mirror of
https://github.com/galacean/engine.git
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87 lines
2.5 KiB
TypeScript
87 lines
2.5 KiB
TypeScript
/**
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* @title CSS DOM
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* @category 2D
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* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*fZ8pR6j51Q0AAAAAAAAAAAAADiR2AQ/original
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* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*FBjgQJeAQwsAAAAAAAAAAAAADiR2AQ/original
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*/
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import {
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AssetType,
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Camera,
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Entity,
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GLTFResource,
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Logger,
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Script,
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Vector3,
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WebGLEngine,
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WebGLMode
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} from "@galacean/engine";
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import { OrbitControl } from "@galacean/engine-toolkit";
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async function main() {
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// Create engine
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const htmlCanvas = document.getElementById("canvas") as HTMLCanvasElement;
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const engine = await WebGLEngine.create({
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canvas: htmlCanvas,
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graphicDeviceOptions: { webGLMode: WebGLMode.Auto }
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});
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engine.canvas.resizeByClientSize();
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// Create root entity
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const scene = engine.sceneManager.activeScene;
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const rootEntity = scene.createRootEntity();
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// Create camera
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const cameraEntity = rootEntity.createChild("camera_node");
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cameraEntity.transform.setPosition(0, 1.5, 5);
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const camera = cameraEntity.addComponent(Camera);
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cameraEntity.addComponent(OrbitControl);
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// Load glTF asset
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const glTFResource = await engine.resourceManager.load<GLTFResource>(
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"https://gw.alipayobjects.com/os/bmw-prod/8d36415b-5905-461f-9336-68a23d41518e.gltf"
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);
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const defaultSceneRoot = glTFResource.defaultSceneRoot;
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rootEntity.addChild(defaultSceneRoot);
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// Add dom element
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const dom = document.createElement("div");
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dom.innerHTML = "Hello world!!!";
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dom.setAttribute("style", "padding:10px;position:absolute;top:0;left:0;background:white;border-radius:5px");
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document.body.appendChild(dom);
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// Add script
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const script = defaultSceneRoot.addComponent(LocationTrackingScript);
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script.htmlCanvas = htmlCanvas;
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script.camera = camera;
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script.dom = dom;
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// Run engine
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engine.run();
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}
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main();
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class LocationTrackingScript extends Script {
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screenPoint: Vector3 = new Vector3();
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widthRatio: number;
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heightRatio: number;
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camera: Camera;
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htmlCanvas: HTMLCanvasElement;
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dom: HTMLDivElement;
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onStart() {
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const canvas = this.engine.canvas;
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this.widthRatio = canvas.width / this.htmlCanvas.clientWidth;
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this.heightRatio = canvas.height / this.htmlCanvas.clientHeight;
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}
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onUpdate() {
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// Convert world coordinates to screen coordinates
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this.camera.worldToScreenPoint(this.entity.transform.position, this.screenPoint);
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const style = this.dom.style;
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style.left = `${this.screenPoint.x / this.widthRatio}px`;
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style.top = `${this.screenPoint.y / this.heightRatio}px`;
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}
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}
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