diff --git a/assets/libs/animator-effect/3d.meta b/assets/libs/animator-effect/3d.meta deleted file mode 100644 index 9b3b4ad..0000000 --- a/assets/libs/animator-effect/3d.meta +++ /dev/null @@ -1,12 +0,0 @@ -{ - "ver": "1.2.0", - "importer": "directory", - "imported": true, - "uuid": "d5df6d89-615e-469b-8dcd-a7b33716abbe", - "files": [], - "subMetas": {}, - "userData": { - "compressionType": {}, - "isRemoteBundle": {} - } -} diff --git a/assets/libs/animator-effect/3d/NavLine.ts b/assets/libs/animator-effect/3d/NavLine.ts deleted file mode 100644 index 9238437..0000000 --- a/assets/libs/animator-effect/3d/NavLine.ts +++ /dev/null @@ -1,102 +0,0 @@ -// /* -// * @Author: dgflash -// * @Date: 2022-03-25 10:53:30 -// * @LastEditors: dgflash -// * @LastEditTime: 2022-03-25 23:43:25 -// */ - -// import { Material } from 'cc'; -// import { Color, Component, macro, MeshRenderer, Node, renderer, v2, Vec2, Vec3, _decorator } from 'cc'; -// const { ccclass, property } = _decorator; - -// @ccclass('NavLine - 导航钱组件') -// export class NavLine extends Component { -// @property({ type: Node, displayName: "玩家模型节点" }) -// player: Node = null!; - -// @property({ type: MeshRenderer, displayName: "箭头网格", tooltip: "拖MeshRenderer组件到这里" }) -// mesh: MeshRenderer = null!; - -// @property({ displayName: "导航线颜色" }) -// color: Color = new Color(255, 0, 0, 255); - -// @property({ displayName: "执行间隔", tooltip: "多少帧执行一次,数值越大动画越流程,建议3-5", min: 1 }) -// interval = 5; - -// @property({ displayName: "箭头速度", tooltip: "控制材质texture位移,数值越大动画播放越快", min: 0.1 }) -// speed = 2; - -// @property({ displayName: "箭头密度", tooltip: "控制箭头的密度,数值越大越密", min: 0.1 }) -// density = 1; - -// @property({ displayName: "角度变化", tooltip: "箭头是否有 x 欧拉角度变化,有高度的地形引导开启" }) -// xEuler = true; - -// /* 材质 */ -// private mat: Material | renderer.MaterialInstance | null = null!; - -// /* 导航线是否启动 */ -// private inited = false; - -// private distance: number = 0; -// private frame: number = 0; -// private start_pos = new Vec3(); -// private target_pos = new Vec3(); -// private tOffset = new Vec2(1, 1); - -// start() { -// this.mat = this.mesh.material!; -// this.mat.setProperty("textureMoveSpeed", v2(0, this.speed)); // 根据需求也可以是 x 轴,动画移动 -// this.hide(); -// } - -// /** 开始提示 */ -// show(pos: Vec3) { -// this.node.setRotationFromEuler(0, this.player.eulerAngles.y, 0); - -// this.mesh.node.active = true; -// this.frame = 0; -// this.inited = true; -// this.mat?.setProperty("mainColor", this.color); - -// this.start_pos.set(this.player.worldPosition); -// this.target_pos.set(pos); -// this.setDistance(); -// } - -// /** 结束提示 */ -// hide() { -// this.inited = false; -// this.mesh.node.active = false; -// } - -// /** 距离实时计算 */ -// private setDistance() { -// // 目标与 -// this.distance = Vec3.distance(this.target_pos, this.player.worldPosition); -// this.node.setScale(this.node.scale.x, this.node.scale.y, this.distance); -// this.node.setWorldPosition(this.player.worldPosition); -// this.tOffset.y = this.distance * this.density; -// this.mat?.setProperty("tilingOffset", this.tOffset); - -// if (this.xEuler) this.rotation(this.start_pos, this.target_pos); -// } - -// /** 旋转朝向 */ -// private rotation(start: Vec3, end: Vec3) { -// // 角色转动的角度, 相对Z轴,逆时针为正方向 -// var angle = Math.asin(Math.sin(Math.abs(end.y - start.y) / this.distance)) * macro.DEG % 360; -// var x = (end.y - start.y) > 0 ? -angle : angle; -// this.node.setRotationFromEuler(x, this.player.eulerAngles.y, 0); -// } - -// update(dt: number) { -// if (this.inited) { -// this.frame++; -// if (this.frame >= this.interval) { -// this.setDistance() -// this.frame = 0; -// } -// } -// } -// } \ No newline at end of file diff --git a/assets/libs/animator-effect/3d/NavLine.ts.meta b/assets/libs/animator-effect/3d/NavLine.ts.meta deleted file mode 100644 index d4959bc..0000000 --- a/assets/libs/animator-effect/3d/NavLine.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.24", - "importer": "typescript", - "imported": true, - "uuid": "41dced17-0943-4823-be09-d3349e68351f", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/libs/animator-effect/3d/geometry.meta b/assets/libs/animator-effect/3d/geometry.meta deleted file mode 100644 index b18d613..0000000 --- a/assets/libs/animator-effect/3d/geometry.meta +++ /dev/null @@ -1,12 +0,0 @@ -{ - "ver": "1.2.0", - "importer": "directory", - "imported": true, - "uuid": "d7e7035f-248d-4a35-852d-bb7c86170848", - "files": [], - "subMetas": {}, - "userData": { - "compressionType": {}, - "isRemoteBundle": {} - } -} diff --git a/assets/libs/animator-effect/3d/geometry/DrawMeshRing.ts.meta b/assets/libs/animator-effect/3d/geometry/DrawMeshRing.ts.meta deleted file mode 100644 index 24a6e88..0000000 --- a/assets/libs/animator-effect/3d/geometry/DrawMeshRing.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "dd1877ff-a74c-498e-9b20-9cea493beb55", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/libs/animator-effect/3d/geometry/DrawMeshSector.ts b/assets/libs/animator-effect/3d/geometry/DrawMeshSector.ts deleted file mode 100644 index 93858d8..0000000 --- a/assets/libs/animator-effect/3d/geometry/DrawMeshSector.ts +++ /dev/null @@ -1,103 +0,0 @@ -/* - * @Author: dgflash - * @Date: 2022-02-10 09:50:41 - * @LastEditors: dgflash - * @LastEditTime: 2022-04-08 17:22:27 - */ - -import { Component, gfx, macro, Material, MeshRenderer, utils, Vec3, _decorator } from 'cc'; -const { ccclass, property } = _decorator; - -/** 绘制扇形网格 */ -@ccclass('DrawSectorMesh') -export class DrawMeshSector extends Component { - @property({ type: Material }) - public mat: Material | null = null; - - @property({ - tooltip: "外圈半径" - }) - public radius: number = 5; - - @property({ - tooltip: "内圈半径" - }) - public innerRadius: number = 1; - - @property({ - tooltip: "扇形角度" - }) - public angledegree: number = 60; - - start() { - this.createMesh() - } - - createMesh() { - const model = this.addComponent(MeshRenderer)!; - const segments: number = Math.floor(this.angledegree / 4) + 1; // 三角形个数(平滑度) - - var positions: number[] = []; // 顶点位置数据 - - // 组装顶点数据 - var vertices_count: number = segments * 2 + 2; // vertices(顶点)的个数与triangles(索引三角形顶点数)匹配 - var vertices: Array = new Array(vertices_count); - var angleRad: number = this.angledegree * macro.RAD; // 角度转弧度 - var angleCur: number = angleRad; - var angledelta: number = angleRad / segments; // 每个三角形的弧度 - for (var i = 0; i < vertices_count; i += 2) { // 扇形每二个三角形之间共用2个顶点,所有生成时每次循环生成二个顶点 - var cosA: number = Math.cos(angleCur); - var sinA: number = Math.sin(angleCur); - - vertices[i] = new Vec3(this.radius * cosA, 0, this.radius * sinA); // 已知扇形外圈半径为斜边求x、z值,得到第一个顶点位置(外圈半径顶点) - vertices[i + 1] = new Vec3(this.innerRadius * cosA, 0, this.innerRadius * sinA); // 已知扇形内圈半径为斜边求x、z值,得到第二个顶点位置(内圈半径顶点) - angleCur -= angledelta; - - positions.push(vertices[i].x); - positions.push(vertices[i].y); - positions.push(vertices[i].z); - positions.push(vertices[i + 1].x); - positions.push(vertices[i + 1].y); - positions.push(vertices[i + 1].z); - } - - - // 组装三角形数据 - var indice_count: number = segments * 6; // 扇形外圈与扇形内圈会生成一个四边形,即二个三角形,6个顶点索引 - var indices: Array = new Array(indice_count); - for (var i = 0, vi = 0; i < indice_count; i += 6, vi += 2) { // i为三角形顶点索引号,vi为顶点位置索引 - indices[i] = vi; - indices[i + 1] = vi + 3; - indices[i + 2] = vi + 1; - indices[i + 3] = vi + 2; - indices[i + 4] = vi + 3; - indices[i + 5] = vi; - } - - // 组装UV数据 - var uvs: number[] = []; - for (var i = 0; i < vertices_count; i++) { - var u = vertices[i].x / this.radius / 2 + 0.5 - var v = vertices[i].z / this.radius / 2 + 0.5 - uvs.push(u, v); - } - - const primitiveMode = gfx.PrimitiveMode.TRIANGLE_FAN; - const attributes: any[] = [{ - name: gfx.AttributeName.ATTR_NORMAL, - format: gfx.Format.RGB32F, - }]; - - var IGeometry = { - positions: positions, - indices: indices, - uvs: uvs, - primitiveMode: primitiveMode, // 默认值效果一样,需要研究作用 - attributes: attributes // 默认值效果一样,需要研究作用 - } - - const mesh = utils.createMesh(IGeometry); - model.mesh = mesh; - model.material = this.mat; - } -} diff --git a/assets/libs/animator-effect/3d/geometry/DrawMeshSector.ts.meta b/assets/libs/animator-effect/3d/geometry/DrawMeshSector.ts.meta deleted file mode 100644 index 21e40d3..0000000 --- a/assets/libs/animator-effect/3d/geometry/DrawMeshSector.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.24", - "importer": "typescript", - "imported": true, - "uuid": "ea0c1dde-7fa5-4be3-9d46-64b5a00ed95e", - "files": [], - "subMetas": {}, - "userData": {} -}