Files
oops-plugin-framework/assets/libs/gui/button/ButtonSimple.ts
dgflash f2fe9d47b6 1. 存储模块全面优化,修复跨平台兼容性问题,完美支持所有Unicode字符
2. 存储模块性能提升,添加LRU缓存、批量操作支持,优化内存使用
3. 多语言模块性能与内存管理优化,组件查询性能提升
4. 时间模块类型安全与性能优化,使用泛型替代any,对象池机制减少内存分配
5. 事件系统修复双重注册、重复注册等严重问题,实现EventData对象池减少GC压力
6. RandomManager修复4个逻辑BUG,包括边界问题和越界问题
7. 音频模块内存与性能优化,避免重复加载,优化数据结构,添加完整清理机制
8. CCView与CCViewVM合并,支持按需启用MVVM
9. Collection模块优化,AsyncQueue添加队列容量限制,Collection查询性能提升
10. ECS系统全面优化,对象池复用减少内存分配,循环性能提升
11. 优化MVVM组件性能
2026-01-09 21:54:05 +08:00

84 lines
2.3 KiB
TypeScript

import type { EventTouch } from 'cc';
import { AudioClip, Component, Node, _decorator, game } from 'cc';
import { oops } from '../../../core/Oops';
const { ccclass, property, menu } = _decorator;
/** 节点按钮 */
@ccclass('ButtonSimple')
@menu('OopsFramework/Button/ButtonSimple (节点按钮)')
export default class ButtonSimple extends Component {
@property({
tooltip: '是否只触发一次'
})
private once = false;
@property({
tooltip: '每次触发间隔'
})
private interval = 500;
@property({
tooltip: '触摸音效',
type: AudioClip
})
private effect: AudioClip = null!;
/** 触摸次数计数 */
private touchCount = 0;
/** 上次触摸结束时间 */
private touchEndTime = 0;
private static effectPath: string = null!;
/** 批量设置触摸音效 */
static setBatchEffect(path: string) {
this.effectPath = path;
}
onLoad() {
this.node.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
this.node.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
}
/** 触摸结束 */
protected onTouchEnd(event: EventTouch) {
if (this.once) {
if (this.touchCount > 0) {
event.propagationStopped = true;
return;
}
this.touchCount++;
}
// 防连点,根据设置的间隔触发一次事件
if (this.touchEndTime && game.totalTime - this.touchEndTime < this.interval) {
event.propagationStopped = true;
}
else {
this.touchEndTime = game.totalTime;
// 短按触摸音效
this.playEffect();
}
}
/** 短按触摸音效 */
protected playEffect() {
if (ButtonSimple.effectPath) {
oops.audio.playEffect(ButtonSimple.effectPath);
}
else if (this.effect) {
oops.audio.playEffect(this.effect);
}
}
/** 组件销毁时的清理工作 */
onDestroy() {
this.node.off(Node.EventType.TOUCH_END, this.onTouchEnd, this);
this.node.off(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
// 清理音效引用
this.effect = null!;
}
}