mirror of
https://github.com/galacean/engine.git
synced 2026-05-22 17:00:49 +08:00
115 lines
3.0 KiB
TypeScript
115 lines
3.0 KiB
TypeScript
/**
|
|
* @title Opaque Texture
|
|
* @category Camera
|
|
*/
|
|
import {
|
|
Animator,
|
|
BaseMaterial,
|
|
Camera,
|
|
Color,
|
|
DirectLight,
|
|
Engine,
|
|
Entity,
|
|
GLTFResource,
|
|
Logger,
|
|
MeshRenderer,
|
|
PrimitiveMesh,
|
|
RenderFace,
|
|
Shader,
|
|
Vector3,
|
|
WebGLEngine
|
|
} from "@galacean/engine";
|
|
import { OrbitControl } from "@galacean/engine-toolkit";
|
|
import { initScreenshot, updateForE2E } from "./.mockForE2E";
|
|
|
|
Logger.enable();
|
|
WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
|
|
engine.canvas.resizeByClientSize(2);
|
|
const scene = engine.sceneManager.activeScene;
|
|
const rootEntity = scene.createRootEntity();
|
|
|
|
// camera
|
|
const cameraEntity = rootEntity.createChild("camera_node");
|
|
cameraEntity.transform.position = new Vector3(0, 1, 3);
|
|
const camera = cameraEntity.addComponent(Camera);
|
|
cameraEntity.addComponent(OrbitControl).target = new Vector3(0, 1, 0);
|
|
camera.opaqueTextureEnabled = true;
|
|
|
|
const lightNode = rootEntity.createChild("light_node");
|
|
lightNode.addComponent(DirectLight).color = new Color(
|
|
0.31854677812509186,
|
|
0.31854677812509186,
|
|
0.31854677812509186,
|
|
1
|
|
);
|
|
lightNode.transform.lookAt(new Vector3(0, 0, 1));
|
|
lightNode.transform.rotate(new Vector3(0, 90, 0));
|
|
|
|
engine.resourceManager
|
|
.load<GLTFResource>("https://gw.alipayobjects.com/os/bmw-prod/5e3c1e4e-496e-45f8-8e05-f89f2bd5e4a4.glb")
|
|
.then((gltfResource) => {
|
|
const { defaultSceneRoot } = gltfResource;
|
|
rootEntity.addChild(defaultSceneRoot);
|
|
const animator = defaultSceneRoot.getComponent(Animator);
|
|
animator.play("agree");
|
|
|
|
showOpaquePlane(engine, cameraEntity);
|
|
|
|
|
|
updateForE2E(engine);
|
|
|
|
initScreenshot(engine, camera);
|
|
});
|
|
});
|
|
|
|
function showOpaquePlane(engine: Engine, camera: Entity): void {
|
|
const entity = camera.createChild("Plane");
|
|
entity.transform.setPosition(0, 0, -1);
|
|
entity.transform.rotate(new Vector3(90, 0, 0));
|
|
const renderer = entity.addComponent(MeshRenderer);
|
|
renderer.mesh = PrimitiveMesh.createPlane(engine, 0.5, 0.5);
|
|
|
|
// Create material
|
|
const material = new BaseMaterial(engine, Shader.find("RenderOpaqueTexture"));
|
|
material.isTransparent = true;
|
|
renderer.setMaterial(material);
|
|
}
|
|
|
|
const renderOpaqueVS = `
|
|
#include <common>
|
|
#include <common_vert>
|
|
#include <blendShape_input>
|
|
#include <uv_share>
|
|
#include <FogVertexDeclaration>
|
|
|
|
void main() {
|
|
#include <begin_position_vert>
|
|
#include <blendShape_vert>
|
|
#include <skinning_vert>
|
|
#include <uv_vert>
|
|
#include <position_vert>
|
|
|
|
#include <FogVertex>
|
|
}`;
|
|
|
|
const renderOpaqueFS = `
|
|
#include <common>
|
|
#include <uv_share>
|
|
#include <FogFragmentDeclaration>
|
|
|
|
uniform sampler2D camera_OpaqueTexture;
|
|
|
|
void main() {
|
|
vec4 baseColor = texture2D(camera_OpaqueTexture, v_uv);
|
|
|
|
gl_FragColor = baseColor;
|
|
|
|
#ifndef MATERIAL_IS_TRANSPARENT
|
|
gl_FragColor.a = 1.0;
|
|
#endif
|
|
|
|
#include <FogFragment>
|
|
}`;
|
|
|
|
Shader.create("RenderOpaqueTexture", renderOpaqueVS, renderOpaqueFS);
|