Files
engine/examples/skeleton-animation-play.ts
2024-07-04 18:10:43 +08:00

71 lines
2.1 KiB
TypeScript

/**
* @title Animation Play
* @category Animation
* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*4WYJTJefACQAAAAAAAAAAAAADiR2AQ/original
*/
import * as dat from "dat.gui";
import {
Animator,
Camera,
DirectLight,
GLTFResource,
Logger,
SystemInfo,
Vector3,
WebGLEngine,
} from "@galacean/engine";
import { OrbitControl } from "@galacean/engine-toolkit-controls";
const gui = new dat.GUI();
Logger.enable();
WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
engine.canvas.width = window.innerWidth * SystemInfo.devicePixelRatio;
engine.canvas.height = window.innerHeight * SystemInfo.devicePixelRatio;
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
// camera
const cameraEntity = rootEntity.createChild("camera_node");
cameraEntity.transform.position = new Vector3(0, 1, 5);
cameraEntity.addComponent(Camera);
cameraEntity.addComponent(OrbitControl).target = new Vector3(0, 1, 0);
const lightNode = rootEntity.createChild("light_node");
lightNode.addComponent(DirectLight).intensity = 0.6;
lightNode.transform.lookAt(new Vector3(0, 0, 1));
lightNode.transform.rotate(new Vector3(0, 90, 0));
engine.resourceManager
.load<GLTFResource>(
"https://gw.alipayobjects.com/os/bmw-prod/5e3c1e4e-496e-45f8-8e05-f89f2bd5e4a4.glb"
)
.then((gltfResource) => {
const { animations = [], defaultSceneRoot } = gltfResource;
rootEntity.addChild(defaultSceneRoot);
const animator = defaultSceneRoot.getComponent(Animator);
animator.play("agree");
initDatGUI(animator, animations);
});
engine.run();
const initDatGUI = (animator, animations) => {
const animationNames = animations
.filter((clip) => !clip.name.includes("pose"))
.map((clip) => clip.name);
const debugInfo = {
animation: animationNames[0],
speed: 1,
};
gui.add(debugInfo, "animation", animationNames).onChange((v) => {
animator.play(v);
});
gui.add(debugInfo, "speed", -1, 1).onChange((v) => {
animator.speed = v;
});
};
});