mirror of
https://gitee.com/dgflash/oops-plugin-framework.git
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156 lines
5.0 KiB
TypeScript
156 lines
5.0 KiB
TypeScript
/*
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* @Author: dgflash
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* @Date: 2022-09-01 18:00:28
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* @LastEditors: dgflash
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* @LastEditTime: 2023-01-09 11:55:03
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*/
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import { Component, Node, _decorator } from "cc";
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import { oops } from "../../Oops";
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import { UIConfig } from "./UIConfig";
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const EventOnAdded: string = "onAdded";
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const EventOnBeforeRemove: string = "onBeforeRemove";
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const EventOnRemoved: string = "onRemoved";
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const { ccclass } = _decorator;
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/** 窗口元素组件 */
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@ccclass('LayerUIElement')
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export class LayerUIElement extends Component {
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/** 视图参数 */
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state: UIState = null!;
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/** 关闭窗口之前 */
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onClose: Function = null!;
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/** 添加界面且界面设置到父节点之前 */
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add(): Promise<boolean> {
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return new Promise(async (resolve, reject) => {
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// 触发窗口组件上添加到父节点后的事件
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for (let i = 0; i < this.node.components.length; i++) {
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const component: any = this.node.components[i];
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const func = component[EventOnAdded];
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if (func) {
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if (await func.call(component, this.state.params.data) == false) {
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resolve(false);
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return;
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}
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}
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}
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// 触发外部窗口显示前的事件(辅助实现自定义动画逻辑)
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if (typeof this.state.params.onAdded === "function") {
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this.state.params.onAdded(this.node, this.state.params.data);
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}
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resolve(true);
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});
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}
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/** 删除节点,该方法只能调用一次,将会触发onBeforeRemoved回调 */
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remove(isDestroy: boolean) {
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if (this.state.valid) {
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// 触发窗口移除舞台之前事件
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this.applyComponentsFunction(this.node, EventOnBeforeRemove, this.state.params.data);
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// 通知外部对象窗口组件上移除之前的事件(关闭窗口前的关闭动画处理)
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if (typeof this.state.params.onBeforeRemove === "function") {
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this.state.params.onBeforeRemove(this.node, this.onBeforeRemoveNext.bind(this, isDestroy));
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}
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else {
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this.onBeforeRemoveNext(isDestroy);
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}
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}
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else {
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this.onBeforeRemoveNext(isDestroy);
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}
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}
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/** 窗口关闭前动画处理完后的回调方法,主要用于释放资源 */
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private onBeforeRemoveNext(isDestroy: boolean) {
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this.state.valid = false;
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if (this.state.params && typeof this.state.params.onRemoved === "function") {
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this.state.params.onRemoved(this.node, this.state.params.data);
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}
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// 关闭动画播放完后,界面移除舞台事件
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this.onClose && this.onClose();
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if (isDestroy) {
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// 释放界面显示对象
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this.node.destroy();
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// 释放界面相关资源
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oops.res.release(this.state.config.prefab, this.state.config.bundle);
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// oops.log.logView(`【界面管理】释放【${uip.config.prefab}】界面资源`);
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}
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else {
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this.node.removeFromParent();
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}
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// 触发窗口组件上窗口移除之后的事件
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this.applyComponentsFunction(this.node, EventOnRemoved, this.state.params.data);
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}
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private applyComponentsFunction(node: Node, funName: string, params: any) {
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for (let i = 0; i < node.components.length; i++) {
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const component: any = node.components[i];
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const func = component[funName];
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if (func) {
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func.call(component, params);
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}
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}
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}
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onDestroy() {
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this.state = null!;
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this.onClose = null!;
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}
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}
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/** 本类型仅供gui模块内部使用,请勿在功能逻辑中使用 */
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export class UIState {
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/** 界面唯一编号 */
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uiid: string = null!;
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/** 界面配置 */
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config: UIConfig = null!;
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/** 窗口事件 */
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params: UIParam = null!;
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/** 是否在使用状态 */
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valid: boolean = true;
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/** 界面根节点 */
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node: Node = null!;
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}
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/*** 界面打开参数 */
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export interface UIParam {
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/** 自定义传递参数 */
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data?: any;
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/** 是否开启预加载(默认不开启 - 开启后加载完不显示界面) */
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preload?: boolean;
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/**
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* 节点添加到层级以后的回调
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* @param node 当前界面节点
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* @param params 外部传递参数
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*/
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onAdded?: (node: Node, params: any) => void,
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/**
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* 如果指定onBeforeRemoved,则next必须调用,否则节点不会被正常删除。
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*
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* 比如希望节点做一个FadeOut然后删除,则可以在`onBeforeRemoved`当中播放action动画,动画结束后调用next
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* @param node 当前界面节点
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* @param next 回调方法
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*/
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onBeforeRemove?: (node: Node, next: Function) => void,
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/**
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* 窗口节点 destroy 之后回调
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* @param node 当前界面节点
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* @param params 外部传递参数
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*/
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onRemoved?: (node: Node, params: any) => void
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} |