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31 lines
1004 B
TypeScript
31 lines
1004 B
TypeScript
/*
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* @Author: dgflash
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* @Date: 2021-11-11 19:05:32
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-05 10:31:47
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*/
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import { _decorator } from 'cc';
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import { GameComponent } from '../../core/game/GameComponent';
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import { ecs } from '../../libs/ecs/ECS';
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const { ccclass, property } = _decorator;
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/**
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* ECS结合Cocos Creator组件
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* 使用方法:
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* 1、对象拥有Cocos引擎组件功能、ECS 组件全局访问功能
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* 2、网络游戏,优先有数据对象,在才创建视图组件的流程,在释放视图组件时,不释放数据对象
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* 3、对象自带监听、释放、发送全局消息功能
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* 4、对象管理的所有节点摊平,直接通过节点名获取cc.Node对象(节点名不能有重名)
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*/
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@ccclass('CCComp')
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export abstract class CCComp extends GameComponent implements ecs.IComp {
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static tid: number = -1;
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static compName: string;
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canRecycle!: boolean;
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ent!: ecs.Entity;
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abstract reset(): void;
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} |