"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.methods = exports.unload = exports.load = void 0; function load() { } exports.load = load; function unload() { } exports.unload = unload; // 在其他扩展脚本中,我们可以使用如下代码调用 rotateCamera 函数 // const options: ExecuteSceneScriptMethodOptions = { // name: scene.ts 所在的扩展包名, 如: App, // method: scene.ts 中定义的方法, 如: createPrefab, // args: 参数,可选, 只传递json // }; // const result = await Editor.Message.request('scene', 'execute-scene-script', options); exports.methods = { /** 创建视图层制 */ async createPrefab(fileName, className, prefabUrl) { const { Node, js, Layers, UITransform } = require('cc'); const node = new Node(fileName); node.layer = Layers.Enum.UI_2D; node.addComponent(UITransform); while (true) { const result = js.getClassByName(className); if (result) break; await new Promise((next) => { setTimeout(next, 100); }); } const com = node.addComponent(className); com.resetInEditor && com.resetInEditor(); const info = cce.Prefab.generatePrefabDataFromNode(node); node.destroy(); return Editor.Message.request('asset-db', 'create-asset', prefabUrl, info.prefabData || info); } };