mirror of
https://gitee.com/dgflash/oops-plugin-framework.git
synced 2026-05-18 12:15:39 +08:00
239 lines
7.6 KiB
TypeScript
239 lines
7.6 KiB
TypeScript
import { Component } from "cc";
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import { EventDispatcher } from "../event/EventDispatcher";
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export const guid = function () {
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let guid: string = "";
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for (let i = 1; i <= 32; i++) {
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let n = Math.floor(Math.random() * 16.0).toString(16);
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guid += n;
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if ((i == 8) || (i == 12) || (i == 16) || (i == 20))
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guid += "-";
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}
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return guid;
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}
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export class TimerManager extends EventDispatcher {
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private static times: any = {};
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private schedules: any = {};
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private scheduleCount: number = 1;
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private initTime: number = (new Date()).getTime(); // 当前游戏进入的时间毫秒值
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private component: Component;
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// 服务器时间与本地时间同步
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private serverTime: number = 0;
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constructor(component: Component) {
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super();
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this.component = component;
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this.schedule(this.onUpdate.bind(this), 1);
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}
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/**
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* 服务器时间与本地时间同步
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* @param val
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*/
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public setServerTime(val?: number): number {
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if (val) {
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this.serverTime = val;
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}
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return this.serverTime;
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}
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/**
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* 格式化日期显示 format= "yyyy-MM-dd hh:mm:ss";
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* @param format
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* @param date
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*/
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public format(format: string, date: Date): string {
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let o: any = {
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"M+": date.getMonth() + 1, // month
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"d+": date.getDate(), // day
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"h+": date.getHours(), // hour
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"m+": date.getMinutes(), // minute
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"s+": date.getSeconds(), // second
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"q+": Math.floor((date.getMonth() + 3) / 3), // quarter
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"S": date.getMilliseconds() // millisecond
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}
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if (/(y+)/.test(format)) {
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format = format.replace(RegExp.$1, (date.getFullYear() + "").substr(4 - RegExp.$1.length));
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}
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for (let k in o) {
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if (new RegExp("(" + k + ")").test(format)) {
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format = format.replace(RegExp.$1, RegExp.$1.length == 1 ? o[k] : ("00" + o[k]).substr(("" + o[k]).length));
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}
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}
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return format;
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}
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/** 获取游戏开始到现在逝去的时间 */
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public getTime(): number {
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return this.getLocalTime() - this.initTime;
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}
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/** 获取本地时间刻度 */
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public getLocalTime(): number {
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return Date.now();
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}
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/**
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* 注册一个固定间隔时间的触发器
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* @param callback 触发时的回调方法
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* @param interval 固定间隔触发时间
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* @returns uuid
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*/
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public schedule(callback: Function, interval: number): string {
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let uuid = `schedule_${this.scheduleCount++}`
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this.schedules[uuid] = callback;
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this.component.schedule(callback, interval);
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return uuid;
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}
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/**
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* 注册一个只触发一次的延时的触发器
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* @param callback 触发时的回调方法
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* @param delay 延时触发时间
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* @returns uuid
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*/
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public scheduleOnce(callback: Function, delay: number = 0): string {
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let uuid = `scheduleOnce_${this.scheduleCount++}`;
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this.schedules[uuid] = callback;
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this.component.scheduleOnce(() => {
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let cb = this.schedules[uuid];
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if (cb) {
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cb();
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}
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this.unschedule(uuid);
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}, Math.max(delay, 0));
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return uuid;
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}
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/**
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* 删除一个时间触发器
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* @param uuid 唯一标识
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*/
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public unschedule(uuid: string) {
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let cb = this.schedules[uuid];
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if (cb) {
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this.component.unschedule(cb);
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delete this.schedules[uuid];
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}
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}
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/** 删除所有时间触发器 */
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public unscheduleAll() {
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for (let k in this.schedules) {
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this.component.unschedule(this.schedules[k]);
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}
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this.schedules = {};
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}
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private onUpdate(dt: number) {
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// 后台管理倒计时完成事件
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for (let key in TimerManager.times) {
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let data = TimerManager.times[key];
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if (data.object[data.field] > 0) {
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data.object[data.field]--;
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if (data.object[data.field] == 0) {
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this.onTimerComplete(data);
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}
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else { // 修改是否完成状态
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if (data.onSecond) {
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data.onSecond.call(data.object); // 触发每秒回调事件
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}
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}
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}
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}
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}
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/** 触发倒计时完成事件 */
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private onTimerComplete(data: any) {
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if (data.onComplete) data.onComplete.call(data.object);
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if (data.event) this.dispatchEvent(data.event);
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}
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/** 在指定对象上注册一个倒计时的回调管理器 */
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public register(object: any, field: string, onSecond: Function, onComplete: Function) {
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let data: any = {};
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data.id = guid();
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data.object = object; // 管理对象
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data.field = field; // 时间字段
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data.onSecond = onSecond; // 每秒事件
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data.onComplete = onComplete; // 倒计时完成事件
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TimerManager.times[data.id] = data;
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return data.id;
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}
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/** 在指定对象上注销一个倒计时的回调管理器 */
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public unRegister(id: string) {
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if (TimerManager.times[id])
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delete TimerManager.times[id];
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}
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/** 游戏最小化时记录时间数据 */
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public save() {
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for (let key in TimerManager.times) {
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TimerManager.times[key].startTime = this.getTime();
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}
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}
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/** 游戏最大化时回复时间数据 */
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public load() {
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for (let key in TimerManager.times) {
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let interval = Math.floor((this.getTime() - (TimerManager.times[key].startTime || this.getTime())) / 1000);
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let data = TimerManager.times[key];
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data.object[data.field] = data.object[data.field] - interval;
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if (data.object[data.field] < 0) {
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data.object[data.field] = 0;
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this.onTimerComplete(data);
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}
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TimerManager.times[key].startTime = null;
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}
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}
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}
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/** 定时跳动组件 */
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export class Timer {
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public callback: Function | null = null;
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private _elapsedTime: number = 0;
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public get elapsedTime(): number {
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return this._elapsedTime;
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}
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private _step: number = 0;
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/** 触发间隔时间(秒) */
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get step(): number {
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return this._step;
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}
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set step(step: number) {
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this._step = step; // 每次修改时间
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this._elapsedTime = 0; // 逝去时间
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}
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public get progress(): number {
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return this._elapsedTime / this._step;
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}
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constructor(step: number = 0) {
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this.step = step;
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}
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public update(dt: number) {
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this._elapsedTime += dt;
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if (this._elapsedTime >= this._step) {
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this._elapsedTime -= this._step;
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this.callback?.call(this);
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return true;
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}
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return false;
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}
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public reset() {
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this._elapsedTime = 0;
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}
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} |