放音效资源方法
2024-05-20 19:24:09 +08:00

164 lines
4.3 KiB
TypeScript

import { AudioClip, Component, Enum, EventHandler, EventTouch, Node, _decorator, game } from "cc";
import { oops } from "../../../core/Oops";
const { ccclass, property, menu } = _decorator;
enum ButtonType {
/** 短按 */
ClickShort,
/** 长按 */
ClickLong
}
/**
* 通用按钮
* 1、防连点
* 2、短按触发
* 3、长按触发
* 4、按钮点击触发音效
* 5、防连点
*/
Enum(ButtonType);
@ccclass("UIButton")
@menu('ui/button/UIButton')
export default class UIButton extends Component {
@property
_type: ButtonType = ButtonType.ClickShort;
@property({
tooltip: "按钮类型",
type: ButtonType
})
get type() {
return this._type;
}
set type(val) {
this._type = val;
}
//#region 长按相关属性
@property({
tooltip: "长按时间(秒)",
visible: function (this) {
//@ts-ignore
return this._type == ButtonType.ClickLong;
}
})
time: number = 1;
@property({
type: [EventHandler],
tooltip: "长按触发事件",
visible: function (this) {
//@ts-ignore
return this._type == ButtonType.ClickLong;
}
})
clickEvents: EventHandler[] = [];
protected _passTime = 0;
protected _isTouchLong: boolean = true;
protected _event: EventTouch | null = null;
//#endregion
//#region 短按相关属性
@property({
tooltip: "每次触发间隔"
})
private interval: number = 500;
/** 触摸次数 */
private _touchCount = 0;
/** 触摸结束时间 */
private _touchEndTime = 0;
//#endregion
@property({
tooltip: "是否只能触发一次"
})
private once: boolean = false;
@property({
tooltip: "触摸音效",
type: AudioClip
})
private effect: AudioClip = null!;
onLoad() {
this.node.on(Node.EventType.TOUCH_START, this.onTouchtStart, this);
this.node.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
this.node.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
}
/** 触摸开始 */
private onTouchtStart(event: EventTouch) {
if (this._type == ButtonType.ClickLong) {
this._event = event;
this._passTime = 0;
this._isTouchLong = false;
this.enabled = true;
}
}
/** 触摸结束 */
private onTouchEnd(event: EventTouch) {
// 是否只触发一次
if (this.once) {
if (this._touchCount > 0) {
event.propagationStopped = true;
return;
}
this._touchCount++;
}
if (this._type == ButtonType.ClickShort) {
// 防连点500毫秒出发一次事件
if (this._touchEndTime && game.totalTime - this._touchEndTime < this.interval) {
event.propagationStopped = true;
}
else {
this._touchEndTime = game.totalTime;
}
// 短按触摸音效
if (this.effect) oops.audio.playEffect(this.effect);
}
else if (this._type == ButtonType.ClickLong) {
if (this._passTime > this.time) {
event.propagationStopped = true;
}
this._event = null;
this._passTime = 0;
this._isTouchLong = false;
}
}
/** 引擎更新事件 */
update(dt: number) {
if (this._event && !this._isTouchLong) {
this._passTime += dt;
if (this._passTime >= this.time) {
this._isTouchLong = true;
this.clickEvents.forEach(event => {
event.emit([event.customEventData]);
});
this._event = null;
this._isTouchLong = false;
this.enabled = false;
// 长按音效
if (this._type == ButtonType.ClickLong && this.effect) oops.audio.playEffect(this.effect);
}
}
}
onDestroy() {
this.node.off(Node.EventType.TOUCH_START, this.onTouchtStart, this);
this.node.off(Node.EventType.TOUCH_END, this.onTouchEnd, this);
this.node.off(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
if (this.effect) oops.audio.releaseEffect(this.effect);
}
}