import { AudioClip, Button, EventHandler, EventTouch, _decorator, game } from "cc"; import { oops } from "../../../core/Oops"; const { ccclass, property, menu } = _decorator; /** * 通用按钮 * 1、防连点 * 2、按钮点击触发音效 */ @ccclass("UIButton") @menu('OopsFramework/Button/UIButton (通用按钮)') export default class UIButton extends Button { @property({ tooltip: "每次触发间隔" }) private interval: number = 500; @property({ tooltip: "是否只触发一次" }) private once: boolean = false; @property({ tooltip: "触摸音效", type: AudioClip }) private effect: AudioClip = null!; // private effectIds: number[] = []; /** 触摸次数 */ private _touchCount = 0; /** 触摸结束时间 */ private _touchEndTime = 0; /** 触摸结束 */ protected _onTouchEnded(event: EventTouch) { if (!this._interactable || !this.enabledInHierarchy) { return; } //@ts-ignore if (this._pressed) { // 是否只触发一次 if (this.once) { if (this._touchCount > 0) { event.propagationStopped = true; return; } this._touchCount++; } // 防连点500毫秒出发一次事件 if (this._touchEndTime && game.totalTime - this._touchEndTime < this.interval) { event.propagationStopped = true; } else { this._touchEndTime = game.totalTime; EventHandler.emitEvents(this.clickEvents, event); this.node.emit(Button.EventType.CLICK, this); // 短按触摸音效 this.playEffect(); } } //@ts-ignore this._pressed = false; this._updateState(); if (event) { event.propagationStopped = true; } } /** 短按触摸音效 */ protected async playEffect() { if (this.effect) { oops.audio.playEffect(this.effect); // const effectId = await oops.audio.playEffect(this.effect, resLoader.defaultBundleName, () => { // this.effectIds.remove(effectId); // }); // if (effectId > 0) this.effectIds.push(effectId); } } // onDestroy() { // if (this.effect) { // this.effectIds.forEach(effectId => { // console.log(effectId); // oops.audio.putEffect(effectId, this.effect); // }); // } // } }