Files
oops-plugin-framework/assets/core/common/audio/AudioManager.ts

228 lines
6.3 KiB
TypeScript

import { AudioClip, Component } from "cc";
import { oops } from "../../Oops";
import { AudioEffect } from "./AudioEffect";
import { AudioMusic } from "./AudioMusic";
const LOCAL_STORE_KEY = "game_audio";
/**
* 音频管理
* @example
// 模块功能通过 oops.audio 调用
oops.audio.playMusic("audios/nocturne");
*/
export class AudioManager extends Component {
/** 背景音乐管理对象 */
music: AudioMusic = null!;
/** 音效管理对象 */
effect: AudioEffect = null!;
/** 音乐管理状态数据 */
private local_data: any = {};
/** 背景音乐音量值 */
private _volume_music: number = 1;
/** 音效音量值 */
private _volume_effect: number = 1;
/** 背景音乐播放开关 */
private _switch_music: boolean = true;
/** 音效果播放开关 */
private _switch_effect: boolean = true;
/**
* 设置背景音乐播放完成回调
* @param callback 背景音乐播放完成回调
*/
setMusicComplete(callback: Function | null = null) {
this.music.onComplete = callback;
}
/**
* 播放背景音乐
* @param url 资源地址
* @param callback 音乐播放完成事件
*/
playMusic(url: string, callback?: Function, bundleName?: string) {
if (this._switch_music && !this.music.playing) {
this.music.loop = false;
this.music.load(url, callback, bundleName);
}
}
/** 循环播放背景音乐 */
playMusicLoop(url: string, bundleName?: string) {
if (this._switch_music && !this.music.playing) {
this.music.loop = true;
this.music.load(url, null!, bundleName);
}
}
/** 停止背景音乐播放 */
stopMusic() {
if (this._switch_music && this.music.playing) {
this.music.stop();
}
}
/**
* 获取背景音乐播放进度
*/
get progressMusic(): number {
return this.music.progress;
}
/**
* 设置背景乐播放进度
* @param value 播放进度值
*/
set progressMusic(value: number) {
this.music.progress = value;
}
/**
* 获取背景音乐音量
*/
get volumeMusic(): number {
return this._volume_music;
}
/**
* 设置背景音乐音量
* @param value 音乐音量值
*/
set volumeMusic(value: number) {
this._volume_music = value;
this.music.volume = value;
}
/**
* 获取背景音乐开关值
*/
get switchMusic(): boolean {
return this._switch_music;
}
/**
* 设置背景音乐开关值
* @param value 开关值
*/
set switchMusic(value: boolean) {
this._switch_music = value;
if (value == false)
this.music.stop();
}
/**
* 播放音效
* @param url 资源地址
*/
playEffect(url: string | AudioClip, callback?: Function, bundleName?: string) {
if (this._switch_effect) {
this.effect.load(url, callback, bundleName);
}
}
/** 释放音效资源 */
releaseEffect(url: string | AudioClip, bundleName?: string) {
this.effect.release(url, bundleName);
}
/**
* 获取音效音量
*/
get volumeEffect(): number {
return this._volume_effect;
}
/**
* 设置获取音效音量
* @param value 音效音量值
*/
set volumeEffect(value: number) {
this._volume_effect = value;
this.effect.volume = value;
}
/**
* 获取音效开关值
*/
get switchEffect(): boolean {
return this._switch_effect;
}
/**
* 设置音效开关值
* @param value 音效开关值
*/
set switchEffect(value: boolean) {
this._switch_effect = value;
if (value == false) this.effect.stop();
}
/** 恢复当前暂停的音乐与音效播放 */
resumeAll() {
if (this.music) {
if (!this.music.playing && this.music.progress > 0) this.music.play();
if (!this.effect.playing && this.effect.progress > 0) this.effect.play();
}
}
/** 暂停当前音乐与音效的播放 */
pauseAll() {
if (this.music) {
if (this.music.playing) this.music.pause();
if (this.effect.playing) this.effect.pause();
}
}
/** 停止当前音乐与音效的播放 */
stopAll() {
if (this.music) {
this.music.stop();
this.effect.stop();
}
}
/** 保存音乐音效的音量、开关配置数据到本地 */
save() {
this.local_data.volume_music = this._volume_music;
this.local_data.volume_effect = this._volume_effect;
this.local_data.switch_music = this._switch_music;
this.local_data.switch_effect = this._switch_effect;
oops.storage.set(LOCAL_STORE_KEY, this.local_data);
}
/** 本地加载音乐音效的音量、开关配置数据并设置到游戏中 */
load() {
this.music = this.getComponent(AudioMusic) || this.addComponent(AudioMusic)!;
this.effect = this.getComponent(AudioEffect) || this.addComponent(AudioEffect)!;
this.local_data = oops.storage.getJson(LOCAL_STORE_KEY);
if (this.local_data) {
try {
this.setState();
}
catch (e) {
this.setStateDefault();
}
}
else {
this.setStateDefault();
}
if (this.music) this.music.volume = this._volume_music;
if (this.effect) this.effect.volume = this._volume_effect;
}
private setState() {
this._volume_music = this.local_data.volume_music;
this._volume_effect = this.local_data.volume_effect;
this._switch_music = this.local_data.switch_music;
this._switch_effect = this.local_data.switch_effect;
}
private setStateDefault() {
this.local_data = {};
this._volume_music = 1;
this._volume_effect = 1;
this._switch_music = true;
this._switch_effect = true;
}
}