Files
engine/examples/particle-fire.ts
2024-07-04 18:10:43 +08:00

456 lines
13 KiB
TypeScript

/**
* @title Particle Fire
* @category Particle
* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*i1QXTIWTTO4AAAAAAAAAAAAADiR2AQ/original
*/
import {
AssetType,
BlendMode,
Burst,
Camera,
Color,
ConeShape,
CurveKey,
Engine,
Entity,
Logger,
ParticleCompositeCurve,
ParticleCurve,
ParticleCurveMode,
ParticleGradientMode,
ParticleMaterial,
ParticleRenderer,
ParticleScaleMode,
ParticleSimulationSpace,
PointerButton,
Script,
SphereShape,
Texture2D,
Vector2,
Vector3,
WebGLEngine,
} from "@galacean/engine";
// Create engine
WebGLEngine.create({
canvas: "canvas",
}).then((engine) => {
Logger.enable();
engine.canvas.resizeByClientSize();
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
scene.background.solidColor = new Color(0.25, 0.25, 0.25, 1);
// Create camera
const cameraEntity = rootEntity.createChild("camera_entity");
cameraEntity.transform.position = new Vector3(0, 1, 3);
const camera = cameraEntity.addComponent(Camera);
camera.fieldOfView = 60;
engine.run();
engine.resourceManager
.load([
{
url: "https://mdn.alipayobjects.com/huamei_b4l2if/afts/img/A*yu-DSb0surwAAAAAAAAAAAAADil6AQ/original",
type: AssetType.Texture2D,
},
{
url: " https://mdn.alipayobjects.com/huamei_b4l2if/afts/img/A*JlayRa2WltYAAAAAAAAAAAAADil6AQ/original",
type: AssetType.Texture2D,
},
{
url: "https://mdn.alipayobjects.com/huamei_b4l2if/afts/img/A*cFafRr6WaWUAAAAAAAAAAAAADil6AQ/original",
type: AssetType.Texture2D,
},
{
url: "https://mdn.alipayobjects.com/huamei_b4l2if/afts/img/A*TASTTpESkIIAAAAAAAAAAAAADil6AQ/original",
type: AssetType.Texture2D,
},
])
.then((textures) => {
const fireEntity = createFireParticle(engine, <Texture2D>textures[0]);
createFireGlowParticle(fireEntity, <Texture2D>textures[1]);
createFireSmokeParticle(fireEntity, <Texture2D>textures[2]);
createFireEmbersParticle(fireEntity, <Texture2D>textures[3]);
fireEntity.addComponent(FireMoveScript);
rootEntity.addChild(fireEntity);
});
});
function createFireParticle(engine: Engine, texture: Texture2D): Entity {
const particleEntity = new Entity(engine, "Fire");
particleEntity.transform.scale.set(1.268892, 1.268892, 1.268892);
particleEntity.transform.rotate(90, 0, 0);
const particleRenderer = particleEntity.addComponent(ParticleRenderer);
const material = new ParticleMaterial(engine);
material.baseColor = new Color(1.0, 1.0, 1.0, 1.0);
material.blendMode = BlendMode.Additive;
material.baseTexture = texture;
particleRenderer.setMaterial(material);
particleRenderer.priority = 2;
const generator = particleRenderer.generator;
const {
main,
emission,
textureSheetAnimation,
sizeOverLifetime,
colorOverLifetime,
} = generator;
// Main module
const { startLifetime, startSpeed, startSize, startRotationZ } = main;
startLifetime.constantMin = 0.2;
startLifetime.constantMax = 0.8;
startLifetime.mode = ParticleCurveMode.TwoConstants;
startSpeed.constantMin = 0.4;
startSpeed.constantMax = 1.6;
startSpeed.mode = ParticleCurveMode.TwoConstants;
startSize.constantMin = 0.6;
startSize.constantMax = 0.9;
startSize.mode = ParticleCurveMode.TwoConstants;
startRotationZ.constantMin = 0;
startRotationZ.constantMax = 360;
startRotationZ.mode = ParticleCurveMode.TwoConstants;
main.simulationSpace = ParticleSimulationSpace.World;
// Emission module
emission.rateOverTime.constant = 35;
const coneShape = new ConeShape();
coneShape.angle = 0.96;
coneShape.radius = 0.01;
emission.shape = coneShape;
// Color over lifetime module
colorOverLifetime.enabled = true;
colorOverLifetime.color.mode = ParticleGradientMode.Gradient;
const gradient = colorOverLifetime.color.gradient;
const colorKeys = gradient.colorKeys;
colorKeys[0].color.set(255 / 255, 127 / 255, 4 / 255, 1.0);
colorKeys[1].time = 0.998;
colorKeys[1].color.set(255 / 255, 123 / 255, 0 / 255, 1.0);
gradient.addColorKey(0.157, new Color(1, 1, 1, 1));
gradient.addColorKey(0.573, new Color(255 / 255, 255 / 255, 137 / 255, 1));
gradient.alphaKeys[1].time = 0.089;
// Size over lifetime module
sizeOverLifetime.enabled = true;
sizeOverLifetime.size.mode = ParticleCurveMode.Curve;
const curve = sizeOverLifetime.size.curve;
const keys = curve.keys;
keys[0].value = 0.153;
keys[1].value = 0.529;
curve.addKey(0.074, 0.428 + 0.2);
curve.addKey(0.718, 0.957 + 0.03);
// Texture sheet animation module
textureSheetAnimation.enabled = true;
textureSheetAnimation.tiling = new Vector2(6, 6);
const frameOverTime = textureSheetAnimation.frameOverTime;
frameOverTime.mode = ParticleCurveMode.TwoCurves;
frameOverTime.curveMin = new ParticleCurve(
new CurveKey(0, 0.47),
new CurveKey(1, 1)
);
return particleEntity;
}
function createFireGlowParticle(fireEntity: Entity, texture: Texture2D): void {
const particleEntity = fireEntity.createChild("FireGlow");
const particleRenderer = particleEntity.addComponent(ParticleRenderer);
const material = new ParticleMaterial(fireEntity.engine);
material.blendMode = BlendMode.Additive;
material.baseTexture = texture;
particleRenderer.setMaterial(material);
particleRenderer.priority = 1;
const generator = particleRenderer.generator;
const { main, emission, sizeOverLifetime, colorOverLifetime } = generator;
// Main module
const { startLifetime, startSpeed, startRotationZ } = main;
startLifetime.constantMin = 0.2;
startLifetime.constantMax = 0.6;
startLifetime.mode = ParticleCurveMode.TwoConstants;
startSpeed.constantMin = 0.0;
startSpeed.constantMax = 1.4;
startSpeed.mode = ParticleCurveMode.TwoConstants;
main.startSize.constant = 1.2;
startRotationZ.constantMin = 0;
startRotationZ.constantMax = 360;
startRotationZ.mode = ParticleCurveMode.TwoConstants;
main.startColor.constant = new Color(
255 / 255,
100 / 255,
0 / 255,
168 / 255
);
main.simulationSpace = ParticleSimulationSpace.World;
main.scalingMode = ParticleScaleMode.Hierarchy;
// Emission module
emission.rateOverTime.constant = 20;
const coneShape = new ConeShape();
coneShape.angle = 15;
coneShape.radius = 0.01;
emission.shape = coneShape;
// Color over lifetime module
colorOverLifetime.enabled = true;
colorOverLifetime.color.mode = ParticleGradientMode.Gradient;
const gradient = colorOverLifetime.color.gradient;
const colorKeys = gradient.colorKeys;
colorKeys[1].time = 0.998;
colorKeys[1].color.set(255 / 255, 50 / 255, 0 / 255, 1.0);
gradient.alphaKeys[0].alpha = 0;
gradient.alphaKeys[1].alpha = 0;
gradient.addAlphaKey(0.057, 247 / 255);
// Size over lifetime module
sizeOverLifetime.enabled = true;
sizeOverLifetime.size.mode = ParticleCurveMode.Curve;
const curve = sizeOverLifetime.size.curve;
const keys = curve.keys;
keys[0].value = 0.153;
keys[1].value = 1.0;
curve.addKey(0.057, 0.37);
curve.addKey(0.728, 0.958);
}
function createFireSmokeParticle(fireEntity: Entity, texture: Texture2D): void {
const particleEntity = fireEntity.createChild("FireSmoke");
const particleRenderer = particleEntity.addComponent(ParticleRenderer);
const material = new ParticleMaterial(fireEntity.engine);
material.baseTexture = texture;
particleRenderer.setMaterial(material);
particleRenderer.priority = 0;
const generator = particleRenderer.generator;
const {
main,
emission,
sizeOverLifetime,
colorOverLifetime,
textureSheetAnimation,
} = generator;
// Main module
const { startLifetime, startRotationZ } = main;
startLifetime.constantMin = 1;
startLifetime.constantMax = 1.2;
startLifetime.mode = ParticleCurveMode.TwoConstants;
main.startSpeed.constant = 1.5;
main.startSize.constant = 1.2;
startRotationZ.constantMin = 0;
startRotationZ.constantMax = 360;
startRotationZ.mode = ParticleCurveMode.TwoConstants;
main.startColor.constant = new Color(
255 / 255,
255 / 255,
255 / 255,
84 / 255
);
main.gravityModifier.constant = -0.05;
main.simulationSpace = ParticleSimulationSpace.World;
main.scalingMode = ParticleScaleMode.Hierarchy;
// Emission module
emission.rateOverTime.constant = 25;
const coneShape = new ConeShape();
coneShape.angle = 10;
coneShape.radius = 0.1;
emission.shape = coneShape;
// Color over lifetime module
colorOverLifetime.enabled = true;
colorOverLifetime.color.mode = ParticleGradientMode.Gradient;
const gradient = colorOverLifetime.color.gradient;
const colorKeys = gradient.colorKeys;
colorKeys[0].time = 0;
colorKeys[0].color.set(255 / 255, 98 / 255, 0 / 255, 1.0);
colorKeys[1].time = 0.679;
colorKeys[1].color.set(0, 0, 0, 1.0);
gradient.addColorKey(0.515, new Color(255 / 255, 98 / 255, 0 / 255, 1.0));
const alphaKeys = gradient.alphaKeys;
alphaKeys[0].alpha = 0;
alphaKeys[1].alpha = 0;
gradient.addAlphaKey(0.121, 1);
gradient.addAlphaKey(0.329, 200 / 255);
// Size over lifetime module
sizeOverLifetime.enabled = true;
sizeOverLifetime.size.mode = ParticleCurveMode.Curve;
const curve = sizeOverLifetime.size.curve;
const keys = curve.keys;
keys[0].value = 0.28;
keys[1].value = 1.0;
curve.addKey(0.607, 0.909);
// Texture sheet animation module
textureSheetAnimation.enabled = true;
textureSheetAnimation.tiling = new Vector2(8, 8);
const frameOverTime = textureSheetAnimation.frameOverTime;
frameOverTime.curveMax.keys[1].value = 0.382;
}
function createFireEmbersParticle(
fireEntity: Entity,
texture: Texture2D
): void {
const particleEntity = fireEntity.createChild("FireEmbers");
const particleRenderer = particleEntity.addComponent(ParticleRenderer);
const material = new ParticleMaterial(fireEntity.engine);
material.blendMode = BlendMode.Additive;
material.baseTexture = texture;
particleRenderer.setMaterial(material);
particleRenderer.priority = 3;
const generator = particleRenderer.generator;
const {
main,
emission,
sizeOverLifetime,
colorOverLifetime,
velocityOverLifetime,
rotationOverLifetime,
} = generator;
// Main module
const { startLifetime, startSize, startRotationZ } = main;
main.duration = 3;
startLifetime.constantMin = 1;
startLifetime.constantMax = 1.5;
startLifetime.mode = ParticleCurveMode.TwoConstants;
main.startSpeed.constant = 0.4;
startSize.constantMin = 0.05;
startSize.constantMax = 0.2;
startSize.mode = ParticleCurveMode.TwoConstants;
startRotationZ.constantMin = 0;
startRotationZ.constantMax = 360;
startRotationZ.mode = ParticleCurveMode.TwoConstants;
main.gravityModifier.constant = -0.15;
main.simulationSpace = ParticleSimulationSpace.World;
main.scalingMode = ParticleScaleMode.Hierarchy;
// Emission module
emission.rateOverTime.constant = 65;
emission.addBurst(new Burst(0, new ParticleCompositeCurve(15)));
const sphereShape = new SphereShape();
sphereShape.radius = 0.01;
emission.shape = sphereShape;
// Velocity over lifetime module
velocityOverLifetime.enabled = true;
velocityOverLifetime.velocityX.constantMin = -0.1;
velocityOverLifetime.velocityX.constantMax = 0.1;
velocityOverLifetime.velocityX.mode = ParticleCurveMode.TwoConstants;
velocityOverLifetime.velocityY.constantMin = -0.1;
velocityOverLifetime.velocityY.constantMax = 0.1;
velocityOverLifetime.velocityY.mode = ParticleCurveMode.TwoConstants;
velocityOverLifetime.velocityZ.constantMin = -0.1;
velocityOverLifetime.velocityZ.constantMax = 0.1;
velocityOverLifetime.velocityZ.mode = ParticleCurveMode.TwoConstants;
// Color over lifetime module
colorOverLifetime.enabled = true;
colorOverLifetime.color.mode = ParticleGradientMode.TwoGradients;
const gradientMax = colorOverLifetime.color.gradientMax;
const maxColorKeys = gradientMax.colorKeys;
maxColorKeys[0].time = 0.315;
maxColorKeys[1].time = 0.998;
maxColorKeys[1].color.set(255 / 255, 92 / 255, 0, 1.0);
gradientMax.addColorKey(0.71, new Color(255 / 255, 203 / 255, 0 / 255, 1.0));
const gradientMin = colorOverLifetime.color.gradientMin;
gradientMin.addColorKey(0.0, new Color(1.0, 1.0, 1.0, 1.0));
gradientMin.addColorKey(0.486, new Color(255 / 255, 203 / 255, 0 / 255, 1.0));
gradientMin.addColorKey(1.0, new Color(255 / 255, 94 / 255, 0 / 255, 1.0));
gradientMin.addAlphaKey(0.0, 1);
gradientMin.addAlphaKey(0.229, 1);
gradientMin.addAlphaKey(0.621, 0);
gradientMin.addAlphaKey(0.659, 1);
// Size over lifetime module
sizeOverLifetime.enabled = true;
const curve = sizeOverLifetime.size.curve;
sizeOverLifetime.size.mode = ParticleCurveMode.Curve;
curve.keys[0].value = 1;
curve.keys[1].value = 0;
// Rotation over lifetime module
rotationOverLifetime.enabled = true;
rotationOverLifetime.rotationZ.mode = ParticleCurveMode.TwoConstants;
rotationOverLifetime.rotationZ.constantMin = 90;
rotationOverLifetime.rotationZ.constantMax = 360;
// Renderer
particleRenderer.pivot = new Vector3(0.2, 0.2, 0);
}
class FireMoveScript extends Script {
radius: number = 0.8;
angle: number = 0;
onUpdate(deltaTime: number): void {
if (this.engine.inputManager.isPointerHeldDown(PointerButton.Primary)) {
this.angle -= deltaTime * 6.0;
const x = Math.cos(this.angle) * this.radius;
const y = Math.sin(this.angle) * this.radius;
this.entity.transform.setPosition(x, 0, 0);
}
}
}