import { AudioClip, Button, EventTouch, _decorator, game } from "cc"; import { oops } from "../../../core/Oops"; const { ccclass, property, menu } = _decorator; /** * 通用按钮 * 1、防连点 * 2、按钮点击触发音效 */ @ccclass("UIButton") @menu('ui/button/UIButton') export default class UIButton extends Button { @property({ tooltip: "每次触发间隔" }) private interval: number = 500; @property({ tooltip: "是否只触发一次" }) private once: boolean = false; @property({ tooltip: "触摸音效", type: AudioClip }) private effect: AudioClip = null!; /** 触摸次数 */ private _touchCount = 0; /** 触摸结束时间 */ private _touchEndTime = 0; /** 触摸结束 */ protected _onTouchEnded(event: EventTouch) { // 是否只触发一次 if (this.once) { if (this._touchCount > 0) { event.propagationStopped = true; return; } this._touchCount++; } // 防连点500毫秒出发一次事件 if (this._touchEndTime && game.totalTime - this._touchEndTime < this.interval) { event.propagationStopped = true; } else { this._touchEndTime = game.totalTime; super._onTouchEnded(event); } // 短按触摸音效 if (this.effect) oops.audio.playEffect(this.effect); } onDestroy() { if (this.effect) oops.audio.releaseEffect(this.effect); } }