mirror of
https://github.com/galacean/engine.git
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167 lines
4.8 KiB
TypeScript
167 lines
4.8 KiB
TypeScript
/**
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* @title Multi Scene
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* @category Scene
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* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*C6ggR5ur22UAAAAAAAAAAAAADiR2AQ/original
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*/
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import {
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AssetType,
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BackgroundMode,
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BlinnPhongMaterial,
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Camera,
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Color,
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DirectLight,
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Engine,
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GLTFResource,
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Layer,
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MeshRenderer,
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PrimitiveMesh,
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Scene,
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SceneManager,
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Script,
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SkyBoxMaterial,
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TextureCube,
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Vector3,
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WebGLEngine,
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} from "@galacean/engine";
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import { OrbitControl } from "@galacean/engine-toolkit-controls";
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import * as dat from "dat.gui";
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WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
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engine.canvas.resizeByClientSize();
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const firstScene = initFirstScene(engine);
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const secondScene = initSecondScene(engine);
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engine.run();
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addGUI(engine.sceneManager, firstScene, secondScene);
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});
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function initFirstScene(engine: Engine): Scene {
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const scene = engine.sceneManager.scenes[0];
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const rootEntity = scene.createRootEntity();
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// Add sky box background
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engine.resourceManager
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.load<TextureCube>({
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urls: [
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"https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*5w6_Rr6ML6IAAAAAAAAAAAAAARQnAQ",
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"https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*TiT2TbN5cG4AAAAAAAAAAAAAARQnAQ",
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"https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*8GF6Q4LZefUAAAAAAAAAAAAAARQnAQ",
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"https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*D5pdRqUHC3IAAAAAAAAAAAAAARQnAQ",
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"https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*_FooTIp6pNIAAAAAAAAAAAAAARQnAQ",
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"https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*CYGZR7ogZfoAAAAAAAAAAAAAARQnAQ",
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],
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type: AssetType.TextureCube,
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})
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.then((cubeMap1) => {
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const { background } = scene;
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background.mode = BackgroundMode.Sky;
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const skyMaterial = new SkyBoxMaterial(engine);
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skyMaterial.texture = cubeMap1;
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background.sky.material = skyMaterial;
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background.sky.mesh = PrimitiveMesh.createCuboid(engine, 2, 2, 2);
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});
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// Create full screen camera
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const cameraEntity = rootEntity.createChild("fullscreen-camera");
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const camera = cameraEntity.addComponent(Camera);
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camera.cullingMask = Layer.Layer0;
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cameraEntity.transform.setPosition(10, 10, 10);
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cameraEntity.transform.lookAt(new Vector3(0, 0, 0));
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cameraEntity.addComponent(OrbitControl);
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const lightEntity = rootEntity.createChild("Light");
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lightEntity.transform.setRotation(-30, 0, 0);
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lightEntity.addComponent(DirectLight);
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// Create cube
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const cubeEntity = rootEntity.createChild("cube");
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cubeEntity.transform.setPosition(-3, 0, 3);
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const renderer = cubeEntity.addComponent(MeshRenderer);
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renderer.mesh = PrimitiveMesh.createSphere(engine, 2, 24);
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const material = new BlinnPhongMaterial(engine);
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material.baseColor = new Color(1, 0.25, 0.25, 1);
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renderer.setMaterial(material);
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return scene;
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}
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function initSecondScene(engine: Engine): Scene {
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// Init window camera
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const scene = new Scene(engine);
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engine.sceneManager.addScene(scene);
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const rootEntity = scene.createRootEntity();
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const lightEntity = rootEntity.createChild("Light");
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lightEntity.transform.setRotation(-45, 0, 0);
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lightEntity.addComponent(DirectLight);
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const cameraEntity = rootEntity.createChild("window-camera");
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const camera = cameraEntity.addComponent(Camera);
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camera.viewport.set(0.6, 0.2, 0.25, 0.6);
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camera.farClipPlane = 200;
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cameraEntity.transform.setPosition(0, 3, 5);
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cameraEntity.transform.lookAt(new Vector3(0, 1, 0));
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engine.resourceManager
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.load<GLTFResource>(
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"https://gw.alipayobjects.com/os/OasisHub/267000040/9994/%25E5%25BD%2592%25E6%25A1%25A3.gltf"
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)
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.then((gltf) => {
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const defaultSceneRoot = gltf.defaultSceneRoot;
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rootEntity.addChild(defaultSceneRoot);
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defaultSceneRoot.addComponent(RotateScript);
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});
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return scene;
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}
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/**
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* Script for rotate.
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*/
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class RotateScript extends Script {
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/**
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* @override
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* The main loop, called frame by frame.
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* @param deltaTime - The deltaTime when the script update.
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*/
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onUpdate(deltaTime: number): void {
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this.entity.transform.rotate(0.0, 50 * deltaTime, 0);
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}
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}
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function addGUI(
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sceneManager: SceneManager,
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firstScene: Scene,
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secondScene: Scene
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) {
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const guiData = {
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showFirst: true,
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showSecond: true,
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};
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const gui = new dat.GUI();
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const sceneFolder = gui.addFolder("multi scene");
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sceneFolder.open();
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gui
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.add(guiData, "showFirst")
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.onChange((value: boolean) => {
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if (value) {
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sceneManager.addScene(0, firstScene);
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} else {
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sceneManager.removeScene(firstScene);
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}
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})
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.listen();
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gui
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.add(guiData, "showSecond")
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.onChange((value: boolean) => {
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if (value) {
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sceneManager.addScene(1, secondScene);
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} else {
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sceneManager.removeScene(secondScene);
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}
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})
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.listen();
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}
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