Files
engine/examples/transform-basic.ts
2024-07-04 18:10:43 +08:00

105 lines
2.8 KiB
TypeScript

/**
* @title Transform Basic
* @category Basic
* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*b__aRb7Zv4UAAAAAAAAAAAAADiR2AQ/original
*/
import { OrbitControl } from "@galacean/engine-toolkit-controls";
import {
Camera,
Color,
DirectLight,
Entity,
GLTFResource,
Script,
WebGLEngine,
} from "@galacean/engine";
main();
/**
* Init demo.
*/
async function main() {
// Create engine
const engine = await WebGLEngine.create({ canvas: "canvas" });
engine.canvas.resizeByClientSize();
// Create yellow duck
engine.resourceManager
.load<GLTFResource>(
"https://gw.alipayobjects.com/os/OasisHub/267000040/9994/%25E5%25BD%2592%25E6%25A1%25A3.gltf"
)
.then((gltf) => {
// Create root entity.
const rootEntity = engine.sceneManager.activeScene.createRootEntity();
// Create camera.
const cameraEntity = rootEntity.createChild("CameraEntity");
cameraEntity.transform.setPosition(0, 3, 9);
cameraEntity.addComponent(Camera);
cameraEntity.addComponent(OrbitControl);
// Create light.
const lightEntity = rootEntity.createChild("LightEntity");
const directLight = lightEntity.addComponent(DirectLight);
directLight.color = new Color(0.8, 0.8, 0.8);
// Create three duck modles, set rotation and position.
const duck0 = gltf.defaultSceneRoot;
duck0.transform.rotate(0, -45, 0);
const duck1 = duck0.clone();
const duck2 = duck0.clone();
duck1.transform.setPosition(-3, 0, 0);
duck2.transform.setPosition(3, 0, 0);
// Create root entity and add transform script.
const script = rootEntity.addComponent(TransformScript);
script.duck0 = duck0;
script.duck1 = duck1;
script.duck2 = duck2;
// Add ducks to scene.
rootEntity.addChild(duck0);
rootEntity.addChild(duck1);
rootEntity.addChild(duck2);
//Run engine.
engine.run();
});
}
/**
* Script for updating ducks position, rotation, and scale.
*/
class TransformScript extends Script {
/** Duck0. */
duck0: Entity;
/** Duck1. */
duck1: Entity;
/** Duck2. */
duck2: Entity;
/**
* @override
* The main loop, called frame by frame.
* @param deltaTime - The deltaTime when the script update.
*/
onUpdate(deltaTime: number): void {
const nowTime = this.engine.time.actualElapsedTime;
const sinFactor = Math.sin(2 * nowTime);
// Update duck0's position.
const positionFactor = Math.max(sinFactor, 0);
this.duck0.transform.setPosition(0, positionFactor, 0);
// Update duck1's roatation.
const rotateFactor = nowTime * 100;
this.duck1.transform.setRotation(0, rotateFactor, 0);
// Update duck2's scale.
const scaleFactor = (sinFactor + 1.0) * 0.01;
this.duck2.transform.setScale(scaleFactor, scaleFactor, scaleFactor);
}
}