Files
engine/examples/primitive-mesh.ts
2024-07-04 18:10:43 +08:00

175 lines
4.2 KiB
TypeScript

/**
* @title Primitive Mesh
* @category Mesh
* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*0MTbR5vkdFQAAAAAAAAAAAAADiR2AQ/original
*/
import { OrbitControl } from "@galacean/engine-toolkit-controls";
import {
AssetType,
BlinnPhongMaterial,
Camera,
Color,
DirectLight,
Entity,
Material,
MeshRenderer,
ModelMesh,
PrimitiveMesh,
RenderFace,
Script,
Texture2D,
Vector3,
WebGLEngine,
} from "@galacean/engine";
main();
async function main(): void {
// Create engine
const engine = await WebGLEngine.create({ canvas: "canvas" });
engine.canvas.resizeByClientSize();
// Create root entity
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
scene.ambientLight.diffuseSolidColor = new Color(0.6, 0.6, 0.6);
// Create camera
const cameraEntity = rootEntity.createChild("Camera");
cameraEntity.transform.setPosition(0, 0, 20);
cameraEntity.addComponent(Camera);
cameraEntity.addComponent(OrbitControl);
// Create direct light
const lightEntity = rootEntity.createChild("DirectLight");
const light = lightEntity.addComponent(DirectLight);
light.intensity = 0.6;
engine.resourceManager
.load<Texture2D>({
url: "https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*ArCHTbfVPXUAAAAAAAAAAAAAARQnAQ",
type: AssetType.Texture2D,
})
.then((texture) => {
const distanceX = 2.5;
const distanceY = 2.4;
const position = new Vector3();
// Create material
const material = new BlinnPhongMaterial(engine);
material.renderFace = RenderFace.Double;
material.baseTexture = texture;
for (let i = 0; i < 3; i++) {
const posX = (i - 1) * distanceX;
// Create cuboid
position.set(posX, distanceY * 3, 0);
generatePrimitiveEntity(
rootEntity,
"cuboid",
position,
material,
PrimitiveMesh.createCuboid(engine)
);
// Create sphere
position.set(posX, distanceY * 2, 0);
generatePrimitiveEntity(
rootEntity,
"sphere",
position,
material,
PrimitiveMesh.createSphere(engine)
);
// Create plane
position.set(posX, distanceY * 1, 0);
generatePrimitiveEntity(
rootEntity,
"plane",
position,
material,
PrimitiveMesh.createPlane(engine)
);
// Create cylinder
position.set(posX, -distanceY * 0, 0);
generatePrimitiveEntity(
rootEntity,
"cylinder",
position,
material,
PrimitiveMesh.createCylinder(engine)
);
// Create cone
position.set(posX, -distanceY * 1, 0);
generatePrimitiveEntity(
rootEntity,
"cone",
position,
material,
PrimitiveMesh.createCone(engine)
);
// Create turos
position.set(posX, -distanceY * 2, 0);
generatePrimitiveEntity(
rootEntity,
"torus",
position,
material,
PrimitiveMesh.createTorus(engine)
);
// Create capsule
position.set(posX, -distanceY * 3, 0);
generatePrimitiveEntity(
rootEntity,
"capsule",
position,
material,
PrimitiveMesh.createCapsule(engine, 0.5, 1, 24, 1)
);
}
});
// Run engine
engine.run();
}
/**
* generate primitive mesh entity.
*/
function generatePrimitiveEntity(
rootEntity: Entity,
name: string,
position: Vector3,
material: Material,
mesh: ModelMesh
): Entity {
const entity = rootEntity.createChild(name);
entity.transform.setPosition(position.x, position.y, position.z);
entity.addComponent(RotateScript);
const renderer = entity.addComponent(MeshRenderer);
renderer.mesh = mesh;
renderer.setMaterial(material);
return entity;
}
/**
* Script for rotate.
*/
class RotateScript extends Script {
/**
* @override
* The main loop, called frame by frame.
* @param deltaTime - The deltaTime when the script update.
*/
onUpdate(deltaTime: number): void {
this.entity.transform.rotate(0.5, 0.6, 0);
}
}