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/*
* @Author: dgflash
* @Date: 2021-11-11 17:45:23
* @LastEditors: dgflash
* @LastEditTime: 2022-08-01 13:49:37
*/
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { GameEvent } from "../common/config/GameEvent";
import { AccountNetDataComp, AccountNetDataSystem } from "./bll/AccountNetData";
import { AccountModelComp } from "./model/AccountModelComp";
/**
* 账号模块
* 1、连接游戏服务器
* 2、登录玩家帐号获取玩家信息
* 3、断线重连接
*/
@ecs.register('Account')
export class Account extends ecs.Entity {
AccountModel!: AccountModelComp;
AccountNetData!: AccountNetDataComp;
protected init() {
this.addComponents<ecs.Comp>(AccountModelComp);
this.addEvent();
}
destroy(): void {
this.removeEvent();
super.destroy();
}
/** 添加全局消息事件 */
private addEvent() {
oops.message.on(GameEvent.GameServerConnected, this.onHandler, this);
}
/** 移除全局消息事件 */
private removeEvent() {
oops.message.off(GameEvent.GameServerConnected, this.onHandler, this);
}
private onHandler(event: string, args: any) {
switch (event) {
case GameEvent.GameServerConnected:
this.getPlayer();
break;
}
}
/** 连接游戏服务器 */
connect() {
// netChannel.gameCreate();
// netChannel.gameConnect();
// 无网状态下测试代码,有网络时会通过触发网络连接成功事件对接后续流程
oops.message.dispatchEvent(GameEvent.GameServerConnected)
}
/** 获取玩家信息 */
getPlayer() {
this.add(AccountNetDataComp);
}
}
// export class EcsAccountSystem extends ecs.System {
// constructor() {
// super();
// this.add(new AccountNetDataSystem());
// }
// }