mirror of
https://gitee.com/dgflash/oops-plugin-framework.git
synced 2026-05-17 19:57:23 +08:00
208 lines
6.0 KiB
TypeScript
208 lines
6.0 KiB
TypeScript
import { log, warn } from "cc";
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import { ListenerFunc } from "./EventMessage";
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class EventData {
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public event!: string;
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public listener!: ListenerFunc;
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public object: any;
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}
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/**
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* 批量注册、移除全局事件对象
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*/
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export class MessageEventData {
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private events: any = {};
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/**
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* 注册全局事件
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* @param event 事件名
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* @param listener 处理事件的侦听器函数
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* @param object 侦听函数绑定的作用域对象
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*/
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on(event: string, listener: ListenerFunc, object: object) {
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let list: Array<EventData> = this.events[event];
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if (list == null) {
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list = [];
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this.events[event] = list;
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}
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let data: EventData = new EventData();
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data.event = event;
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data.listener = listener;
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data.object = object;
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list.push(data);
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MessageManager.Instance.on(event, listener, object);
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}
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/**
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* 移除全局事件
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* @param event 事件名
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*/
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off(event: string) {
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let ebs: Array<EventData> = this.events[event];
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if (!ebs) {
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return;
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}
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for (let eb of ebs) {
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MessageManager.Instance.off(event, eb.listener, eb.object);
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}
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delete this.events[event];
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}
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/**
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* 触发全局事件
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* @param event(string) 事件名
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* @param args(any) 事件参数
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*/
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dispatchEvent(event: string, arg: any = null) {
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MessageManager.Instance.dispatchEvent(event, arg);
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}
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/** 清除所有的全局事件监听 */
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clear() {
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for (let event in this.events) {
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this.off(event);
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}
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}
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}
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/**
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* 全局消息管理
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* @example
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// 注册持续监听的全局事件
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export class RoleViewComp extends Component{
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onLoad(){
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// 监听全局事件
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oops.message.on(GameEvent.GameServerConnected, this.onHandler, this);
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}
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protected onDestroy() {
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// 对象释放时取消注册的全局事件
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oops.message.off(GameEvent.GameServerConnected, this.onHandler, this);
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}
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private onHandler(event: string, args: any) {
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switch (event) {
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case GameEvent.GameServerConnected:
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console.log("处理游戏服务器连接成功后的逻辑");
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break;
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}
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}
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}
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// 注册只触发一次的全局事件
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export class RoleViewComp extends Component{
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onLoad(){
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// 监听一次事件,事件响应后,该监听自动移除
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oops.message.once(GameEvent.GameServerConnected, this.onHandler, this);
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}
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private onHandler(event: string, args: any) {
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switch (event) {
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case GameEvent.GameServerConnected:
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console.log("处理游戏服务器连接成功后的逻辑");
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break;
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}
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}
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}
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*/
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export class MessageManager {
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static readonly Instance: MessageManager = new MessageManager();
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private events: any = {};
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/**
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* 注册全局事件
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* @param event 事件名
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* @param listener 处理事件的侦听器函数
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* @param object 侦听函数绑定的作用域对象
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*/
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on(event: string, listener: ListenerFunc, object: object) {
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if (!event || !listener) {
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warn(`注册【${event}】事件的侦听器函数为空`);
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return;
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}
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let list: Array<EventData> = this.events[event];
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if (list == null) {
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list = [];
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this.events[event] = list;
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}
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let length = list.length;
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for (let i = 0; i < length; i++) {
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let bin = list[i];
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if (bin.listener == listener && bin.object == object) {
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warn(`名为【${event}】的事件重复注册侦听器`);
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}
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}
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let data: EventData = new EventData();
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data.event = event;
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data.listener = listener;
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data.object = object;
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list.push(data);
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}
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/**
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* 监听一次事件,事件响应后,该监听自动移除
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* @param event 事件名
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* @param listener 事件触发回调方法
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* @param object 侦听函数绑定的作用域对象
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*/
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once(event: string, listener: ListenerFunc, object: object) {
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let _listener: any = ($event: string, $args: any) => {
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this.off(event, _listener, object);
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_listener = null;
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listener.call(object, $event, $args);
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}
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this.on(event, _listener, object);
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}
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/**
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* 移除全局事件
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* @param event 事件名
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* @param listener 处理事件的侦听器函数
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* @param object 侦听函数绑定的作用域对象
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*/
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off(event: string, listener: Function, object: object) {
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let list: Array<EventData> = this.events[event];
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if (!list) {
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log(`名为【${event}】的事件不存在`);
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return;
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}
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let length = list.length;
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for (let i = 0; i < length; i++) {
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let bin: EventData = list[i];
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if (bin.listener == listener && bin.object == object) {
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list.splice(i, 1);
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break;
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}
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}
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if (list.length == 0) {
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delete this.events[event];
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}
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}
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/**
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* 触发全局事件
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* @param event(string) 事件名
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* @param args(any) 事件参数
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*/
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dispatchEvent(event: string, args: any = null) {
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let list: Array<EventData> = this.events[event];
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if (list != null) {
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let temp: Array<EventData> = list.concat();
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let length = temp.length;
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for (let i = 0; i < length; i++) {
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let eventBin = temp[i];
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eventBin.listener.call(eventBin.object, event, args);
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}
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}
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}
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} |