Files
oops-framework/assets/script/game/initialize/Initialize.ts

92 lines
2.9 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-11-11 17:45:23
* @LastEditors: dgflash
* @LastEditTime: 2022-02-24 16:47:45
*/
import { Node } from "cc";
import { resLoader } from "../../core/common/loader/ResLoader";
import { AsyncQueue, NextFunction } from "../../core/common/queue/AsyncQueue";
import { ecs } from "../../core/libs/ecs/ECS";
import { UICallbacks } from "../../core/gui/layer/Defines";
import { oops } from "../../core/Oops";
import { config } from "../common/config/Config";
import { UIID } from "../common/config/GameUIConfig";
import { LoadingViewComp } from "./view/LoadingViewComp";
/**
* 游戏进入初始化模块
* 1、热更新
* 2、加载默认资源
*/
export class Initialize extends ecs.Entity {
LoadingView!: LoadingViewComp;
protected init() {
var queue: AsyncQueue = new AsyncQueue();
// 加载自定义资源
this.loadCustom(queue);
// 加载多语言包
this.loadLanguage(queue);
// 加载公共资源
this.loadCommon(queue);
// 加载游戏内容加载进度提示界面
this.onComplete(queue);
queue.play();
}
/** 加载自定义内容(可选) */
private loadCustom(queue: AsyncQueue) {
queue.push(async (next: NextFunction, params: any, args: any) => {
// 设置渠道号
// if (config.query.channelId) SDKPlatform.setChannelId(config.query.channelId);
// 加载多语言对应字体
resLoader.load("language/font/" + oops.language.current, next);
});
}
/** 加载化语言包(可选) */
private loadLanguage(queue: AsyncQueue) {
queue.push((next: NextFunction, params: any, args: any) => {
// 设置默认语言
let lan = oops.storage.get("language");
if (lan == null) {
// lan = SDKPlatform.getLanguage();
lan = "zh";
oops.storage.set("language", lan!);
}
// 设置语言包路径
oops.language.setAssetsPath(config.game.languagePathJson, config.game.languagePathTexture);
// 加载语言包资源
oops.language.setLanguage(lan!, next);
});
}
/** 加载公共资源(必备) */
private loadCommon(queue: AsyncQueue) {
queue.push((next: NextFunction, params: any, args: any) => {
resLoader.loadDir("common", next);
});
}
/** 加载完成进入游戏内容加载界面 */
private onComplete(queue: AsyncQueue) {
queue.complete = () => {
var uic: UICallbacks = {
onAdded: (node: Node, params: any) => {
var comp = node.getComponent(LoadingViewComp) as ecs.Comp;
this.add(comp);
}
};
// 界面管理 - 打开游戏内容资源加载进度提示界面
oops.gui.open(UIID.Loading, null, uic);
};
}
}