diff --git a/assets/core/common/loader/ResLoader.ts b/assets/core/common/loader/ResLoader.ts index 3f50ed1..64b66ed 100644 --- a/assets/core/common/loader/ResLoader.ts +++ b/assets/core/common/loader/ResLoader.ts @@ -37,36 +37,37 @@ export class ResLoader { defaultBundleName: string = "resources"; /** 下载时的最大并发数 - 项目设置 -> 项目数据 -> 资源下载并发数,设置默认值;初始值为15 */ - get maxConcurrency() { + get maxConcurrency(): number { return assetManager.downloader.maxConcurrency; } - set maxConcurrency(value) { + set maxConcurrency(value: number) { assetManager.downloader.maxConcurrency = value; } /** 下载时每帧可以启动的最大请求数 - 默认值为15 */ - get maxRequestsPerFrame() { + get maxRequestsPerFrame(): number { return assetManager.downloader.maxRequestsPerFrame; } - set maxRequestsPerFrame(value) { + set maxRequestsPerFrame(value: number) { assetManager.downloader.maxRequestsPerFrame = value; } /** 失败重试次数 - 默认值为0 */ - get maxRetryCount() { + get maxRetryCount(): number { return assetManager.downloader.maxRetryCount; } - set maxRetryCount(value) { + set maxRetryCount(value: number) { assetManager.downloader.maxRetryCount = value; } /** 重试的间隔时间,单位为毫秒 - 默认值为2000毫秒 */ - get retryInterval() { + get retryInterval(): number { return assetManager.downloader.retryInterval; } - set retryInterval(value) { + set retryInterval(value: number) { assetManager.downloader.retryInterval = value; } + //#endregion //#region 加载远程资源 /** @@ -78,10 +79,10 @@ export class ResLoader { var data = await oops.res.loadRemote(this.url, opt); const texture = new Texture2D(); texture.image = data; - + const spriteFrame = new SpriteFrame(); spriteFrame.texture = texture; - + var sprite = this.sprite.addComponent(Sprite); sprite.spriteFrame = spriteFrame; */ @@ -288,7 +289,7 @@ export class ResLoader { var onProgressCallback = (finished: number, total: number, item: any) => { console.log("资源加载进度", finished, total); } - + // 加载完成事件 var onCompleteCallback = () => { console.log("资源加载完成");