Files
2022-02-16 14:14:40 +08:00

95 lines
2.9 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-07-03 16:13:17
* @LastEditors: dgflash
* @LastEditTime: 2022-02-16 14:12:28
*/
import { Component, director, game, Game, log, Node, view, _decorator } from "cc";
import { config } from "../game/common/config/Config";
import { RootSystem } from "../game/common/ecs/RootSystem";
import { AudioManager } from "./common/audio/AudioManager";
import { EngineMessage } from "./common/event/EngineMessage";
import { Message } from "./common/event/MessageManager";
import { TimerManager } from "./common/manager/TimerManager";
import { GameManager } from "./game/GameManager";
import { GUI } from "./gui/GUI";
import { LanguageManager } from "./gui/language/Language";
import { LayerManager } from "./gui/layer/LayerManager";
import { HttpRequest } from "./network/HttpRequest";
import { oops } from "./Oops";
const { ccclass, property } = _decorator;
@ccclass('Root')
export class Root extends Component {
@property({
type: Node,
tooltip: "游戏层"
})
game: Node | null = null;
@property({
type: Node,
tooltip: "界面层"
})
gui: Node | null = null;
private ecs!: RootSystem;
onLoad() {
this.init();
// 加载游戏配置
config.init(this.run.bind(this));
}
protected init() {
oops.language = new LanguageManager();
oops.timer = new TimerManager(this);
oops.audio = AudioManager.instance;
oops.http = new HttpRequest();
oops.gui = new LayerManager(this.gui!);
oops.game = new GameManager(this.game!);
// ECS系统初始化
this.ecs = new RootSystem();
this.ecs.init();
// 游戏显示事件
game.on(Game.EVENT_SHOW, () => {
log("Game.EVENT_SHOW");
oops.timer.load(); // 平台不需要在退出时精准计算时间,直接暂时游戏时间
oops.audio.resumeAll();
director.resume();
game.resume();
Message.dispatchEvent(EngineMessage.GAME_ENTER);
});
// 游戏隐藏事件
game.on(Game.EVENT_HIDE, () => {
log("Game.EVENT_HIDE");
oops.timer.save(); // 平台不需要在退出时精准计算时间,直接暂时游戏时间
oops.audio.pauseAll();
director.pause();
game.pause();
Message.dispatchEvent(EngineMessage.GAME_EXIT);
});
// 游戏尺寸修改事件
var c_gui = this.gui?.addComponent(GUI)!;
view.setResizeCallback(() => {
c_gui.resize();
Message.dispatchEvent(EngineMessage.GAME_RESIZE);
});
}
update(dt: number) {
this.ecs.execute(dt);
}
/** 加载完引擎配置文件后执行 */
protected run() {
}
}