import { Component, EventTouch, game, Node, _decorator } from "cc"; const { ccclass, property, menu } = _decorator; @ccclass("ButtonSimple") @menu('ui/button/ButtonSimple') export default class ButtonSimple extends Component { @property({ tooltip: "是否只能触发一次" }) private once: boolean = false; @property({ tooltip: "每次触发间隔" }) private interval: number = 500; private touchCount = 0; private touchtEndTime = 0; onLoad() { this.node.on(Node.EventType.TOUCH_START, this.onTouchtStart, this); this.node.on(Node.EventType.TOUCH_END, this.onTouchEnd, this); this.node.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); } /** 触摸开始 */ protected onTouchtStart(event: EventTouch) { } /** 触摸结束 */ protected onTouchEnd(event: EventTouch) { if (this.once) { if (this.touchCount > 0) { event.propagationStopped = true; return; } this.touchCount++; } // 防连点500毫秒出发一次事件 if (this.touchtEndTime && game.totalTime - this.touchtEndTime < this.interval) { event.propagationStopped = true; } else { this.touchtEndTime = game.totalTime; } } onDestroy() { this.node.off(Node.EventType.TOUCH_START, this.onTouchtStart, this); this.node.off(Node.EventType.TOUCH_END, this.onTouchEnd, this); this.node.off(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); } }