mirror of
https://gitee.com/dgflash/oops-plugin-framework.git
synced 2026-05-08 11:25:52 +08:00
211 lines
6.4 KiB
TypeScript
211 lines
6.4 KiB
TypeScript
/**
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* 自由飞行摄像机
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* 使用方式:
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* 1、组件绑定到任意一设想机上
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* 2、通过W(上)、S(下)、A(左)、D(右)、Q(Y轴向下)、E(Y轴向上)来操作摄像机移动
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* 3、按住SHIFT键会加速飞行
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* 4、鼠标左或右键按下滑动控制摄像机视角原地旋转
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* 5、鼠标滚轮键滑动摄像机拉近或拉远
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* 6、只支持PC上使用
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*/
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import type { EventKeyboard, EventMouse, EventTouch } from 'cc';
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import { CCFloat, Component, game, Input, input, KeyCode, math, _decorator } from 'cc';
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const { ccclass, property, menu } = _decorator;
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const { Vec2, Vec3, Quat } = math;
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const v2_1 = new Vec2();
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const v2_2 = new Vec2();
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const v3_1 = new Vec3();
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const qt_1 = new Quat();
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const KEYCODE = {
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W: 'W'.charCodeAt(0),
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S: 'S'.charCodeAt(0),
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A: 'A'.charCodeAt(0),
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D: 'D'.charCodeAt(0),
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Q: 'Q'.charCodeAt(0),
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E: 'E'.charCodeAt(0),
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SHIFT: KeyCode.SHIFT_LEFT
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};
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@ccclass('FreeFlightCamera')
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@menu('OopsFramework/Camera/FreeFlightCamera (自由飞行摄像机)')
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export class FreeFlightCamera extends Component {
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@property({
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type: CCFloat,
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tooltip: '移动速度'
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})
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moveSpeed = 1;
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@property({
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type: CCFloat,
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tooltip: '按Shift键后的速度'
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})
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moveSpeedShiftScale = 5;
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@property({
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type: CCFloat,
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slide: true,
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range: [0.05, 0.5, 0.01],
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tooltip: '移动后惯性效果'
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})
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damp = 0.2;
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@property({
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type: CCFloat,
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tooltip: '旋转速度'
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})
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rotateSpeed = 1;
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_euler = new Vec3();
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_velocity = new Vec3();
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_position = new Vec3();
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_speedScale = 1;
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onLoad() {
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input.on(Input.EventType.MOUSE_WHEEL, this.onMouseWheel, this);
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input.on(Input.EventType.KEY_DOWN, this.onKeyDown, this);
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input.on(Input.EventType.KEY_UP, this.onKeyUp, this);
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input.on(Input.EventType.TOUCH_START, this.onTouchStart, this);
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input.on(Input.EventType.TOUCH_MOVE, this.onTouchMove, this);
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input.on(Input.EventType.TOUCH_END, this.onTouchEnd, this);
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Vec3.copy(this._euler, this.node.eulerAngles);
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Vec3.copy(this._position, this.node.position);
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}
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onDestroy() {
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input.off(Input.EventType.MOUSE_WHEEL, this.onMouseWheel, this);
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input.off(Input.EventType.KEY_DOWN, this.onKeyDown, this);
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input.off(Input.EventType.KEY_UP, this.onKeyUp, this);
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input.off(Input.EventType.TOUCH_START, this.onTouchStart, this);
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input.off(Input.EventType.TOUCH_MOVE, this.onTouchMove, this);
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input.off(Input.EventType.TOUCH_END, this.onTouchEnd, this);
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}
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update(dt: number) {
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// position
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Vec3.transformQuat(v3_1, this._velocity, this.node.rotation);
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Vec3.scaleAndAdd(this._position, this._position, v3_1, this.moveSpeed * this._speedScale);
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Vec3.lerp(v3_1, this.node.position, this._position, dt / this.damp); // 向量线性插值产生位移惯性效果
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this.node.setPosition(v3_1);
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// rotation
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Quat.fromEuler(qt_1, this._euler.x, this._euler.y, this._euler.z);
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Quat.slerp(qt_1, this.node.rotation, qt_1, dt / this.damp); // 四元素线性插值产生旋转惯性效果
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this.node.setRotation(qt_1);
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}
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onMouseWheel(event: EventMouse) {
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const delta = -event.getScrollY() * this.moveSpeed * 0.1; // 向下滚动时增量为正
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Vec3.transformQuat(v3_1, Vec3.UNIT_Z, this.node.rotation);
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Vec3.scaleAndAdd(this._position, this.node.position, v3_1, delta);
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}
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onKeyDown(event: EventKeyboard) {
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const v = this._velocity;
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if (event.keyCode === KEYCODE.SHIFT) {
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this._speedScale = this.moveSpeedShiftScale;
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}
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else if (event.keyCode === KEYCODE.W) {
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if (v.z === 0) {
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v.z = -1;
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}
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}
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else if (event.keyCode === KEYCODE.S) {
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if (v.z === 0) {
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v.z = 1;
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}
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}
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else if (event.keyCode === KEYCODE.A) {
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if (v.x === 0) {
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v.x = -1;
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}
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}
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else if (event.keyCode === KEYCODE.D) {
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if (v.x === 0) {
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v.x = 1;
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}
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}
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else if (event.keyCode === KEYCODE.Q) {
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if (v.y === 0) {
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v.y = -1;
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}
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}
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else if (event.keyCode === KEYCODE.E) {
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if (v.y === 0) {
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v.y = 1;
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}
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}
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}
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onKeyUp(event: EventKeyboard) {
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const v = this._velocity;
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if (event.keyCode === KEYCODE.SHIFT) {
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this._speedScale = 1;
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}
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else if (event.keyCode === KEYCODE.W) {
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if (v.z < 0) {
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v.z = 0;
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}
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}
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else if (event.keyCode === KEYCODE.S) {
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if (v.z > 0) {
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v.z = 0;
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}
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}
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else if (event.keyCode === KEYCODE.A) {
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if (v.x < 0) {
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v.x = 0;
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}
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}
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else if (event.keyCode === KEYCODE.D) {
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if (v.x > 0) {
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v.x = 0;
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}
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}
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else if (event.keyCode === KEYCODE.Q) {
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if (v.y < 0) {
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v.y = 0;
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}
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}
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else if (event.keyCode === KEYCODE.E) {
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if (v.y > 0) {
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v.y = 0;
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}
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}
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}
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private onTouchStart(e: EventTouch) {
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game.canvas!.requestPointerLock();
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}
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private onTouchMove(e: EventTouch) {
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e.getStartLocation(v2_1);
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if (v2_1.x > game.canvas!.width * 0.4) { // rotation
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e.getDelta(v2_2);
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this._euler.y -= v2_2.x * this.rotateSpeed * 0.1; // 上下旋转
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this._euler.x += v2_2.y * this.rotateSpeed * 0.1; // 左右旋转
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}
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else { // position
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e.getLocation(v2_2);
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Vec2.subtract(v2_2, v2_2, v2_1);
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this._velocity.x = v2_2.x * 0.01;
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this._velocity.z = -v2_2.y * 0.01;
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}
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}
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private onTouchEnd(e: EventTouch) {
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if (document.exitPointerLock) {
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document.exitPointerLock();
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}
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e.getStartLocation(v2_1);
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if (v2_1.x < game.canvas!.width * 0.4) { // position
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this._velocity.x = 0;
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this._velocity.z = 0;
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}
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}
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}
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