mirror of
https://github.com/galacean/engine.git
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175 lines
4.2 KiB
TypeScript
175 lines
4.2 KiB
TypeScript
/**
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* @title Primitive Mesh
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* @category Mesh
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* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*0MTbR5vkdFQAAAAAAAAAAAAADiR2AQ/original
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*/
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import { OrbitControl } from "@galacean/engine-toolkit-controls";
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import {
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AssetType,
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BlinnPhongMaterial,
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Camera,
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Color,
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DirectLight,
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Entity,
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Material,
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MeshRenderer,
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ModelMesh,
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PrimitiveMesh,
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RenderFace,
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Script,
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Texture2D,
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Vector3,
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WebGLEngine,
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} from "@galacean/engine";
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main();
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async function main(): void {
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// Create engine
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const engine = await WebGLEngine.create({ canvas: "canvas" });
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engine.canvas.resizeByClientSize();
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// Create root entity
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const scene = engine.sceneManager.activeScene;
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const rootEntity = scene.createRootEntity();
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scene.ambientLight.diffuseSolidColor = new Color(0.6, 0.6, 0.6);
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// Create camera
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const cameraEntity = rootEntity.createChild("Camera");
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cameraEntity.transform.setPosition(0, 0, 20);
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cameraEntity.addComponent(Camera);
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cameraEntity.addComponent(OrbitControl);
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// Create direct light
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const lightEntity = rootEntity.createChild("DirectLight");
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const light = lightEntity.addComponent(DirectLight);
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light.intensity = 0.6;
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engine.resourceManager
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.load<Texture2D>({
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url: "https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*ArCHTbfVPXUAAAAAAAAAAAAAARQnAQ",
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type: AssetType.Texture2D,
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})
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.then((texture) => {
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const distanceX = 2.5;
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const distanceY = 2.4;
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const position = new Vector3();
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// Create material
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const material = new BlinnPhongMaterial(engine);
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material.renderFace = RenderFace.Double;
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material.baseTexture = texture;
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for (let i = 0; i < 3; i++) {
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const posX = (i - 1) * distanceX;
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// Create cuboid
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position.set(posX, distanceY * 3, 0);
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generatePrimitiveEntity(
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rootEntity,
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"cuboid",
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position,
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material,
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PrimitiveMesh.createCuboid(engine)
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);
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// Create sphere
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position.set(posX, distanceY * 2, 0);
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generatePrimitiveEntity(
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rootEntity,
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"sphere",
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position,
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material,
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PrimitiveMesh.createSphere(engine)
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);
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// Create plane
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position.set(posX, distanceY * 1, 0);
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generatePrimitiveEntity(
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rootEntity,
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"plane",
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position,
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material,
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PrimitiveMesh.createPlane(engine)
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);
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// Create cylinder
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position.set(posX, -distanceY * 0, 0);
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generatePrimitiveEntity(
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rootEntity,
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"cylinder",
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position,
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material,
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PrimitiveMesh.createCylinder(engine)
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);
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// Create cone
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position.set(posX, -distanceY * 1, 0);
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generatePrimitiveEntity(
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rootEntity,
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"cone",
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position,
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material,
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PrimitiveMesh.createCone(engine)
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);
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// Create turos
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position.set(posX, -distanceY * 2, 0);
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generatePrimitiveEntity(
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rootEntity,
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"torus",
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position,
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material,
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PrimitiveMesh.createTorus(engine)
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);
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// Create capsule
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position.set(posX, -distanceY * 3, 0);
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generatePrimitiveEntity(
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rootEntity,
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"capsule",
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position,
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material,
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PrimitiveMesh.createCapsule(engine, 0.5, 1, 24, 1)
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);
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}
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});
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// Run engine
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engine.run();
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}
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/**
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* generate primitive mesh entity.
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*/
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function generatePrimitiveEntity(
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rootEntity: Entity,
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name: string,
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position: Vector3,
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material: Material,
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mesh: ModelMesh
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): Entity {
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const entity = rootEntity.createChild(name);
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entity.transform.setPosition(position.x, position.y, position.z);
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entity.addComponent(RotateScript);
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const renderer = entity.addComponent(MeshRenderer);
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renderer.mesh = mesh;
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renderer.setMaterial(material);
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return entity;
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}
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/**
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* Script for rotate.
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*/
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class RotateScript extends Script {
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/**
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* @override
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* The main loop, called frame by frame.
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* @param deltaTime - The deltaTime when the script update.
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*/
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onUpdate(deltaTime: number): void {
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this.entity.transform.rotate(0.5, 0.6, 0);
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}
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}
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