import { AudioClip, Component, EventTouch, Node, _decorator, game } from "cc"; import { oops } from "../../../core/Oops"; const { ccclass, property, menu } = _decorator; /** 节点按钮 */ @ccclass("ButtonSimple") @menu('OopsFramework/Button/ButtonSimple (节点按钮)') export default class ButtonSimple extends Component { @property({ tooltip: "是否只触发一次" }) private once: boolean = false; @property({ tooltip: "每次触发间隔" }) private interval: number = 500; @property({ tooltip: "触摸音效", type: AudioClip }) private effect: AudioClip = null!; private touchCount = 0; private touchtEndTime = 0; private static effectPath: string = null!; /** 批量设置触摸音效 */ static setBatchEffect(path: string) { this.effectPath = path; } onLoad() { this.node.on(Node.EventType.TOUCH_END, this.onTouchEnd, this); this.node.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); } /** 触摸结束 */ protected onTouchEnd(event: EventTouch) { if (this.once) { if (this.touchCount > 0) { event.propagationStopped = true; return; } this.touchCount++; } // 防连点500毫秒出发一次事件 if (this.touchtEndTime && game.totalTime - this.touchtEndTime < this.interval) { event.propagationStopped = true; } else { this.touchtEndTime = game.totalTime; // 短按触摸音效 this.playEffect(); } } /** 短按触摸音效 */ protected playEffect() { if (ButtonSimple.effectPath) { oops.audio.playEffect(ButtonSimple.effectPath); } else if (this.effect) { oops.audio.playEffect(this.effect); } } onDestroy() { this.node.off(Node.EventType.TOUCH_END, this.onTouchEnd, this); this.node.off(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); } }