Files
oops-framework/assets/script/game/initialize/view/LoadingViewComp.ts
2022-02-01 10:08:06 +08:00

87 lines
2.6 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-07-03 16:13:17
* @LastEditors: dgflash
* @LastEditTime: 2022-01-24 16:12:49
*/
import { _decorator } from "cc";
import { resLoader } from "../../../core/common/loader/ResLoader";
import { Logger } from "../../../core/common/log/Logger";
import { engine } from "../../../core/Engine";
import { ecs } from "../../../core/libs/ECS";
import { JsonUtil } from "../../../core/utils/JsonUtil";
import { Account } from "../../account/Account";
import { UIID } from "../../common/config/GameUIConfig";
import { CCVMParentComp } from "../../common/ecs/CCVMParentComp";
import { SingletonModuleComp } from "../../common/ecs/SingletonModuleComp";
import { RoleJobModelComp } from "../../role/model/RoleJobModelComp";
import { RoleTableLevelUp } from "../../role/model/RoleTableLevelUp";
const { ccclass, property } = _decorator;
@ccclass('LoadingViewComp')
@ecs.register('LoadingView', false)
export class LoadingViewComp extends CCVMParentComp {
protected data: any = {
finished: 0,
total: 0,
progress: ""
};
private progress: number = 0;
reset(): void {
engine.gui.remove(UIID.Loading);
engine.gui.open(UIID.Demo);
// 进入游戏主界面
var module = ecs.getSingleton(SingletonModuleComp);
module.account = new Account();
module.account.requestLoadPlayer();
resLoader.releaseDir("loading");
Logger.logView("释放loading资源");
}
start() {
this.loadRes();
}
/** 加载资源 */
private async loadRes() {
this.data.progress = 0;
await this.loadLocalJson();
this.loadGameRes();
}
/** 加载游戏本地JSON数据 */
private loadLocalJson() {
return new Promise(async (resolve, reject) => {
await JsonUtil.loadAsync(RoleJobModelComp.TableName);
await JsonUtil.loadAsync(RoleTableLevelUp.TableName);
resolve(null);
});
}
/** 加载游戏预制、纹理等资源 */
private loadGameRes() {
resLoader.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
}
private onProgressCallback(finished: number, total: number, item: any) {
this.data.finished = finished;
this.data.total = total;
var progress = finished / total;
if (progress > this.progress) {
this.progress = progress;
this.data.progress = (progress * 100).toFixed(2);
}
}
private onCompleteCallback() {
this.ent.remove(LoadingViewComp);
}
}