修改框架配置格式,支持分组设置游戏配置,方便开发、测试、生产环境切换

This commit is contained in:
dgflash
2025-09-15 14:40:28 +08:00
parent 32a11ae3b0
commit 37900d8219
4 changed files with 51 additions and 34 deletions

View File

@@ -4,7 +4,7 @@
* @LastEditors: dgflash
* @LastEditTime: 2023-08-28 10:02:57
*/
import { _decorator, Component, director, Game, game, JsonAsset, Node, resources, screen, sys } from "cc";
import { _decorator, Component, director, Game, game, JsonAsset, Node, profiler, resources, screen, sys } from "cc";
import { GameConfig } from "../module/config/GameConfig";
import { GameQueryConfig } from "../module/config/GameQueryConfig";
import { oops, version } from "./Oops";
@@ -94,6 +94,8 @@ export class Root extends Component {
//@ts-ignore
oops.gui.initLayer(this.gui, config.json.gui);
// 初始化统计信息
oops.config.game.stats ? profiler.showStats() : profiler.hideStats();
// 初始化每秒传输帧数
game.frameRate = oops.config.game.frameRate;

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@@ -10,7 +10,7 @@ const keys = (Object.keys(buildTimeConstants) as (keyof typeof buildTimeConstant
/* 游戏运行环境 */
export class BuildTimeConstants {
constructor() {
toString() {
const keyNameMaxLen = keys.reduce((len, key) => Math.max(len, key.length), 0);
const enviroment = `${keys.map((key) => {
const value = buildTimeConstants[key];

View File

@@ -5,13 +5,14 @@
* @LastEditTime: 2022-11-01 15:47:16
*/
import { BuildTimeConstants } from "./BuildTimeConstants";
import { GameConfig } from "./GameConfig";
import { GameQueryConfig } from "./GameQueryConfig";
/** 游戏配置静态访问类 */
export class Config {
/** 环境常量 */
// btc!: BuildTimeConstants;
btc: BuildTimeConstants = new BuildTimeConstants();
/** 游戏配置数据,版本号、支持语种等数据 */
game!: GameConfig;

View File

@@ -20,27 +20,55 @@ export enum GameConfigCustomType {
export class GameConfig {
/** 客户端版本号配置 */
get version(): string {
return this._data.config.version;
}
/** 游戏每秒传输帧数 */
get frameRate(): number {
return this._data.config.frameRate;
return this.data.version;
}
/** 本地存储内容加密 key */
get localDataKey(): string {
return this._data.config.localDataKey;
return this.data.localDataKey;
}
/** 本地存储内容加密 iv */
get localDataIv(): string {
return this._data.config.localDataIv;
return this.data.localDataIv;
}
/** 游戏每秒传输帧数 */
get frameRate(): number {
return this.data.frameRate;
}
/** 是否开启移动设备安全区域适配 */
get mobileSafeArea(): boolean {
return this.data.mobileSafeArea || false;
}
/** 加载界面资源超时提示 */
get loadingTimeoutGui(): number {
return this.data.loadingTimeoutGui || 1000;
}
/** 是否显示统计信息 */
get stats(): number {
return this.data.stats;
}
/** Http 服务器地址 */
get httpServer(): string {
return this._data.config.httpServer;
return this.data.httpServer;
}
/** Http 请求超时时间 */
get httpTimeout(): number {
return this._data.config.httpTimeout;
return this.data.httpTimeout;
}
/** WebSocket 服务器地址 */
get webSocketServer(): string {
return this.data.webSocketServer;
}
/** WebSocket 心跳间隔时间(毫秒) */
get webSocketHeartTime(): number {
return this.data.webSocketHeartTime;
}
/** WebSocket 指定时间没收到消息就断开连接(毫秒) */
get webSocketReceiveTime(): number {
return this.data.webSocketReceiveTime;
}
/** WebSocket 重连间隔时间(毫秒) */
get webSocketReconnetTimeOut(): number {
return this.data.webSocketReconnetTimeOut;
}
/** 获取当前客户端支持的语言类型 */
@@ -65,40 +93,26 @@ export class GameConfig {
return this._data.bundle.default;
}
/** 加载界面资源超时提示 */
get loadingTimeoutGui(): number {
return this._data.config.loadingTimeoutGui || 1000;
}
/** 是否开启移动设备安全区域适配 */
get mobileSafeArea(): boolean {
return this._data.config.mobileSafeArea || false;
}
private _data: any = null;
/** 游戏配置数据 */
get data(): any {
return this._data;
return this._data.config[this._configType];
}
/** 当前游戏配置分组类型 */
private _configType: GameConfigCustomType = GameConfigCustomType.Prod;
constructor(config: any) {
this._data = Object.freeze(config.json);
this.setConfigType(this._data.type);
oops.log.logConfig(this._data, "游戏配置");
}
private _customType: GameConfigCustomType = GameConfigCustomType.Dev;
/**
* 设置自定义游戏参数配置类型
* 设置游戏参数类型
* @param type
*/
setCustomType(type: GameConfigCustomType) {
this._customType = type;
}
/** 获取游戏自定义配置 */
get custom(): any {
return this.data.custom[this._customType];
setConfigType(type: GameConfigCustomType) {
this._configType = type;
}
}